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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by NightFright | |
6 | | Compiled by NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP Release |
21 | 3.2) Highlights of this release |
21 | 3.2) Highlights of this Release |
22 | 3.3) Known issues |
22 | 3.3) Known Issues |
23 | 3.4) Title screen art |
23 | 3.4) Title Screen Art |
24 | 3.5) EDuke32 port |
24 | 3.5) EDuke32 Port |
25 | 4) License |
25 | 4) License |
26 | 4.1) HRP |
26 | 4.1) HRP |
27 | 4.2) Others |
27 | 4.2) Others |
28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
Line 32... | Line 32... | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
39 | other features make it worth playing even today. |
39 | many other features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
44 | and modelling artists, the project's goal is to replace all textures and |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
Line 58... | Line 58... | ||
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
59 | textures. |
59 | textures. |
60 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
61 | 61 | ||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
65 | 65 | ||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | 67 | ||
68 | 68 | ||
Line 71... | Line 71... | ||
71 | 2) INSTALLATION |
71 | 2) INSTALLATION |
72 | =============== |
72 | =============== |
73 | 73 | ||
74 | Installing is easy: |
74 | Installing is easy: |
75 | 75 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file |
77 | installation of the game. You can also just have the "duke3d.grp" file |
78 | somewhere on your system. |
78 | somewhere on your system. |
79 | 79 | ||
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
82 | your personal preference. |
82 | your personal preference. |
83 | 83 | ||
84 | After the extraction process is complete, you may copy over any existing |
84 | After the extraction process is complete, you may copy over any existing |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
89 | folder. |
89 | folder. |
90 | You can also create a shortcut by right-clicking the file and choose |
90 | You can also create a shortcut by right-clicking the file and choose |
91 | "Send to" --> "Desktop (Create shortcut)". |
91 | "Send to" --> "Desktop (Create shortcut)". |
92 | 92 | ||
93 | IMPORTANT: |
93 | IMPORTANT: |
94 | In order to see the high resolution textures and models, you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
96 | game menu. |
96 | game menu. |
97 | Otherwise, HRP content will not work (properly)! |
97 | Otherwise, HRP content will not work (properly)! |
98 | 98 | ||
99 | POLYMOST COMPATIBILITY OPTION: |
99 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
101 | they experience graphics issues or their graphics card simply cannot handle it), |
101 | they experience graphics issues or their graphics card simply can't handle it), |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
107 | running the Polymost HRP mode. A matching version of this pack should be |
107 | running the Polymost HRP mode. A matching version of this pack should be |
108 | available soon after any HRP release. |
108 | available soon after any HRP release at: |
- | 109 | http://forums.duke4.net/index.php?showtopic=3513 |
|
109 | 110 | ||
110 | 111 | ||
111 | 112 | ||
112 | ======== |
113 | ======== |
113 | 3) NOTES |
114 | 3) NOTES |
114 | ======== |
115 | ======== |
115 | 116 | ||
116 | ---------------- |
117 | ---------------- |
117 | 3.1) WIP release |
118 | 3.1) WIP Release |
118 | ---------------- |
119 | ---------------- |
119 | Since this is a work in progress version of the pack which has not been tested |
120 | Since this is a work in progress version of the pack which has not been tested |
120 | extensively, there are probably some issues that need fixing. Please let us |
121 | extensively, there are probably some issues that need fixing. Please let us |
121 | know of any problems with it so they can be sorted out in future versions. Also |
122 | know of any problems with it so they can be sorted out in future versions. Also |
122 | notify us if we are missing any art that's been released prior to the pack's |
123 | notify us if we are missing any art that's been released prior to the pack's |
123 | release date, even though we have skipped some stuff since we simply did not |
124 | release date, even though we have skipped some stuff since we simply did not |
124 | like it, there is maybe some stuff that has been missed to include. |
125 | like it, there is maybe some stuff that has been missed to include. |
125 | 126 | ||
126 | Please also be aware of the fact that we are still missing models and textures |
127 | Please also be aware of the fact that we are still missing models and textures |
127 | because these have not been remade yet by the community. They will probably |
128 | because these have not been remade yet by the community. They will probably |
128 | be featured in upcoming releases of the HRP (or updates). |
