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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | compiled by Parkar & NightFright | |
6 | | Compiled by NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | SVN build #321 (Mar 23, 2009) | |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP Release |
- | 21 | 3.2) Highlights of this Release |
|
21 | 3.2) Known issues |
22 | 3.3) Known Issues |
22 | 3.3) Title screen art |
23 | 3.4) Title Screen Art |
23 | 3.4) EDuke32 port |
24 | 3.5) EDuke32 Port |
24 | 4) License |
25 | 4) License |
25 | 4.1) HRP |
26 | 4.1) HRP |
26 | 4.2) Others |
27 | 4.2) Others |
27 | 5) Contact/Links |
28 | 5) Contact/Links |
28 | 6) Credits |
29 | 6) Credits |
29 | 7) Changelog |
- | |
30 | - | ||
31 | 30 | ||
32 | 31 | ||
33 | 32 | ||
34 | ======== |
33 | ======== |
35 | 1) ABOUT |
34 | 1) ABOUT |
36 | ======== |
35 | ======== |
37 | 36 | ||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
40 | features make it worth playing even today. |
39 | many other features make it worth playing even today. |
41 | 40 | ||
42 | For all Duke fans who want to play the game again in a modern Windows environment |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
45 | the project´s goal is to replace all textures and sprites with high-res versions, |
44 | and modelling artists, the project's goal is to replace all textures and |
46 | optimizing it for latest OpenGL ports. |
45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
47 | 46 | ||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
50 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
51 | 50 | ||
52 | Here's what the Duke3D HRP has to offer: |
51 | What the Duke Nukem 3D HRP has to offer: |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
54 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
55 | the current HRP version. |
54 | the more advanced Polymer renderer (with advanced effects like |
- | 55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
|
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
- | 57 | EDuke32 site. |
|
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
- | 59 | textures. |
|
58 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
59 | 61 | ||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
62 | or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
63 | 65 | ||
64 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
65 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
- | |
66 | NightFright is offering an update pack every one or two months, integrating latest |
- | |
67 | forum contributions and fixes into the HRP. You can find these updates over at |
- | |
68 | http://hrpupdate.duke4.net . |
- | |
69 | 67 | ||
70 | 68 | ||
71 | 69 | ||
72 | =============== |
70 | =============== |
73 | 2) INSTALLATION |
71 | 2) INSTALLATION |
74 | =============== |
72 | =============== |
75 | 73 | ||
76 | Installing is easy: |
74 | Installing is easy: |
77 | 75 | ||
78 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
79 | installation of the game. You can also just have the "duke3d.grp" file somewere |
77 | installation of the game. You can also just have the "duke3d.grp" file |
80 | on your system. |
78 | somewhere on your system. |
81 | - | ||
82 | Then run the installer (the file you downloaded/got from a friend or whatever) |
- | |
83 | by double-clicking it. Then just follow the onscreen instructions. |
- | |
84 | 79 | ||
- | 80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
|
- | 81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
|
- | 82 | your personal preference. |
|
- | 83 | ||
- | 84 | After the extraction process is complete, you may copy over any existing |
|
85 | After installation, you start the game using the shortcut in the Duke3D folder, |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
- | 86 | or from the folder which contains your digital copy). Be sure to overwrite the |
|
- | 87 | existing "duke3d.grp" since this one only contains the shareware episode. |
|
86 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
- | 89 | folder. |
|
87 | directly will start JFDuke3D (or EDuke32) without textures and models. |
90 | You can also create a shortcut by right-clicking the file and choose |
- | 91 | "Send to" --> "Desktop (Create shortcut)". |
