Subversion Repositories duke3d_hrp

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Rev 722 Rev 724
Line 46... Line 46...
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sprite   599 angoff     832        // tile0046 crystalammo (multiplayer)
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sprite   599 angoff     832        // tile0046 crystalammo (multiplayer)
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sprite   282 angoff     704        // tile0046 crystalammo (multiplayer)
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sprite   282 angoff     704        // tile0046 crystalammo (multiplayer)
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sprite   513 angoff    -512        // tile0054 shield
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sprite   513 angoff    -512        // tile0054 shield
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sprite   513 pitch     -1          // tile0054 shield
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sprite   513 pitch     -1          // tile0054 shield
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sprite   513 mdzoff     1200000    // tile0054 shield
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sprite   513 mdzoff     1200000    // tile0054 shield
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sprite   705 notmd                 // tile0547 crack2
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sprite   292 angoff     1024       // tile0041 batteryammo
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sprite   292 angoff     1024       // tile0041 batteryammo
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sprite   311 angoff    -512        // tile0060 accesscard blue
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sprite   311 angoff    -512        // tile0060 accesscard blue
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sprite   608 angoff    -768        // tile0051 cola
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sprite   608 angoff    -768        // tile0051 cola
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sprite    90 angoff     1024       // tile0047 hbombammo
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sprite    90 angoff     1024       // tile0047 hbombammo
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sprite   609 angoff     768        // tile0051 cola
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sprite   609 angoff     768        // tile0051 cola
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//sprite   260 angoff    -512        // tile0040 ammo
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//sprite   260 angoff    -512        // tile0040 ammo
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//sprite   259 angoff     512        // tile0040 ammo
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//sprite   259 angoff     512        // tile0040 ammo
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sprite   281 angoff     512        // tile0037 freezeammo
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sprite   281 angoff     512        // tile0037 freezeammo
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sprite   280 angoff     512        // tile0037 freezeammo
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sprite   280 angoff     512        // tile0037 freezeammo
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sprite   683 notmd                 // tile0164 dipswitch2
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sprite   683 notmd                 // tile0164 dipswitch2
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sprite   683 pitch     -1          // tile0164 dipswitch2
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//sprite   683 pitch     -1          // tile0164 dipswitch2
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sprite   683 mdzoff     250000     // tile0164 dipswitch2
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//sprite   683 mdzoff     250000     // tile0164 dipswitch2
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sprite   297 angoff     768        // tile1348 holoduke
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sprite   297 angoff     768        // tile1348 holoduke
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sprite   299 angoff     768        // tile0055 steroids
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sprite   299 angoff     768        // tile0055 steroids
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sprite   252 angoff    -256        // tile0059 heatsensor
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sprite   252 angoff    -256        // tile0059 heatsensor
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sprite   252 pitch      64         // tile0059 heatsensor
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sprite   252 pitch      64         // tile0059 heatsensor
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sprite   252 roll       64         // tile0059 heatsensor
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sprite   252 roll       64         // tile0059 heatsensor
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sprite   688 angoff    -128        // tile0051 cola
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sprite   688 angoff    -128        // tile0051 cola
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sprite    69 notmd                 // tile4439 (pen & paper)
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sprite    69 notmd                 // tile4439 (pen & paper)
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sprite   584 angoff     1024       // tile0028 shotgunsprite
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sprite   584 angoff     1024       // tile0028 shotgunsprite
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sprite   690 angoff     1024       // tile0060 accesscard yellow
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sprite   690 angoff     1024       // tile0060 accesscard yellow
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// Forcing floor aligned model to be rendered as sprite
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sprite   705 notmd                 // tile????
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// LIGHTS
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// LIGHTS
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// by Devastator
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// by Devastator
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//    sect     x       y       z    range   r   g   b  rad fade  ang  horiz mins maxs prio tile
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//    sect     x       y       z    range   r   g   b  rad fade  ang  horiz mins maxs prio tile