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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Tunnel
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// Title    : Tunnel
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// Author   : Sanek
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// Author   : Sanek
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// Filename : CHR3.MAP
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// Filename : CHR3.MAP
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// mapmd4   : 93d652797d9e6a18357da1f877fd4afc // 2009-06-27 (GRP)
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// mapmd4   : 93d652797d9e6a18357da1f877fd4afc // 2009-06-27 (GRP)
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.726
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sprite   145 angoff     512        // tile0040 ammo
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sprite   145 angoff     512        // tile0040 ammo
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sprite   146 angoff     512        // tile0040 ammo
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sprite   146 angoff     512        // tile0040 ammo
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sprite   147 angoff     512        // tile0040 ammo
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sprite   147 angoff     512        // tile0040 ammo
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sprite   148 angoff     512        // tile0040 ammo
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sprite   148 angoff     512        // tile0040 ammo
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sprite    92 pitch     -1          // tile2060 pigcopdeadsprite
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sprite    92 pitch     -1          // tile2060 pigcopdeadsprite
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sprite    92 mdzoff     1000000    // tile2060 pigcopdeadsprite
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sprite    92 mdzoff     1000000    // tile2060 pigcopdeadsprite
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sprite   242 angoff     256        // tile0052 sixpack
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sprite   242 angoff     256        // tile0052 sixpack
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sprite   159 angoff     640        // tile0026 heavyhbomb
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sprite   159 angoff     640        // tile0026 heavyhbomb
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sprite    76 angoff    -512        // tile1227 nukebarrel
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sprite    76 angoff    -512        // tile1227 nukebarrel
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sprite   150 angoff    -512        // tile0049 shotgunammo
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sprite   150 angoff    -512        // tile0049 shotgunammo
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sprite   150 pitch     -1          // tile0049 shotgunammo
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sprite   150 pitch     -1          // tile0049 shotgunammo
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sprite   150 mdzoff     500000     // tile0049 shotgunammo
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sprite   150 mdzoff     500000     // tile0049 shotgunammo
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sprite    44 pitch      1          // tile1227 nukebarrel
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sprite    44 pitch      1          // tile1227 nukebarrel
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sprite    44 mdzoff     500000     // tile1227 nukebarrel
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sprite    44 mdzoff     500000     // tile1227 nukebarrel
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sprite    82 angoff     1024       // tile0040 ammo
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sprite    82 angoff     1024       // tile0040 ammo
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sprite    78 angoff     1024       // tile0051 cola
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sprite    78 angoff     1024       // tile0051 cola
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sprite   104 angoff    -256        // tile1228 nukebarreldented
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sprite   104 angoff    -256        // tile1228 nukebarreldented
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sprite   104 pitch     -1          // tile1228 nukebarreldented
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sprite   104 pitch     -1          // tile1228 nukebarreldented
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sprite   104 roll      -1          // tile1228 nukebarreldented
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sprite   104 roll      -1          // tile1228 nukebarreldented
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sprite   104 mdzoff     300000     // tile1228 nukebarreldented
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sprite   104 mdzoff     300000     // tile1228 nukebarreldented
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sprite   101 angoff    -512        // tile0994 pipe5
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sprite   101 angoff    -512        // tile0994 pipe5
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sprite   110 angoff     512        // tile1227 nukebarrel
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sprite   110 angoff     512        // tile1227 nukebarrel
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sprite   105 angoff     1024       // tile1227 nukebarrel
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sprite   105 angoff     1024       // tile1227 nukebarrel
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sprite   106 angoff    -512        // tile1227 nukebarrel
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sprite   106 angoff    -512        // tile1227 nukebarrel
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sprite    88 angoff    -256        // tile0556 chair1
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sprite    88 angoff    -256        // tile0556 chair1
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sprite    93 angoff     256        // tile0994 pipe5
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sprite    93 angoff     256        // tile0994 pipe5
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sprite    95 angoff    -512        // tile0995 pipe6
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sprite    95 angoff    -512        // tile0995 pipe6
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sprite    94 angoff    -256        // tile0994 pipe5
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sprite    94 angoff    -256        // tile0994 pipe5
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sprite   224 angoff     1024       // tile0995 pipe6
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sprite   224 angoff     1024       // tile0995 pipe6
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sprite   224 roll       1          // tile0995 pipe6
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sprite   224 roll       1          // tile0995 pipe6
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sprite   224 mdzoff     300000     // tile0995 pipe6
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sprite   224 mdzoff     300000     // tile0995 pipe6
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sprite   155 angoff     512        // tile1227 nukebarrel
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sprite   155 angoff     512        // tile1227 nukebarrel
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sprite   155 pitch     -3          // tile1227 nukebarrel
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sprite   155 pitch     -3          // tile1227 nukebarrel
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sprite   155 roll      -1          // tile1227 nukebarrel
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sprite   155 roll      -1          // tile1227 nukebarrel
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sprite   155 mdzoff     300000     // tile1227 nukebarrel
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sprite   155 mdzoff     300000     // tile1227 nukebarrel
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sprite   162 pitch      1          // tile1247 seenine
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sprite   162 pitch      1          // tile1247 seenine
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sprite   162 roll       1          // tile1247 seenine
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sprite   162 roll       1          // tile1247 seenine
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sprite   162 mdzoff     200000     // tile1247 seenine
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sprite   162 mdzoff     200000     // tile1247 seenine
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sprite   156 angoff    -512        // tile1247 seenine
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sprite   156 angoff    -512        // tile1247 seenine
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sprite   156 pitch      1          // tile1247 seenine
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sprite   156 pitch      1          // tile1247 seenine
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sprite   156 roll      -3          // tile1247 seenine
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sprite   156 roll      -3          // tile1247 seenine
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sprite   156 mdzoff     200000     // tile1247 seenine
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sprite   156 mdzoff     200000     // tile1247 seenine
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sprite   243 roll       1          // tile1247 seenine
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sprite   243 roll       1          // tile1247 seenine
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sprite   243 mdzoff     200000     // tile1247 seenine
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sprite   243 mdzoff     200000     // tile1247 seenine
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sprite   175 angoff     512        // tile0052 sixpack
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sprite   175 angoff     512        // tile0052 sixpack
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sprite   211 angoff    -256        // tile1227 nukebarrel
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sprite   211 angoff    -256        // tile1227 nukebarrel
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sprite   210 angoff    -512        // tile1227 nukebarrel
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sprite   210 angoff    -512        // tile1227 nukebarrel
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sprite   209 angoff     256        // tile1227 nukebarrel
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sprite   209 angoff     256        // tile1227 nukebarrel