|
88 | 92 | ||
- | 93 | IMPORTANT: |
|
89 | IMPORTANT: To see the high resolution textures and models you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
90 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
- | 96 | game menu. |
|
91 | in the game menu. Otherwise, HRP content will not work! |
97 | Otherwise, HRP content will not work (properly)! |
92 | 98 | ||
- | 99 | POLYMOST COMPATIBILITY OPTION: |
|
- | 100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
|
- | 101 | they experience graphics issues or their graphics card simply can't handle it), |
|
93 | It is recommended to run the setup utility in order to set up your video, audio |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
- | 103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
|
- | 104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
|
94 | and controls for optimum quality and gameplay experience. However, most of the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
- | 106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
|
95 | settings can be changed with EDuke32 ingame menu as well. |
107 | running the Polymost HRP mode. A matching version of this pack should be |
- | 108 | available soon after any HRP release at: |
|
- | 109 | http://forums.duke4.net/index.php?showtopic=3513 |
|
96 | 110 | ||
97 | 111 | ||
98 | 112 | ||
99 | ======== |
113 | ======== |
100 | 3) NOTES |
114 | 3) NOTES |
101 | ======== |
115 | ======== |
102 | 116 | ||
103 | - | ||
104 | ---------------- |
117 | ---------------- |
105 | 3.1) WIP release |
118 | 3.1) WIP Release |
106 | ---------------- |
119 | ---------------- |
107 | Since this is a work in progress version of the pack which has not been tested |
120 | Since this is a work in progress version of the pack which has not been tested |
108 | extensively, there are probably some issues that need fixing. Please let us |
121 | extensively, there are probably some issues that need fixing. Please let us |
109 | know of any problems with it so they can be sorted out in future versions. Also |
122 | know of any problems with it so they can be sorted out in future versions. Also |
110 | notify us if we are missing any art thats been released prior to the packs |
123 | notify us if we are missing any art that's been released prior to the pack's |
111 | release date, even though we have skipped some stuff since we simply did not like |
124 | release date, even though we have skipped some stuff since we simply did not |
112 | it, there is maybe some stuff that has been missed to include. |
125 | like it, there is maybe some stuff that has been missed to include. |
113 | 126 | ||
114 | Please also be aware of the fact that we are still missing models and textures |
127 | Please also be aware of the fact that we are still missing models and textures |
115 | because these have not been remade yet by the community. They will probably |
128 | because these have not been remade yet by the community. They will probably |
116 | be featured in upcoming releases of the HRP (or updates). |
129 | be featured in upcoming releases of the HRP (or updates). |
117 | 130 | ||
118 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
119 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
120 | 133 | ||
121 | 134 | ||
- | 135 | ------------------------------- |
|
- | 136 | 3.2) Highlights of this Release |
|
- | 137 | ------------------------------- |
|
- | 138 | Compared to previous release (HRP v5.2), you can expect the following changes: |
|
- | 139 | ||
- | 140 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
|
- | 141 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
|
- | 142 | (some for Ep.4) |
|
- | 143 | [UPDATE] Remakes of existing props models: |
|
- | 144 | Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, |
|
- | 145 | Cycloid Emperor hologram, Dukeburger statue |
|
- | 146 | [UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and |
|
- | 147 | Duke (by Mark Skelton, Tea Monster and Spiker) |
|
- | 148 | [UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit |
|
- | 149 | [UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash |
|
- | 150 | [UPDATE] New level stats screen (based on new Duke model) |
|
