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Rev 635 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 635 Rev 640
Line 14... Line 14...
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//         <-> nwl2-1997.mhk
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//         <-> nwl2-1997.mhk
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// Curr. HRP: r5.3.573
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// Curr. HRP: r5.3.573
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// 1-338 / 390-496 / 509-713
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// 1-338 / 390-496 / 509-713
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//sprite   ??? angoff     1024       // tile0026 heavyhbomb
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//sprite   ??? angoff     1024       // tile0026 heavyhbomb (multiplayer)
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sprite   682 angoff    -640        // tile0028 shotgunsprite (multiplayer)
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sprite   682 angoff    -640        // tile0028 shotgunsprite (multiplayer)
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sprite   249 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   249 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite   249 pitch      1          // tile0913 maskwall2 (fence)
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sprite   249 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   249 roll      -1          // tile0913 maskwall2 (fence)
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sprite   249 roll       1          // tile0913 maskwall2 (fence)
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sprite   294 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   294 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite   294 pitch      1          // tile0913 maskwall2 (fence)
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sprite   294 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   248 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   248 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite   248 pitch      1          // tile0913 maskwall2 (fence)
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sprite   248 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   248 roll       5          // tile0913 maskwall2 (fence)
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sprite   248 roll      -5          // tile0913 maskwall2 (fence)
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sprite   295 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   295 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   295 pitch      1          // tile0913 maskwall2 (fence)
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sprite   295 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   296 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   296 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   296 pitch      1          // tile0913 maskwall2 (fence)
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sprite   296 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   297 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   297 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   297 pitch      1          // tile0913 maskwall2 (fence)
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sprite   297 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   292 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   292 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   292 pitch      1          // tile0913 maskwall2 (fence)
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sprite   292 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   291 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   291 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   291 pitch      1          // tile0913 maskwall2 (fence)
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sprite   291 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   290 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   290 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   290 pitch      1          // tile0913 maskwall2 (fence)
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sprite   290 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   289 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   289 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   289 pitch      1          // tile0913 maskwall2 (fence)
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sprite   289 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   275 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   275 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence)
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sprite   275 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   275 roll       1          // tile0913 maskwall2 (fence)
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sprite   275 roll      -1          // tile0913 maskwall2 (fence)
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sprite   274 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   274 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   274 pitch      1          // tile0913 maskwall2 (fence)
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sprite   274 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   273 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   273 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   273 pitch      1          // tile0913 maskwall2 (fence)
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sprite   273 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   272 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   272 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   272 pitch      1          // tile0913 maskwall2 (fence)
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sprite   272 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   577 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   577 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   577 pitch      1          // tile0913 maskwall2 (fence)
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sprite   577 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   284 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   284 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   284 pitch      1          // tile0913 maskwall2 (fence)
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sprite   284 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   284 roll       1          // tile0913 maskwall2 (fence)
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sprite   284 roll      -1          // tile0913 maskwall2 (fence)
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sprite   279 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   279 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   279 pitch      1          // tile0913 maskwall2 (fence)
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sprite   279 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   278 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   278 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   278 pitch      1          // tile0913 maskwall2 (fence)
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sprite   278 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   277 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   277 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   276 pitch      1          // tile0913 maskwall2 (fence)
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sprite   276 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   275 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   275 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence)
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sprite   275 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   280 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   280 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   280 pitch      1          // tile0913 maskwall2 (fence)
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sprite   280 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   281 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   281 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   281 pitch      1          // tile0913 maskwall2 (fence)
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sprite   281 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   282 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   282 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   282 pitch      1          // tile0913 maskwall2 (fence)
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sprite   282 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   283 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   283 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   283 pitch      1          // tile0913 maskwall2 (fence)
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sprite   283 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   578 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   578 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   578 pitch      1          // tile0913 maskwall2 (fence)
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sprite   578 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   578 roll       1          // tile0913 maskwall2 (fence)
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sprite   578 roll      -1          // tile0913 maskwall2 (fence)
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sprite   285 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   285 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   285 pitch      1          // tile0913 maskwall2 (fence)
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sprite   285 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   286 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   286 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   286 pitch      1          // tile0913 maskwall2 (fence)
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sprite   286 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   288 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   288 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   288 pitch      1          // tile0913 maskwall2 (fence)
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sprite   288 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   287 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   287 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   287 pitch      1          // tile0913 maskwall2 (fence)
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sprite   287 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   293 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   293 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   293 pitch      1          // tile0913 maskwall2 (fence)
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sprite   293 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   137 roll       1          // tile0913 maskwall2 (fence)
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sprite   293 roll      -1          // tile0913 maskwall2 (fence)
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// mhk diff sync 1
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// mhk diff sync 1
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sprite   574 angoff     512        // tile1247 seenine
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sprite   574 angoff     512        // tile1247 seenine
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sprite   566 notmd                 // tile0342 pannel1
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sprite   566 notmd                 // tile0342 pannel1
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sprite   226 notmd                 // tile0341 bpannel1
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sprite   226 notmd                 // tile0341 bpannel1
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sprite     4 angoff     0          // tile0057 jetpack
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sprite     4 angoff     0          // tile0057 jetpack
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light   89   15936   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
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light   89   15936   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
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light   89   16192   57600  -63232   3000  200 200 200 450 200  1536   -500   0    0    0     0
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light   89   16192   57600  -63232   3000  200 200 200 450 200  1536   -500   0    0    0     0
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light   89   16448   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
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light   89   16448   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
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light   90   22016   48832  -94976   2500  160 160 150   0   0     0      0  16    0    0     0
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light   90   22016   48832  -94976   2500  160 160 150   0   0     0      0  16    0    0     0
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light   90   22016   48832  -94976   8000  255 255 250 300 200  1536   -600  16    0    0     0
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light   90   22016   48832  -94976   8000  255 255 250 300 200  1536   -600  16    0    0     0
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light   105   21792   53664 -103168   9000  255 255 250 300 200   512   -500  15    6    0     0
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light  105   21792   53664 -103168   9000  255 255 250 300 200   512   -500  15    6    0     0
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light   114   18084   57216  -13056   1600  200 200 200   0   0     0      0  22    0    0     0
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light  114   18084   57216  -13056   1600  200 200 200   0   0     0      0  22    0    0     0
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light   117   16384   57952  -13056   2048  200 200 200 300 200   512   -500  22    0    0     0
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light  117   16384   57952  -13056   2048  200 200 200 300 200   512   -500  22    0    0     0
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light  131   22016   43520  -47104   6500  255 255 255 400 250  1540   -450  15  -21    0     0
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light  131   22016   43520  -47104   6500  255 255 255 400 250  1540   -450  15  -21    0     0
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light  131   22016   43520  -43000   3000  220 220 220   0   0     0      0  15  -21    0     0
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light  131   22016   43520  -43000   3000  220 220 220   0   0     0      0  15  -21    0     0
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light  134   19200   61184  -69000   4000  255   0   0   0   0     0      0   0    0    0     0
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light  134   19200   61184  -69000   4000  255   0   0   0   0     0      0   0    0    0     0
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light  137   27910   42254  -22000   7000  255 255 255 375 200    12   -150  15   -8    0     0
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light  137   27910   42254  -22000   7000  255 255 255 375 200    12   -150  15   -8    0     0
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light  137   27910   42818  -22000   1280  255 255 255   0   0     0      0  15   -8    0     0
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light  137   27910   42818  -22000   1280  255 255 255   0   0     0      0  15   -8    0     0