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1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
2 | 2 | ||
3 | // Level : DUKE2013.MAP - "Duke Nukem 2013" by |
3 | // Level : DUKE2013.MAP - "Duke Nukem 2013" |
4 | // Author : Artem 'CK Games' Nevinchanny, Maxim 'Lezing' Chinyakin, Zykov Eddy |
4 | // Author : Artem 'CK Games' Nevinchanny, Maxim 'Lezing' Chinyakin, Zykov Eddy |
5 | // Map Date : 2012-12-31 |
5 | // Map Date : 2012-12-31 |
6 | // mapmd4 : 75c8b8f5b45166c08df41a7745f0981d |
6 | // mapmd4 : 75c8b8f5b45166c08df41a7745f0981d |
7 | // Curr. HRP: r5.3.576 |
7 | // Curr. HRP: r5.3.576 |
8 | 8 | ||
- | 9 | /* |
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- | 10 | Duke Nukem 2013 is not intended to be played using the HRP. But in case, well, |
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- | 11 | if you really want, I have prepared a duke3d.def for you, so that the HRP does |
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- | 12 | not override the custom textures in tiles009.art. |
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- | 13 | Get the User ART Compatibility Pack from here: |
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- | 14 | http://forums.duke4.net/index.php?showtopic=3513 |
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- | 15 | Copy the duke3d.def for duke2013 into your EDuke32 folder. |
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- | 16 | */ |
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9 | 17 | ||
10 | sprite 439 angoff 1024 // tile0040 ammo |
18 | sprite 439 angoff 1024 // tile0040 ammo |
11 | sprite 440 angoff 1024 // tile0040 ammo |
19 | sprite 440 angoff 1024 // tile0040 ammo |
12 | sprite 46 mdzoff 400000 // tile0951 box |
20 | sprite 46 mdzoff 400000 // tile0951 box |
13 | sprite 46 pitch -2 // tile0951 box |
21 | sprite 46 pitch -2 // tile0951 box |