- | 151 | [FIX] Screen alignment fix for HUD scubagear |
|
- | 152 | [FIX] Small corrections for pistol and shotgun pickup models (size, rotation, |
|
- | 153 | center) |
|
- | 154 | ||
- | 155 | ||
- | 156 | IMPORTANT! |
|
- | 157 | ---------- |
|
- | 158 | Please note that all HRP v5.x contents have been optimized for usage with the |
|
- | 159 | Polymer renderer. This means that if you use the older Polymost renderer, |
|
- | 160 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
|
- | 161 | glitches). Polymer requirements offer advanced graphics effects but demand much |
|
- | 162 | better hardware. |
|
- | 163 | If you are forced to use Polymost due to having a weaker machine, be sure to |
|
- | 164 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
|
- | 165 | ||
- | 166 | ||
- | 167 | ||
122 | ----------------- |
168 | ----------------- |
123 | 3.2) Known issues |
169 | 3.3) Known issues |
124 | ----------------- |
170 | ----------------- |
125 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
171 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
126 | some of them could not be removed in this release. Here are those we know of: |
172 | some of them could not be removed in this release. Here are those we know of: |
127 | 173 | ||
- | 174 | - Current EDuke32 problems (might get fixed in future versions): |
|
- | 175 | > The startup screens are not optimized for widescreen resolutions and |
|
- | 176 | might show black stripes on both sides and possibly some distortions, |
|
- | 177 | depending on your display. |
|
- | 178 | > EDuke32 (current version is r4791) does not make use of the HRP's |
|
- | 179 | maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to |
|
- | 180 | be downloaded to make use of the already existing user map maphacks. |
|
- | 181 | ||
- | 182 | ||
128 | - Rarely you will still find props, pickup weapons or the like that are |
183 | - Rarely you will still find props, pickup weapons or the like that are |
129 | clipping into walls, often preventing you from seeing them completely. |
184 | clipping into walls, often preventing you from seeing them completely. |
130 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
185 | Maphacks can fix these glitches, so don't hesitate to report anything you |
131 | report anything you consider worthy of correcting. |
186 | consider worthy of correcting. |
132 | 187 | ||
133 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
188 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
134 | the model should solve that problem. |
189 | the model should solve that problem. |
135 | 190 | ||
136 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
191 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
137 | will lose detail, i.e. look more pixellated than intended. This can be |
192 | will lose detail, i.e. look more pixellated than intended. This can be |
138 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
193 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
139 | the clouds. Right now, your only choice to fix this is to deactivate texture |
194 | the clouds. Right now, your only choice to fix this is to deactivate texture |
140 | compression in the menu. Note that this will also deactivate disk caching, so |
195 | compression in the menu. Note that this will also deactivate disk caching, so |
141 | you will have to deal with increased level loading times and possibly jerky |
196 | you will have to deal with increased level loading times and possibly jerky |
142 | framerates in some situations. |
197 | framerates in some situations. |
143 | 198 | ||
144 | 199 | ||
145 | --------------------- |
200 | --------------------- |
146 | 3.3) Title screen art |
201 | 3.4) Title Screen Art |
147 | --------------------- |
202 | --------------------- |
148 | The front screen is a slightly modified and enhanced version of 3DRealms original |
203 | The front screen is a slightly modified and enhanced version of 3D Realms' |
149 | art work used with permission. |
204 | original art work used with permission. |
150 | 205 | ||
151 | 206 | ||
152 | ----------------- |
207 | ----------------- |
153 | 3.4) EDuke32 port |
208 | 3.5) EDuke32 Port |
154 | ----------------- |
209 | ----------------- |
155 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
