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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Hotel
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// Title    : Hotel
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// Author   : Robert 'underTaker' Wypiór
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// Author   : Robert 'underTaker' Wypiór
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// Filename : NBCBP_underTaker14.map
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// Filename : NBCBP_underTaker14.map
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// mapmd4   : ada57a97c892c3988f8972abfd48419e // 2011-01-05
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// mapmd4   : ada57a97c892c3988f8972abfd48419e // 2011-01-05
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.726
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sprite   538 angoff     768        // tile0051 cola
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sprite   538 angoff     768        // tile0051 cola
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sprite    18 pitch      1          // tile0913 maskwall2 (fence)
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sprite    18 pitch      1          // tile0913 maskwall2 (fence)
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sprite    18 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    18 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    17 pitch      1          // tile0913 maskwall2 (fence)
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sprite    17 pitch      1          // tile0913 maskwall2 (fence)
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sprite    17 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    17 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    15 notmd                 // tile0913 maskwall2 (fence)
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sprite    15 notmd                 // tile0913 maskwall2 (fence)
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sprite    14 pitch      1          // tile0913 maskwall2 (fence)
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sprite    14 pitch      1          // tile0913 maskwall2 (fence)
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sprite    14 mdxoff     90000      // tile0913 maskwall2 (fence)
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sprite    14 mdxoff     90000      // tile0913 maskwall2 (fence)
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sprite    13 pitch      1          // tile0913 maskwall2 (fence)
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sprite    13 pitch      1          // tile0913 maskwall2 (fence)
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sprite    13 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    13 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    12 pitch      1          // tile0913 maskwall2 (fence)
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sprite    12 pitch      1          // tile0913 maskwall2 (fence)
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sprite    12 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    12 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    11 pitch      1          // tile0913 maskwall2 (fence)
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sprite    11 pitch      1          // tile0913 maskwall2 (fence)
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sprite    11 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    11 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    10 pitch      1          // tile0913 maskwall2 (fence)
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sprite    10 pitch      1          // tile0913 maskwall2 (fence)
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sprite    10 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite    10 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     8 pitch      1          // tile0913 maskwall2 (fence)
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sprite     8 pitch      1          // tile0913 maskwall2 (fence)
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sprite     8 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     8 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     9 pitch      1          // tile0913 maskwall2 (fence)
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sprite     9 pitch      1          // tile0913 maskwall2 (fence)
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sprite     9 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     9 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     7 pitch      1          // tile0913 maskwall2 (fence)
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sprite     7 pitch      1          // tile0913 maskwall2 (fence)
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sprite     7 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     7 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     6 pitch      1          // tile0913 maskwall2 (fence)
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sprite     6 pitch      1          // tile0913 maskwall2 (fence)
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sprite     6 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     6 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     5 pitch      1          // tile0913 maskwall2 (fence)
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sprite     5 pitch      1          // tile0913 maskwall2 (fence)
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sprite     5 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     5 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     4 pitch      1          // tile0913 maskwall2 (fence)
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sprite     4 pitch      1          // tile0913 maskwall2 (fence)
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sprite     4 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     4 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     3 pitch      1          // tile0913 maskwall2 (fence)
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sprite     3 pitch      1          // tile0913 maskwall2 (fence)
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sprite     3 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     3 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     2 pitch      1          // tile0913 maskwall2 (fence)
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sprite     2 pitch      1          // tile0913 maskwall2 (fence)
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sprite     2 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     2 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     1 pitch      1          // tile0913 maskwall2 (fence)
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sprite     1 pitch      1          // tile0913 maskwall2 (fence)
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sprite     1 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     1 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     0 pitch      1          // tile0913 maskwall2 (fence)
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sprite     0 pitch      1          // tile0913 maskwall2 (fence)
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sprite     0 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite     0 mdzoff     500000     // tile0913 maskwall2 (fence)
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sprite   169 angoff    -768        // tile0052 sixpack
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sprite   169 angoff    -768        // tile0052 sixpack
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sprite    69 angoff    -640        // tile0022 chaingunsprite
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sprite    69 angoff    -640        // tile0022 chaingunsprite
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sprite   172 angoff    -512        // tile0052 sixpack
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sprite   172 angoff    -512        // tile0052 sixpack
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sprite   125 nomdanim              // tile1232 canwithsomething
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sprite   125 nomdanim              // tile1232 canwithsomething
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sprite   126 nomdanim              // tile1232 canwithsomething
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sprite   126 nomdanim              // tile1232 canwithsomething
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sprite   126 angoff     128        // tile1232 canwithsomething
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sprite   126 angoff     128        // tile1232 canwithsomething
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sprite   127 nomdanim              // tile1232 canwithsomething
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sprite   127 nomdanim              // tile1232 canwithsomething
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sprite   127 angoff    -384        // tile1232 canwithsomething
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sprite   127 angoff    -384        // tile1232 canwithsomething
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sprite   128 nomdanim              // tile1232 canwithsomething
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sprite   128 nomdanim              // tile1232 canwithsomething
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sprite   128 angoff    -256        // tile1232 canwithsomething