129 | be featured in upcoming releases of the HRP (or updates). |
129 | 130 | ||
130 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | 133 | ||
133 | 134 | ||
134 | ------------------------------- |
135 | ------------------------------- |
135 | 3.2) Highlights of this release |
136 | 3.2) Highlights of this Release |
136 | ------------------------------- |
137 | ------------------------------- |
137 | Compared to previous release (HRP v5.2), you can expect the following changes: |
138 | Compared to previous release (HRP v5.2), you can expect the following changes: |
138 | 139 | ||
139 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
140 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
140 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
141 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
Line 152... | Line 153... | ||
152 | center) |
153 | center) |
153 | 154 | ||
154 | 155 | ||
155 | IMPORTANT! |
156 | IMPORTANT! |
156 | ---------- |
157 | ---------- |
157 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
158 | Please note that all HRP v5.x contents have been optimized for usage with the |
158 | renderer. This means that if you use the older Polymost renderer, you WILL |
159 | Polymer renderer. This means that if you use the older Polymost renderer, |
159 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
160 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
160 | Polymer requirements offer advanced graphics effects but demand much better |
161 | glitches). Polymer requirements offer advanced graphics effects but demand much |
161 | hardware. |
162 | better hardware. |
162 | If you are forced to use Polymost due to having a weaker machine, be sure to |
163 | If you are forced to use Polymost due to having a weaker machine, be sure to |
163 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
164 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
164 | 165 | ||
165 | 166 | ||
- | 167 | ||
166 | ----------------- |
168 | ----------------- |
167 | 3.3) Known issues |
169 | 3.3) Known issues |
168 | ----------------- |
170 | ----------------- |
169 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
171 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
170 | some of them could not be removed in this release. Here are those we know of: |
172 | some of them could not be removed in this release. Here are those we know of: |
171 | 173 | ||
172 | - Current EDuke32 problems (might get fixed in future versions): |
174 | - Current EDuke32 problems (might get fixed in future versions): |
173 | > The startup screens are not optimized for widescreen resolutions and |
175 | > The startup screens are not optimized for widescreen resolutions and |
174 | might show black stripes on both sides and possibly some distortions, |
176 | might show black stripes on both sides and possibly some distortions, |
175 | depending on your display. |
177 | depending on your display. |
- | 178 | > EDuke32 (current version is r4565) does not make use of the HRP's |
|
- | 179 | maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to |
|
- | 180 | be downloaded to make use of the already existing user map maphacks. |
|
- | 181 | ||
176 | 182 | ||
177 | - Rarely you will still find props, pickup weapons or the like that are |
183 | - Rarely you will still find props, pickup weapons or the like that are |
178 | clipping into walls, often preventing you from seeing them completely. |
184 | clipping into walls, often preventing you from seeing them completely. |
179 | Maphacks can fix these glitches, so don't hesitate to report anything you |
185 | Maphacks can fix these glitches, so don't hesitate to report anything you |
180 | consider worthy of correcting. |
186 | consider worthy of correcting. |
181 | 187 | ||
182 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
188 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
183 | the model should solve that problem. |
189 | the model should solve that problem. |
184 | 190 | ||
185 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
191 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
186 | will lose detail, i.e. look more pixellated than intended. This can be |
192 | will lose detail, i.e. look more pixellated than intended. This can be |
187 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
193 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
188 | the clouds. Right now, your only choice to fix this is to deactivate texture |
194 | the clouds. Right now, your only choice to fix this is to deactivate texture |
189 | compression in the menu. Note that this will also deactivate disk caching, so |
195 | compression in the menu. Note that this will also deactivate disk caching, so |
190 | you will have to deal with increased level loading times and possibly jerky |
196 | you will have to deal with increased level loading times and possibly jerky |
191 | framerates in some situations. |
197 | framerates in some situations. |
192 | 198 | ||
193 | 199 | ||
194 | --------------------- |