210 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
156 | features enhanced mod support together with tons of newly-added code. It is |
211 | features enhanced mod support together with tons of newly-added code. It is |
157 | released and maintained by TerminX. |
212 | released and maintained by TerminX. |
158 | For the time being, we recommend using EDuke32 for running HRP because the port |
213 | We are using EDuke32 for running HRP now because the port gets updated |
159 | gets updated much more often and HRP content has been optimized for it. |
214 | frequently, and it offers advanced features for which HRP contents has been |
- | 215 | optimized. |
|
160 | 216 | ||
161 | 217 | ||
162 | 218 | ||
163 | =========== |
219 | =========== |
164 | 4) LICENSES |
220 | 4) LICENSES |
165 | =========== |
221 | =========== |
166 | 222 | ||
167 | - | ||
168 | -------- |
223 | -------- |
169 | 4.1) HRP |
224 | 4.1) HRP |
170 | -------- |
225 | -------- |
171 | 226 | ||
172 | The contents of the High Resolution Pack are licensed under these three licenses: |
227 | The contents of the High Resolution Pack are licensed under these three |
- | 228 | licenses: |
|
173 | 229 | ||
174 | - The build engine is licensed under Ken Silverman's Build License which can be |
230 | - The build engine is licensed under Ken Silverman's Build License which can be |
175 | found in "BUILDLIC.TXT". |
231 | found in "BUILDLIC.TXT". |
176 | - The EDuke32 port is licensed under the GNU Public license which can be found |
232 | - The EDuke32 port is licensed under the GNU Public license which can be found |
177 | in "GNU.TXT". |
233 | in "GNU.TXT". |
178 | - The art content is licensed under the High Resolution Pack Art License which can |
234 | - The art content is licensed under the High Resolution Pack Art License which |
179 | be found in "hrp_art_license.txt". |
235 | can be found in "hrp_art_license.txt". |
180 | 236 | ||
181 | 237 | ||
182 | ----------- |
238 | ----------- |
183 | 4.2) Others |
239 | 4.2) Others |
184 | ----------- |
240 | ----------- |
Line 190... | Line 246... | ||
190 | more information and the full license, please visit http://www.cgtextures.com. |
246 | more information and the full license, please visit http://www.cgtextures.com. |
191 | 247 | ||
192 | This disclaimer applies to the following textures: |
248 | This disclaimer applies to the following textures: |
193 | - highres\sprites\props: 585 |
249 | - highres\sprites\props: 585 |
194 | - highres\sprites\signs: 4420, 4949, 4955 |
250 | - highres\sprites\signs: 4420, 4949, 4955 |
195 | - highres\textures: 1120 |
251 | - highres\textures: 1120 |
196 | 252 | ||
197 | 253 | ||
198 | 254 | ||
199 | ================ |
255 | ================ |
200 | 5) CONTACT/LINKS |
256 | 5) CONTACT/LINKS |
201 | ================ |
257 | ================ |
202 | 258 | ||
203 | - | ||
204 | Pär "Parkar" Karlsson |
- | |
205 | (HRP author) ....................................... parkar82 [at] gmail.com |
- | |
206 | - | ||
207 | - | ||
208 | Robin "NightFright" Reisinger |
259 | Robin "NightFright" Reisinger |
209 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
260 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
210 | - | ||
211 | 261 | ||
212 | Richard "TerminX" Gobeille |
262 | Richard "TerminX" Gobeille |
213 | (EDuke32 port author) .............................. terminx [at] gmail.com |
263 | (EDuke32 port author) ........................... terminx [at] gmail.com |
214 | 264 | ||
215 | 265 | ||
216 | ----------------------- |
266 | -------------- |
217 | 3DRealms message boards |
267 | Message Boards |
218 | ----------------------- |
268 | -------------- |
219 | http://www.3drealms.com/forums.html |
269 | http://forums.duke4.net |
220 | 270 | ||
221 | The texture and model projects can be found in the Duke Nukem 3D source board: |
271 | The texture and model projects can be found in the Duke Nukem 3D source board: |
222 | http://forums.3drealms.com/vb/forumdisplay.php?f=17 |
272 | http://forums.duke4.net/index.php?showtopic=779 |
223 | 273 | ||
224 | 274 | ||
225 | ------------ |
275 | ------------ |
226 | IRC channels |
276 | IRC Channels |
227 | ------------ |
277 | ------------ |
228 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
