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1 | ========================================== |
1 | ========================================== |
2 | | Polymost HRP Override Pack for EDuke32 | |
2 | | Polymost HRP Override Pack for EDuke32 | |
3 | | by LeoD | |
3 | | by LeoD | |
4 | ========================================== |
4 | ========================================== |
5 | | Repository Snapshot >= 5.4.675 | |
5 | | Repository Snapshot >= 5.4.675 | |
6 | ========================================== |
6 | ========================================== |
7 | 7 | ||
8 | 8 | ||
9 | WHAT THIS IS ABOUT: |
9 | WHAT THIS IS ABOUT: |
10 | ------------------- |
10 | ------------------- |
11 | This file contains updated data for the Duke3D High-Resolution Pack (HRP). |
11 | This file contains updated data for the Duke3D High-Resolution Pack (HRP). |
12 | It features an updated Polymost HRP for use with the EDuke32 Polymost renderer |
12 | It features an updated Polymost HRP for use with the EDuke32 Polymost renderer |
13 | on top of the default Polymer HRP. |
13 | on top of the default Polymer HRP. |
14 | 14 | ||
15 | Basically, this means: First get the full HRP 5.4 (r5.4.674), the latest update |
15 | Basically, this means: First get the full HRP 5.4 (r5.4.674), the latest update |
16 | pack (if available), then this file. |
16 | pack (if available), then this file. |
17 | 17 | ||
18 | It is possible to run the Polymost HRP without this pack, using the EDuke32 |
18 | It is possible to run the Polymost HRP without this pack, using the EDuke32 |
19 | command line option -hduke3d_hrp_polymost.def. But this won't work correctly in |
19 | command line option -hduke3d_hrp_polymost.def. But this won't work correctly in |
20 | conjunction with mods like DukePlus or Attrition, as well as addons like |
20 | conjunction with mods like DukePlus or Attrition, as well as addons like |
21 | DukeDC, NWinter, and Vacation. |
21 | DukeDC, NWinter, and Vacation. |
22 | 22 | ||
23 | 23 | ||
24 | "Why still using the Polymost HRP?" |
24 | "Why still using the Polymost HRP?" |
25 | ----------------------------------- |
25 | ----------------------------------- |
26 | The Polymer HRP textures have additional normal and specular maps whereas that |
26 | The Polymer HRP textures have additional normal and specular maps whereas that |
27 | information is already "baked" into the Polymost HRP textures (and therefore |
27 | information is already "baked" into the Polymost HRP textures (and therefore |
28 | somewhat specific to their occurrence in the original levels). |
28 | somewhat specific to their occurrence in the original levels). |
29 | 29 | ||
30 | If you can't run Polymer at all (or have to turn off those features in the |
30 | If you can't run Polymer at all (or have to turn off those features in the |
31 | configuration file) then the normal and specular information is lost and the |
31 | configuration file) then the normal and specular information is lost and the |
32 | remaining diffuse textures won't look as intended. |
32 | remaining diffuse textures won't look as intended. |
33 | -> You'd be better off using the Polymost HRP. |
33 | -> You'd be better off using the Polymost HRP. |
34 | 34 | ||
35 | If Polymer renderer/HRP performance sucks even after tuning the EDuke32 |
35 | If Polymer renderer/HRP performance sucks even after tuning the EDuke32 |
36 | configuration file, try running the Polymer renderer but use the Polymost HRP. |
36 | configuration file, try running the Polymer renderer but use the Polymost HRP. |
37 | This should run faster and reduce loading times and memory usage, too, while |
37 | This should run faster and reduce loading times and memory usage, too, while |
38 | you might still be able to profit from features like point lights, shadows, |
38 | you might still be able to profit from features like point lights, shadows, |
39 | glowing fire/health atoms and, of course, TROR (True Room Over Room). |
39 | glowing fire/health atoms and, of course, TROR (True Room Over Room). |