200 | --------------------- |
195 | 3.4) Title screen art |
201 | 3.4) Title Screen Art |
196 | --------------------- |
202 | --------------------- |
197 | The front screen is a slightly modified and enhanced version of 3D Realms' |
203 | The front screen is a slightly modified and enhanced version of 3D Realms' |
198 | original art work used with permission. |
204 | original art work used with permission. |
199 | 205 | ||
200 | 206 | ||
201 | ----------------- |
207 | ----------------- |
202 | 3.5) EDuke32 port |
208 | 3.5) EDuke32 Port |
203 | ----------------- |
209 | ----------------- |
204 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
210 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
205 | features enhanced mod support together with tons of newly-added code. It is |
211 | features enhanced mod support together with tons of newly-added code. It is |
206 | released and maintained by TerminX. |
212 | released and maintained by TerminX. |
207 | We are using EDuke32 for running HRP now because the port gets updated |
213 | We are using EDuke32 for running HRP now because the port gets updated |
Line 249... | Line 255... | ||
249 | ================ |
255 | ================ |
250 | 5) CONTACT/LINKS |
256 | 5) CONTACT/LINKS |
251 | ================ |
257 | ================ |
252 | 258 | ||
253 | Robin "NightFright" Reisinger |
259 | Robin "NightFright" Reisinger |
254 | (HRP author) ..................................... nightfright2k7 [at] gmail.com |
260 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
255 | 261 | ||
256 | Richard "TerminX" Gobeille |
262 | Richard "TerminX" Gobeille |
257 | (EDuke32 port author) ............................ terminx [at] gmail.com |
263 | (EDuke32 port author) ........................... terminx [at] gmail.com |
258 | 264 | ||
259 | 265 | ||
260 | -------------- |
266 | -------------- |
261 | Message boards |
267 | Message Boards |
262 | -------------- |
268 | -------------- |
263 | http://forums.duke4.net |
269 | http://forums.duke4.net |
264 | 270 | ||
265 | The texture and model projects can be found in the Duke Nukem 3D source board: |
271 | The texture and model projects can be found in the Duke Nukem 3D source board: |
266 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
272 | http://forums.duke4.net/index.php?showtopic=779 |
267 | 273 | ||
268 | 274 | ||
269 | ------------ |
275 | ------------ |
270 | IRC channels |
276 | IRC Channels |
271 | ------------ |
277 | ------------ |
272 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
278 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
273 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
279 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
274 | 280 | ||
275 | 281 | ||
276 | ---------------- |
282 | ---------------- |
277 | Visit us online! |
283 | Visit Us Online! |
278 | ---------------- |
284 | ---------------- |
279 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
285 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
280 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
286 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
281 | - Duke4.net ..................... http://www.duke4.net |
287 | - Duke4.net ..................... http://www.duke4.net |
282 | 288 | ||
Line 284... | Line 290... | ||
284 | 290 | ||
285 | ========== |
291 | ========== |
286 | 6) CREDITS |
292 | 6) CREDITS |
287 | ========== |
293 | ========== |
288 | 294 | ||
289 | All the following people are involved in this release. They all have our |
295 | All the following people are involved in this release. They all have our |
290 | gratitude, for nothing of the great artwork (or pretty much anything else) |
296 | gratitude, for nothing of the great artwork (or pretty much anything else) |
291 | would have been possible to include without their support and effort. |
297 | would have been possible to include without their support and effort. |
292 | Please notify us if you did contribute to this project without being listed |
298 | Please notify us if you did contribute to this project without being listed |
293 | here! |
299 | here! |
294 | 300 | ||
295 | ------------- |
301 | ------------- |
296 | JFDuke3D Port |
302 | JFDuke3D Port |
297 | ------------- |
303 | ------------- |
Line 493... | Line 499... | ||
493 | NightFright |
499 | NightFright |
494 | 500 | ||
495 | 501 | ||
496 | 502 | ||
497 | ----------------- |
503 | ----------------- |
498 | Special thanks to |
504 | Special Thanks to |
499 | ----------------- |
505 | ----------------- |
500 | - 3D Realms, for making this great game in the first place! |
506 | - 3D Realms, for making this great game in the first place! |
501 | - The guys at Duke4.net for hosting and help building the HRP website! |
507 | - The guys at Duke4.net for hosting and help building the HRP website! |
502 | - All of you who support and contribute to the project! |
508 | - All of you who support and contribute to the project! |
503 | - All the mirrors and seeders! |
509 | - All the mirrors and seeders! |