278 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
229 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
279 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
230 | 280 | ||
231 | 281 | ||
232 | ---------------- |
282 | ---------------- |
233 | Visit us online! |
283 | Visit Us Online! |
234 | ---------------- |
284 | ---------------- |
235 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
285 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
236 | - Duke3D HRP Update Pack Site ... http://hrpupdate.duke4.net |
- | |
237 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
286 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
238 | - Duke4.net ..................... http://www.duke4.net |
287 | - Duke4.net ..................... http://www.duke4.net |
239 | 288 | ||
240 | 289 | ||
241 | 290 | ||
242 | ========== |
291 | ========== |
243 | 6) CREDITS |
292 | 6) CREDITS |
244 | ========== |
293 | ========== |
245 | 294 | ||
246 | All the following people are involved in this release. They all have our gratitude, |
295 | All the following people are involved in this release. They all have our |
247 | for nothing of the great artwork (or pretty much anything else) would have been |
296 | gratitude, for nothing of the great artwork (or pretty much anything else) |
248 | possible to include without their support and effort. |
297 | would have been possible to include without their support and effort. |
249 | Please notify us if you did contribute to this project without being listed here! |
298 | Please notify us if you did contribute to this project without being listed |
250 | 299 | here! |
|
251 | 300 | ||
252 | ------------- |
301 | ------------- |
253 | JFDuke3D port |
302 | JFDuke3D Port |
254 | ------------- |
303 | ------------- |
255 | JonoF |
304 | JonoF |
256 | Ken Silverman |
305 | Ken Silverman |
257 | 306 | ||
258 | 307 | ||
259 | ------------ |
308 | ------------ |
260 | EDuke32 port |
309 | EDuke32 Port |
261 | ------------ |
310 | ------------ |
- | 311 | Helixhorned |
|
- | 312 | Hendricks266 |
|
262 | Plagman |
313 | Plagman |
263 | TerminX |
314 | TerminX |
264 | 315 | ||
265 | 316 | ||
266 | ---------------- |
317 | ---------------- |
267 | Highres textures |
318 | Highres Textures |
268 | ---------------- |
319 | ---------------- |
269 | 0815Jack |
320 | 0815Jack |
270 | ADM |
321 | ADM |
271 | Alexander Filippov |
322 | Alexander Filippov |
272 | AlgorithMan |
323 | AlgorithMan |
- | 324 | Besli |
|
273 | Conrad Coldwood |
325 | Conrad Coldwood |
274 | Another Duke Fan |
326 | Another Duke Fan |
275 | Armando |
327 | Armando |
276 | Audiocraz |
328 | Audiocraz |
277 | BlitZ |
329 | BlitZ |
278 | cage |
330 | Cage |
279 | chicken |
331 | chicken |
280 | Daedolon |
332 | Daedolon |
281 | Devastator |
333 | Devastator |
282 | Ding Bat |
334 | Ding Bat |
283 | DLT |
335 | DLT |
Line 285... | Line 337... | ||
285 | Dreams |
337 | Dreams |
286 | DukeAtomic |
338 | DukeAtomic |
287 | Ecmaster76 |
339 | Ecmaster76 |
288 | endmilled |
340 | endmilled |
289 | Fearpi |
341 | Fearpi |
- | 342 | Flacken.WS |
|
- | 343 | Gambini |
|
290 | Gman |
344 | Gman |
291 | gt1750 |
345 | gt1750 |
292 | Hendricks266 |
346 | Hendricks266 |
293 | Impact |
347 | Impact |
294 | JaJo |
348 | JaJo |
Line 296... | Line 350... | ||
296 | jimbob |
350 | jimbob |
297 | Kef Nukem |
351 | Kef Nukem |
298 | Kev_Hectic |
352 | Kev_Hectic |
299 | Kevin9er |
353 | Kevin9er |
300 | Killd a ton |
354 | Killd a ton |
- | 355 | L.D. Simone |
|
301 | L2theKING |
356 | L2theKING |
302 | Lemming |
357 | Lemming |
- | 358 | Lightsource |
|
303 | marked |
359 | Marked |
- | 360 | Megadeus |
|
304 | motionblur |
361 | motionblur |
305 | NightFright |
362 | NightFright |
306 | Night Hacker |
363 | Night Hacker |
307 | nyne |
364 | nyne |
308 | ooppee |
365 | ooppee |
- | 366 | ozz |
|
309 | Parkar |
367 | Parkar |
310 | Piccolo |
368 | Piccolo |
311 | Piterplus |
369 | Piterplus |
312 | princetonEO |
370 | princetonEO |
313 | Rellik66 |
371 | Rellik66 |
314 | Roger |
372 | Roger |
- | 373 | Roma Loom |
|
315 | Quakis |
374 | Quakis |
316 | Semicharm |
375 | Semicharm |
317 | Sky Fox |
376 | Sky Fox |
- | 377 | Steveeeie |
|
318 | Swiss Cheeseman/SwissCM |
378 | SwissCM |
319 | Tesserex |
