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6 | // mapmd4 : 9786ee93c7bd7d1162b6c63f8bf78858 // 1998-01-01 |
6 | // mapmd4 : 9786ee93c7bd7d1162b6c63f8bf78858 // 1998-01-01 |
7 | 7 | ||
8 | // Curr. HRP: r5.3.641 |
8 | // Curr. HRP: r5.3.641 |
9 | 9 | ||
10 | /* |
10 | /* |
11 | You can HRPlay VIRULENT.MAP just like any plain user map |
11 | You can HRPlay VIRULENT.MAP just like any plain user map |
12 | by simply not using its tiles008.art and VOC files. |
12 | by simply not using its tiles008.art and VOC files. |
13 | 13 | ||
14 | VIRULENT's tiles008.art replaces the enforcers with Dukes. |
14 | VIRULENT's tiles008.art replaces the enforcers with Dukes. |
15 | The VOCs change some enemy sounds to Duke sounds. |
15 | The VOCs change some enemy sounds to Duke sounds. |
16 | 16 | ||
17 | Using the HRP will replace those Duke sprites with the enforcer HiRes model |
17 | Using the HRP will replace those Duke sprites with the enforcer HiRes model |
18 | again (The HRP DEF files doesn't know/care about changed ART files.) |
18 | again (The HRP DEF files doesn't know/care about changed ART files.) |
19 | 19 | ||
20 | If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
20 | If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
21 | get the User ART Compatibility Pack from here: |
21 | get the User ART Compatibility Pack from here: |
22 | http://forums.duke4.net/index.php?showtopic=3513 |
22 | https://forums.duke4.net/index.php?showtopic=3513 |
23 | Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
23 | Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
24 | 24 | ||
25 | Replacing the HiRes enforcer model with the HiRes Duke model should be possible |
25 | Replacing the HiRes enforcer model with the HiRes Duke model should be |
26 | via DEF file (only), but I haven't tried that yet. |
26 | possible via DEF file (only), but I haven't tried that yet. |
27 | */ |
27 | */ |
28 | 28 | ||
29 | sprite 1381 angoff 1024 // tile0040 ammo |
29 | sprite 1381 angoff 1024 // tile0040 ammo |
30 | sprite 375 angoff 1024 // tile0026 heavyhbomb (multiplayer) |
30 | sprite 375 angoff 1024 // tile0026 heavyhbomb (multiplayer) |
31 | sprite 376 angoff 0 // tile0028 shotgunsprite (multiplayer) |
31 | sprite 376 angoff 0 // tile0028 shotgunsprite (multiplayer) |