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Rev 479 | Rev 490 | ||
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Line 7... | Line 7... | ||
7 | 7 | ||
8 | 8 | ||
9 | // PROPS |
9 | // PROPS |
10 | 10 | ||
11 | // Cameras |
11 | // Cameras |
12 | sprite 155 angoff -192 |
12 | sprite 155 angoff -192 |
13 | sprite 156 angoff -768 |
13 | sprite 156 angoff -768 |
14 | sprite 157 angoff 128 |
14 | sprite 157 angoff 128 |
15 | sprite 176 angoff -128 |
15 | sprite 176 angoff -128 |
16 | 16 | ||
17 | // Camera Spotlights |
17 | // Camera Spotlights |
18 | sprite 158 angoff 768 |
18 | sprite 158 angoff 768 |
19 | sprite 159 angoff -384 |
19 | sprite 159 angoff -384 |
20 | sprite 160 angoff -256 |
20 | sprite 160 angoff -256 |
21 | sprite 161 angoff -768 |
21 | sprite 161 angoff -768 |
22 | sprite 162 angoff 256 |
22 | sprite 162 angoff 256 |
23 | sprite 171 angoff 128 |
23 | sprite 171 angoff 128 |
24 | sprite 174 angoff -256 |
24 | sprite 174 angoff -256 |
25 | sprite 175 angoff -768 |
25 | sprite 175 angoff -768 |
26 | sprite 284 angoff 256 |
26 | sprite 284 angoff 256 |
27 | 27 | ||
28 | // Chopper debris |
28 | // Chopper debris |
29 | sprite 306 angoff -384 |
29 | sprite 306 angoff -384 |
30 | sprite 484 angoff -640 |
30 | sprite 484 angoff -640 |
31 | sprite 485 angoff 384 |
31 | sprite 485 angoff 384 |
32 | 32 | ||
33 | // Director's chairs |
33 | // Director's chairs |
34 | sprite 73 angoff -896 |
34 | sprite 73 angoff -896 |
35 | sprite 285 angoff -896 |
35 | sprite 285 angoff -896 |
36 | 36 | ||
37 | // Radar Dish |
37 | // Radar Dish |
38 | sprite 482 angoff -128 |
38 | sprite 482 angoff -128 |
39 | 39 | ||
- | 40 | sprite 289 mdzoff 400000 // tile0916 fireext |
|
- | 41 | sprite 289 pitch 1 // tile0916 fireext |
|
40 | 42 | ||
41 | 43 | ||
42 | // ITEMS/POWERUPS |
44 | // ITEMS/POWERUPS |
43 | 45 | ||
44 | // Health +10 |
46 | // Health +10 |
45 | sprite 395 angoff 640 |
47 | sprite 395 angoff 640 // tile0051 cola |
46 | sprite 396 angoff 512 |
48 | sprite 396 angoff 512 // tile0051 cola |
47 | 49 | ||
48 | // Health +30 |
50 | // Health +30 |
49 | sprite 4 angoff -768 |
51 | sprite 4 angoff -768 // tile0052 sixpack |
50 | sprite 8 angoff -768 |
52 | sprite 8 angoff -768 // tile0052 sixpack |
51 | sprite 372 angoff -256 |
53 | sprite 372 angoff -256 // tile0052 sixpack |
52 | sprite 473 angoff -768 |
54 | sprite 473 angoff -768 // tile0052 sixpack |
53 | 55 | ||
54 | // Jetpack |
56 | // Jetpack |
55 | sprite 480 angoff -384 |
57 | sprite 480 angoff -384 // tile0150 jetpack |
56 | 58 | ||
57 | // Keycard (R) |
59 | // Keycard (R) |
58 | sprite 105 angoff 512 |
60 | sprite 105 angoff 512 // tile0060 accesscard red |
59 | 61 | ||
60 | // Medkit |
62 | // Medkit |
61 | sprite 47 angoff 256 |
63 | sprite 47 angoff 256 // tile0053 firstaid |
62 | sprite 61 angoff -256 |
64 | sprite 61 angoff -256 // tile0053 firstaid |
63 | sprite 268 angoff 256 |
65 | sprite 268 angoff 256 // tile0053 firstaid |
64 | 66 | ||