379 | Tesserex |
320 | theRobot |
380 | theRobot |
321 | toadie2k |
381 | toadie2k |
322 | Tip |
382 | Tip |
323 | Vasilinka |
383 | Vasilinka |
Line 326... | Line 386... | ||
326 | White Alven |
386 | White Alven |
327 | yossa |
387 | yossa |
328 | 388 | ||
329 | 389 | ||
330 | ------------------- |
390 | ------------------- |
331 | 3D models and skins |
391 | 3D Models and Skins |
332 | ------------------- |
392 | ------------------- |
333 | alandog |
393 | alandog |
334 | AlgorithMan |
394 | AlgorithMan |
335 | Besli |
395 | Besli |
336 | Blunty |
396 | Blunty |
Line 340... | Line 400... | ||
340 | Dr. Kill |
400 | Dr. Kill |
341 | DukeAtomic |
401 | DukeAtomic |
342 | drvarek |
402 | drvarek |
343 | Ecmaster76 |
403 | Ecmaster76 |
344 | efikkan |
404 | efikkan |
- | 405 | empyrock |
|
345 | Eric R |
406 | Eric R |
346 | escapist |
407 | escapist |
347 | Esslan |
408 | Esslan |
348 | FlackenWS |
409 | FlackenWS |
349 | Forder |
410 | Forder |
350 | General Failure |
411 | General Failure |
351 | GodBlitZor |
412 | GodBlitZor |
352 | gt1750 |
413 | gt1750 |
353 | Hellbound |
414 | Hellbound |
354 | ilovefoxes |
415 | ilovefoxes |
- | 416 | Jean Gorospe |
|
355 | Jokke_r |
417 | Jokke_r |
356 | Killd a ton |
418 | Killd a ton |
357 | Kralex |
419 | Kralex |
358 | L2theKING |
420 | L2theKING |
359 | Madaut |
421 | Madaut |
360 | MagNet |
422 | MagNet |
- | 423 | Mark Skelton |
|
361 | Mean Person |
424 | Mean Person |
- | 425 | Millenia |
|
362 | motionblur |
426 | motionblur |
363 | Mr.Fibbles |
427 | Mr.Fibbles |
- | 428 | ozz |
|
364 | Parkar |
429 | Parkar |
365 | Piterplus |
430 | Piterplus |
366 | Plagman |
431 | Plagman |
367 | Radar1013 |
432 | Radar1013 |
368 | Renegado |
433 | Renegado |
369 | Roma Loom |
434 | Roma Loom |
370 | Sky Fox |
435 | Sky Fox |
371 | Soul Collector |
436 | Soul Collector |
- | 437 | Spiker |
|
- | 438 | Steveeeie |
|
- | 439 | Supertanker |
|
372 | Swiss Cheeseman/SwissCM |
440 | SwissCM |
373 | Tea Monster |
441 | Tea Monster |
- | 442 | vakooja |
|
374 | Vasilinka |
443 | Vasilinka |
375 | YicklePigeon |
444 | YicklePigeon |
376 | zilppuri |
445 | zilppuri |
377 | 446 | ||
378 | 447 | ||
379 | -------- |
448 | -------- |
- | 449 | Highpals |
|
- | 450 | -------- |
|
- | 451 | Lezing/CraigFatman |
|
- | 452 | ||
- | 453 | ||
- | 454 | -------- |
|
380 | Maphacks |
455 | Maphacks |
381 | -------- |
456 | -------- |
- | 457 | ||
- | 458 | > Initial Release |
|
382 | Dave-ros |
459 | Dave-ros |
383 | DSotM |
460 | DSotM |
384 | Ecmaster76 |
461 | Ecmaster76 |
385 | endmilled |
462 | endmilled |
386 | ikkejw |
463 | ikkejw |
Line 390... | Line 467... | ||
390 | Okira |
467 | Okira |
391 | Piterplus |
468 | Piterplus |
392 | Renegado |
469 | Renegado |
393 | Zebius |
470 | Zebius |
394 | 471 | ||
395 | - | ||
396 | ----------------- |
- | |
397 | Maphacks Reloaded |
472 | > "Reloaded" Release |
398 | ----------------- |
- | |
399 | Hunter_rus |
473 | Hunter_rus |
400 | NightFright |
474 | NightFright |
401 | 475 | ||
- | 476 | > User Map Maphacks |
|
- | 477 | LeoD |
|
- | 478 | ||
- | 479 | > Polymer Lighting |
|
- | 480 | Devastator |
|
- | 481 | Micky C |
|
- | 482 | Roma Loom |
|
- | 483 | ||
- | 484 | ||
- | 485 | --------------- |
|
- | 486 | SVN Maintenance |
|
- | 487 | --------------- |
|
- | 488 | Devastator (retired) |
|
- | 489 | Hendricks266 |
|
- | 490 | LeoD |
|
- | 491 | NightFright |
|
- | 492 | Parkar (retired) |
|
- | 493 | Piterplus (retired) |
|
- | 494 | Plagman (retired) |
|
- | 495 | Roma Loom |
|
- | 496 | Spiker |
|
- | 497 | ||
402 | 498 | ||
403 | ------------ |
499 | ------------ |
404 | HRP assembly |
500 | HRP Assembly |
405 | ------------ |
501 | ------------ |
406 | NightFright |
502 | NightFright |
407 | Parkar |
503 | |
408 | 504 | ||
409 | 505 | ||
410 | ----------------- |
506 | ----------------- |
411 | Special thanks to |
507 | Special Thanks to |
412 | ----------------- |
508 | ----------------- |
413 | - 3D Realms, for making this great game in the first place! |
509 | - 3D Realms, for making this great game in the first place! |
414 | - The guys at Duke4.net for hosting and help building the HRP website. |
- | |
415 | - All of you who support and contribute to the project. |
- | |
416 | - All the mirrors and seeders. |