40 | 40 | ||
41 | Quite some of the newer textures which are not only "polymerized" but remade |
41 | Quite some of the newer textures which are not only "polymerized" but remade |
42 | from scratch have brought some change of style to the HRP IMO. If you can't run |
42 | from scratch have brought some change of style to the HRP IMO. If you can't run |
43 | Polymer/Polymer HRP anyway this might be an argument for the Polymost HRP, too. |
43 | Polymer/Polymer HRP anyway this might be an argument for the Polymost HRP, too. |
44 | 44 | ||
45 | 45 | ||
46 | HOW TO USE IT: |
46 | HOW TO USE IT: |
47 | -------------- |
47 | -------------- |
48 | Drop the HRP Override Pack into the autoload folder within your EDuke32 |
48 | Drop the HRP Override Pack into the autoload folder within your EDuke32 |
49 | installation folder like the HRP zipfile itself. |
49 | installation folder like the HRP zipfile itself. |
50 | It should be used automatically, but note that autoload contents is recognized |
50 | It should be used automatically, but note that autoload contents is recognized |
51 | in alphabetical order (B.zip takes precedence over A.zip), so check the file |
51 | in alphabetical order (B.zip takes precedence over A.zip), so check the file |
52 | names if something seems wrong. |
52 | names if something seems wrong. |
53 | Deleting "textures" and "textures.cache" a.k.a. "texturecache" and |
53 | Deleting "textures" and "textures.cache" a.k.a. "texturecache" and |
54 | "texturecache.index" after changes in the autoload folder is recommended. |
54 | "texturecache.index" after changes in the autoload folder is recommended. |
55 | 55 | ||
56 | 56 | ||
57 | IMPORTANT: |
57 | IMPORTANT: |
58 | ---------- |
58 | ---------- |
59 | This override pack is meant for the HRP v5.4 (=r5.4.674)! |
59 | This override pack is meant for the HRP v5.4 (=r5.4.674)! |
60 | 60 | ||
61 | 61 | ||
62 | Duke in D.C. HRP (v1.62): |
62 | Duke in D.C. HRP (v1.62): |
63 | ------------------------- |
63 | ------------------------- |
64 | To avoid a messed up level stat screen, simply rename this pack from |
64 | To avoid a messed up level stat screen, simply rename this pack from |
65 | duke3d_polymost* to dukedc_polymost*, so it gets recognized after the DC HRP. |
65 | duke3d_polymost* to dukedc_polymost*, so it gets recognized after the DC HRP. |
66 | 66 | ||
67 | 67 | ||
68 | WHERE TO GET IT: |
68 | WHERE TO GET IT: |
69 | ---------------- |
69 | ---------------- |
70 | - You can check the Duke3D mod thread over at the Duke4.net forums: |
70 | - You can check the Duke3D mod thread over at the Duke4.net forums: |
71 | https://forums.duke4.net/index.php?showtopic=3513 |
71 | https://forums.duke4.net/index.php?showtopic=3513 |
72 | 72 | ||
73 | 73 | ||
74 | RELATED LINKS: |
74 | RELATED LINKS: |
75 | -------------- |
75 | -------------- |
76 | - Duke4.net ................................... https://duke4.net |
76 | - Duke4.net ................................... https://duke4.net |
77 | - Duke Nukem 3D High-Resolution Pack .......... https://hrp.duke4.net |
77 | - Duke Nukem 3D High-Resolution Pack .......... https://hrp.duke4.net |
78 | - EDuke32 port ................................ https://eduke32.com |
78 | - EDuke32 port ................................ https://eduke32.com |
79 | 79 | ||
80 | 80 | ||
81 | CONTACT: |
81 | CONTACT: |
82 | -------- |
82 | -------- |
83 | https://forums.duke4.net/index.php?showuser=1299 |
83 | https://forums.duke4.net/index.php?showuser=1299 |
84 | 84 | ||
85 | 85 | ||
86 | SPECIAL CREDITS: |
86 | SPECIAL CREDITS: |
87 | -------- |
87 | -------- |
88 | Tea Monster - model conversion |
88 | Tea Monster - model conversion |
89 | Roma Loom - backporting Polymer textures |
89 | Roma Loom - backporting Polymer textures |
90 | 90 | ||
91 | 91 | ||
92 | Advertisement: |
92 | Advertisement: |
93 | -------------- |
93 | -------------- |
94 | Other stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
94 | Other stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |