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13 | VIRULENT's tiles008.art replaces the enforcers with Dukes. |
13 | VIRULENT's tiles008.art replaces the enforcers with Dukes. |
14 | The VOCs change some enemy sounds to Duke sounds. |
14 | The VOCs change some enemy sounds to Duke sounds. |
15 | 15 | ||
16 | Using the HRP will replace those Duke sprites with the enforcer HiRes model |
16 | Using the HRP will replace those Duke sprites with the enforcer HiRes model |
17 | again (The HRP DEF files doen't know/care about changed ART files.) |
17 | again (The HRP DEF files doesn't know/care about changed ART files.) |
18 | 18 | ||
19 | If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
19 | If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
20 | get the User ART Compatibility Pack from here: |
20 | get the User ART Compatibility Pack from here: |
21 | http://forums.duke4.net/index.php?showtopic=3513 |
21 | http://forums.duke4.net/index.php?showtopic=3513 |
22 | Rename the included VIRULENT duke3d.deX to duke3d.def and put |
- | |
23 | HRP-VIRULENT-conpatibility.zip into your autoload folder. |
22 | Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
24 | 23 | ||
25 | Replacing the HiRes enforcer model with the HiRes Duke model should be possible |
24 | Replacing the HiRes enforcer model with the HiRes Duke model should be possible |
26 | via DEF file (only), but I haven't tried that yet. |
25 | via DEF file (only), but I haven't tried that yet. |
27 | */ |
26 | */ |
28 | 27 |