- | |
417 | - | ||
418 | - | ||
419 | - | ||
420 | ============ |
- | |
421 | 7) CHANGELOG |
- | |
422 | ============ |
- | |
423 | - | ||
424 | Here is a list of all changes that have been included in this release since last |
- | |
425 | HRP v3.0 (SVN #136, 2007-04-27). This includes any previous Update Packs compiled |
- | |
426 | by NightFright. |
- | |
427 | - | ||
428 | - | ||
429 | HRP v4.0 / SVN #321 (2009-03-23) |
- | |
430 | -------------------------------- |
- | |
431 | > Added: |
- | |
432 | - From SD_Duke: |
- | |
433 | + Ice/frozen textures for most of the monsters, Duke and babes |
- | |
434 | (in new subdir highres\sprites\ice) |
- | |
435 | + highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash), |
- | |
436 | 2390-2418 (scrap1-6), 2595 (SHOTSPARK1) |
- | |
437 | - Detail textures for |
- | |
438 | + not yet remade tiles: 4154, 4155 |
- | |
439 | + remade tiles: 1132, 1134, 1135 |
- | |
440 | + (many) characters, effects, monsters, pickups, props, signs, switches |
- | |
441 | - Glowmaps for |
- | |
442 | + highres\sprites\props: 543 |
- | |
443 | + highres\textures: 294-296, 309, 451, 1215 |
- | |
444 | - highres\detail: marble (for 3384-3387) |
- | |
445 | - highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal6/7) |
- | |
446 | - highres\screen\hud: 27, 38, 40-42, 44-47, 49, 51, 54 (HUD icons), 61, |
- | |
447 | 2458, 2466, 2527 |
- | |
448 | - highres\screen\menu: 2494-2496, 3250 |
- | |
449 | - highres\sprites\characters: 753 (geisha), 1317 (pal0/10-16/21/23), |
- | |
450 | 1325 (cavedancer), 1356/1357 (Terminator), |
- | |
451 | 1395 (FEM7, pal0/10-16/21/23), 3450 (FEM9), |
- | |
452 | 4510 (PIRATE1A/4A pal0/10), 4516 (PIRATEHALF), |
- | |
453 | 4864 (FEM10), 4866 (TOUGHGAL) |
- | |
454 | - highres\sprites\decals: 1154, 4445, 4535 |
- | |
455 | - highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21), |
- | |
456 | 634-637 (BOLT1, pal0/2/10), |
- | |
457 | 663 (W_FORCEFIELD, pal 2/7/8/10), |
- | |
458 | 1092 (REACTORSPARK), 1250-1259 ([CEILING]STEAM), |
- | |
459 | 1671-1679 (FORCERIPPLE), 2066-2079 (fire #1), |
- | |
460 | 2270-2283 (BURNING/FIRE), 2310-2323 (fire #2) |
- | |
461 | 4525-4528 (SIDEBOLT1, pal0/10) |
- | |
462 | - highres\sprites\firstperson: 2521/2522 (pal10-16/21/23), 2576 (tiphand), |
- | |
463 | 2581 (scuba) |
- | |
464 | - highres\sprites\ice: 1318 (1317 frozen), 1326 (1325 frozen), 1396 (1395 frozen), |
- | |
465 | 3450 (frozen), 4864 (frozen), 4866 (frozen) |
- | |
466 | - highres\sprites\jibs: 2260 (JIBS4), 2264, 2300 (OOZ), 2309 (OOZ2) |
- | |
467 | - highres\sprites\monsters: 2000 (skins for pal1/2/5/7/8-25) |
- | |
468 | - highres\sprites\pickups: 32 (Expander) |
- | |
469 | - highres\sprites\projectiles: 1646-1649 (shrinkray), 1656-1659 (shr.blast), |
- | |
470 | 2448-2451 (expander blast) |
- | |
471 | - highres\sprites\props: 487 (model), 517, 555, 572, 584, 585, 610, 616, |
- | |
472 | 617, 619, 633, 665, 954, 958, 1012, 1013, 1034, |
- | |
473 | 1038, 1078, 1113/1114, 1157, 1221, 1225, 1275, |
- | |
474 | 1390, 3418, 3429, 4397/4398, 4415-4417, 4430-4432, |
- | |
475 | 4446, 4480-4482 (pal0/10/13/14), 4530, 4533, 4549, |
- | |
476 | 4570, 4583, 4585-4587 |
- | |
477 | - highres\sprites\signs: 586 (pal21-23), 987, 1000, 1001, 3272, 3330-3340, |
- | |
478 | 3373/3374, 3421-3423, 4270 (pal0/8/15), 4378, |
- | |
479 | 4381-4385 (added, but commented out), 4420, 4447, |
- | |
480 | 4470, 4487, 4488, 4492 (pal0/15), 4883, 4887, 4893, |
- | |
481 | 4921-4923, 4936, 4940, 4947, 4949, 4955, 4957 |
- | |
482 | - highres\sprites\switches: 142 (pal13), 4483 |
- | |
483 | - highres\textures: 90, 193, 194, 199, 224, 278, 304, 348, 401-403, 405, |
- | |
484 | 406, 411, 442 (pal8), 444, 472, 477, 501, 533-535, 630, |
- | |
485 | 638, 707/708 (pal7/8), 726, 740, 850, 878, 1068, 1099, |
- | |
486 | 1105-1107, 1108 (pal8), 1120, 1127, 1129, 1132 (pal8), |
- | |
487 | 1136, 1138, 1144 (pal0/13/14), 1151, 1152 (pal0/14/15), |
- | |
488 | 1194-1196, 1199, 1298-1305 (FEMPIC3), 2920, 2921, |
- | |
489 | 3407 (pal13/24), 4100, 4125, 4126, 4138, 4139, 4142, |
- | |
490 | 4143, 4176, 4275, 4290-4293, 4296, 4437, 4500, 4501, |
- | |
491 | 5064, 5094, 5105, 5110-5116, 5117 |
- | |
492 | - | ||
493 | > Fixes: |
- | |