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sprite   128 angoff    -256        // tile1232 canwithsomething
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sprite   129 nomdanim              // tile1232 canwithsomething
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sprite   129 nomdanim              // tile1232 canwithsomething
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sprite   129 angoff     640        // tile1232 canwithsomething
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sprite   129 angoff     640        // tile1232 canwithsomething
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sprite   160 notmd                 // tile0164 dipswitch2
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sprite   160 notmd                 // tile0164 dipswitch2
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sprite   168 angoff    -256        // tile0054 shield
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sprite   168 angoff    -256        // tile0054 shield
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sprite   155 angoff    -896        // tile0060 accesscard [blue]
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sprite   155 angoff    -896        // tile0060 accesscard [blue]
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sprite   142 angoff     32         // tile2060 pigcopdeadsprite
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sprite   142 angoff     32         // tile2060 pigcopdeadsprite
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sprite   142 pitch     -1          // tile2060 pigcopdeadsprite
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sprite   142 pitch     -1          // tile2060 pigcopdeadsprite
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sprite   142 mdzoff     1500000    // tile2060 pigcopdeadsprite
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sprite   142 mdzoff     1500000    // tile2060 pigcopdeadsprite
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sprite   149 angoff    -256        // tile0028 shotgunsprite
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sprite   149 angoff    -256        // tile0028 shotgunsprite
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sprite   149 roll      -1          // tile0028 shotgunsprite
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sprite   149 roll      -1          // tile0028 shotgunsprite
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sprite   149 mdzoff     500000     // tile0028 shotgunsprite
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sprite   149 mdzoff     500000     // tile0028 shotgunsprite
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sprite   144 nomdanim              // tile2207 (tile2205 lizmanarm1)
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sprite   144 nomdanim              // tile2207 (tile2205 lizmanarm1)
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sprite   378 angoff     768        // tile0051 cola
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sprite   378 angoff     768        // tile0051 cola
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sprite    81 angoff    -512        // tile4400 teddybear
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sprite    81 angoff    -512        // tile4400 teddybear
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sprite    85 angoff     1024       // tile0060 accesscard [red]
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sprite    85 angoff     1024       // tile0060 accesscard [red]
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sprite   533 angoff     768        // tile0052 sixpack
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sprite   533 angoff     768        // tile0052 sixpack
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sprite   532 angoff    -512        // tile0055 steroids
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sprite   532 angoff    -512        // tile0055 steroids
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sprite   532 roll      -1          // tile0055 steroids
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sprite   532 roll      -1          // tile0055 steroids
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sprite   532 mdzoff     100000     // tile0055 steroids
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sprite   532 mdzoff     100000     // tile0055 steroids
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sprite   493 angoff    -320        // tile1234 (tile1233 money)
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sprite   493 angoff    -320        // tile1234 (tile1233 money)
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sprite   496 angoff    -64         // tile1234 (tile1233 money)
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sprite   496 angoff    -64         // tile1234 (tile1233 money)
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sprite   499 angoff     384        // tile1234 (tile1233 money)
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sprite   499 angoff     384        // tile1234 (tile1233 money)
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sprite   564 angoff     256        // tile0021 firstgunsprite
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sprite   564 angoff     256        // tile0021 firstgunsprite
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sprite   556 angoff    -256        // tile0045 growammo
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sprite   556 angoff    -256        // tile0045 growammo
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sprite   557 angoff    -256        // tile0045 growammo
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sprite   557 angoff    -256        // tile0045 growammo
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sprite   487 angoff     896        // tile0028 shotgunsprite
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sprite   487 angoff     896        // tile0028 shotgunsprite
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sprite   489 pitch     -1          // tile0956 bottle3
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sprite   489 pitch     -1          // tile0956 bottle3
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sprite   489 mdxoff     25000      // tile0956 bottle3
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sprite   489 mdxoff     25000      // tile0956 bottle3
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sprite   482 angoff    -640        // tile0049 shotgunammo
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sprite   482 angoff    -640        // tile0049 shotgunammo
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sprite   483 angoff     512        // tile0044 rpgammo
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sprite   483 angoff     512        // tile0044 rpgammo
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sprite   481 angoff     768        // tile0052 sixpack
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sprite   481 angoff     768        // tile0052 sixpack
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sprite   457 angoff     1024       // tile0025 shrinkersprite
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sprite   457 angoff     1024       // tile0025 shrinkersprite
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sprite   458 angoff    -896        // tile0046 crystalammo
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sprite   458 angoff    -896        // tile0046 crystalammo
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sprite   472 angoff    -512        // tile0023 rpgsprite
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sprite   472 angoff    -512        // tile0023 rpgsprite
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sprite   471 angoff    -128        // tile0060 accesscard [yellow]
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sprite   471 angoff    -128        // tile0060 accesscard [yellow]
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sprite   492 angoff     1024       // tile1348 holoduke
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sprite   492 angoff     1024       // tile1348 holoduke
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sprite   351 notmd                 // tile0164 dipswitch2
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sprite   351 notmd                 // tile0164 dipswitch2
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sprite   342 angoff     128        // tile0024 freezesprite
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sprite   342 angoff     128        // tile0024 freezesprite
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sprite   343 angoff     512        // tile0037 freezeammo
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sprite   343 angoff     512        // tile0037 freezeammo
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sprite   540 angoff    -256        // tile0049 shotgunammo
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sprite   540 angoff    -256        // tile0049 shotgunammo
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sprite   507 angoff     1024       // tile0981 hydrent
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sprite   507 angoff     1024       // tile0981 hydrent
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sprite   575 angoff     128        // tile0026 heavyhbomb
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sprite   575 angoff     128        // tile0026 heavyhbomb
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sprite   506 angoff     640        // tile0026 heavyhbomb
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sprite   506 angoff     640        // tile0026 heavyhbomb