65 | // Nightvision |
67 | // Nightvision |
66 | sprite 0 angoff -512 |
68 | sprite 0 angoff -512 // tile0059 heatsensor |
67 | sprite 24 angoff 1024 |
69 | sprite 24 angoff 1024 // tile0059 heatsensor |
68 | sprite 39 angoff -768 |
70 | sprite 39 angoff -768 // tile0059 heatsensor |
69 | 71 | ||
70 | // Steroids |
72 | // Steroids |
71 | sprite 371 angoff -512 |
73 | sprite 371 angoff -512 // tile0055 steroids |
72 | 74 | ||
73 | 75 | ||
74 | 76 | ||
75 | // WEAPONS/AMMO |
77 | // WEAPONS/AMMO |
76 | 78 | ||
77 | // Pistol & ammo |
79 | // Pistol & ammo |
78 | sprite 368 angoff 512 |
80 | sprite 368 angoff 512 |
79 | 81 | ||
80 | // Chaingun ammo |
82 | // Chaingun ammo |
81 | sprite 378 angoff 256 |
83 | sprite 378 angoff 256 // tile0041 batteryammo |
82 | 84 | ||
83 | // RPG & ammo |
85 | // RPG & ammo |
84 | sprite 367 angoff 1024 |
86 | sprite 367 angoff 1024 |
85 | sprite 379 angoff 512 |
87 | sprite 379 angoff 512 |
86 | sprite 398 angoff -512 |
88 | sprite 398 angoff -512 |
87 | sprite 399 angoff 512 |
89 | sprite 399 angoff 512 |
88 | 90 | ||
89 | // Pipebombs |
91 | // Pipebombs |
90 | sprite 380 angoff -768 |
92 | sprite 380 angoff -768 |
91 | sprite 415 angoff 768 |
93 | sprite 415 angoff 768 |
92 | 94 | ||
93 | // Devastator & ammo |
95 | // Devastator & ammo |
94 | sprite 52 angoff 512 |
96 | sprite 52 angoff 512 |
95 | 97 | ||
96 | // Shrinker ammo |
98 | // Shrinker ammo |
97 | sprite 422 angoff 512 |
99 | sprite 422 angoff 512 |
98 | 100 | ||
99 | // Freezethrower & ammo |
101 | // Freezethrower & ammo |
100 | sprite 43 angoff 1024 |
102 | sprite 43 angoff 1024 |
101 | sprite 420 angoff 256 |
103 | sprite 420 angoff 256 |
102 | sprite 421 angoff 256 |
104 | sprite 421 angoff 256 |
103 | 105 | ||
104 | 106 | ||
105 | 107 | ||
106 | // OVERRIDE |
108 | // OVERRIDE |
107 | 109 | ||
108 | // Fixes for badly aligned sprites |
110 | // Fixes for badly aligned sprites |
109 | sprite 282 nomdanim // spinning Enforcer gib |
111 | sprite 282 nomdanim // spinning Enforcer gib |
110 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
112 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
111 | sprite 347 pitch 1 |
113 | sprite 347 pitch 1 |
112 | 114 | ||
113 | // Forcing any floor aligned model to be rendered as sprite |
115 | // Forcing any floor aligned model to be rendered as sprite |
114 | sprite 280 notmd |
116 | sprite 280 notmd |
115 | sprite 286 notmd |
117 | sprite 286 notmd |
116 | 118 | ||
117 | // Switches to be hidden |
119 | // Switches to be hidden |
118 | sprite 19 notmd // Cash register |
120 | sprite 19 notmd // Cash register |
119 | sprite 102 notmd // Screen in spaceship set |
121 | sprite 102 notmd // Screen in spaceship set |
120 | sprite 187 notmd // Telephone near subway |
122 | sprite 187 notmd // Telephone near subway |
121 | sprite 481 notmd // Rocket fin in lunar set |
123 | sprite 481 notmd // Rocket fin in lunar set |
122 | 124 | ||
123 | 125 | ||
124 | 126 | ||
125 | // LIGHTS |
127 | // LIGHTS |