494 | - duke3d_hrp.def: pal8 tint improved |
- | |
495 | - highres\skyboxes.def: OpenGL texture compression deactivated for all |
- | |
496 | skyboxes ("nocompress") for better quality |
- | |
497 | - highres\sprites\characters.def: 603 (flipped) in Ep.3 corrected; |
- | |
498 | 1321/1325/1334 scale increased; |
- | |
499 | 1405 scale decreased/model disappearing |
- | |
500 | when swimming near floor fixed |
- | |
501 | - highres\sprites\effects.def: 1890-1910 (explosion2) restored; |
- | |
502 | all "dummytilerange" commands removed |
- | |
503 | - highres\sprites\jibs.def: 1520/1528/1536 scales increased |
- | |
504 | - highres\sprites\monsters.def: dead bodies animated during pause fixed; |
- | |
505 | 1880/1975 scale increased; |
- | |
506 | 1960/2000/2710 scale decreased |
- | |
507 | - highres\sprites\pickups.def: 29 (zadd value changed to -8) |
- | |
508 | - highres\sprites\props.def: wrong skin def for #1026, 1060 (md3 update), |
- | |
509 | 1088/1096 (md3/skin update) |
- | |
510 | - highres\sprites\jibs: 1520/1528 |
- | |
511 | - highres\sprites\switches: 136/137 (texture version) |
- | |
512 | - highres\textures: 89 (removed, was identical with 98) |
- | |
513 | - | ||
514 | > Revisions: |
- | |
515 | - highres\screen\fonts\bluefont: 2822-2915 (pal0/2/7/8/10-23) |
- | |
516 | - highres\screen\fonts\digital: 2472-2481 |
- | |
517 | - highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal0/2/8/10-16/21/23) |
- | |
518 | - highres\screen\hud: 20, 30, 31, 33, 2462 (statusbar) |
- | |
519 | - highres\screen\menu: 2456, 2492 (now with HRP version info), 3281 |
- | |
520 | - highres\skyboxes: 89 (LA) |
- | |
521 | - highres\sprites\characters: 1267 (skin), 1312 (pal0/10-16/21/23, skin), |
- | |
522 | 4874 pal0/12 (WOMAN) |
- | |
523 | - highres\sprites\decals: 1155, 1226 (pal2), 1620-1623, 2286-2299, 2301-2305, |
- | |
524 | 2307, 2308 |
- | |
525 | - highres\sprites\effects: 661-663 (pal0) |
- | |
526 | - highres\sprites\firstperson: 2375 (skin), 2521 (skin), 2530 (md3), 2573 (md3), |
- | |
527 | 2554/2556 (Shrinker/Expander), 2613 (skin) |
- | |
528 | - highres\sprites\ice: 1313 (skin) |
- | |
529 | - highres\sprites\jibs: 2245 (skin), 2250 (skin) |
- | |
530 | - highres\sprites\monsters: 675 (skin), 1550 (skin), 1960 (recon car), |
- | |
531 | 2370 (skin), 4740 (skin) |
- | |
532 | - highres\sprites\pickups: 22 (skin), 24 (skin), 25 (Shrinker), 28 (skin), |
- | |
533 | 37 (Freezer ammo), 40 (pistol ammo), |
- | |
534 | 45/46 (Expander/Shrinker ammo), 49 (skin), |
- | |
535 | 53, 54 (skin) |
- | |
536 | - highres\sprites\projectiles: 1641-1643, 1650 (new model + glowmap) |
- | |
537 | - highres\sprites\props: 489, 563-567, 569 (skin), 658/659, 670, 680 (skin), |
- | |
538 | 688, 694 (skin), 697 (skin), 698, 768 (skin), |
- | |
539 | 779 (skin), 908-910, 927 (skin), 1025 (skin), |
- | |
540 | 1045 (skin), 1062, 1069, 1079, 1232, 1233 (skin), |
- | |
541 | 1240 (skin), 1810, 4396 |
- | |
542 | - highres\sprites\signs: 518-526, 577 (md3), 586, 593, 597, 598, 613, 614, |
- | |
543 | 639, 668, 777/778, 826, 831, 928, 979 (md3/skin), |
- | |
544 | 986, 1008, 1018, 1046, 1054, 1244, 1246, 2487, |
- | |
545 | 3399, 4329, 4352, 4362, 4395, 4475-4478, 4485, |
- | |
546 | 4486, 4494, 4498, 4894, 4896-4899, 4958 |
- | |
547 | - highres\sprites\switches: 140/141 (Frankenstine switch), 146 (skin), |
- | |
548 | 860/861 (skin) |
- | |
549 | - highres\textures: 70, 128, 200-202, 216, 221, 264, 312-315, 336-338 (pal0/2/21), |
- | |
550 | 341-343, 350, 357, 365, 366, 371, 373, 379-381, 384, 385, |
- | |
551 | 390 (pal0/15), 395, 396, 407-410, 454, 455, 457, 458, 459, |
- | |
552 | 488, 499, 502, 527-529, 626-629, 717-719, 723-725, 735, 743, |
- | |
553 | 744, 757, 787, 796, 858, 871, 872, 884, 887, 889-892 (pal2/8), |
- | |
554 | 913, 966, 1024, 1082-1087, 1108 (pal0), 1137, 1169, 1185, |
- | |
555 | 1203, 1212-1217, 1280-1288, 3381, 3387, 3405, 4098, 4105, |
- | |
556 | 4112, 4120-4122, 4152, 4170, 4180, 4182-4189, 4191, 4224-4227, |
- | |
557 | 4240-4245, 4250-4253, 4268, 4303, 4310, 4330, 4390-4394 |
- | |
558 | 510 | - The guys at Duke4.net for hosting and help building the HRP website! |
|
- | 511 | - All of you who support and contribute to the project! |
|
- | 512 | - All the mirrors and seeders! |
|
- | 513 |