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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for the Duke Nukem 3D High Resolution Pack (HRP) |
2 | // Level: E3L3.MAP - "Flood Zone" (Original Atomic Edition version) |
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3 | // Author: Richard Bailey Gray (The Levelord) |
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4 | // mapmd4: f6994317c2f91afc02280325c51c2f31 |
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5 | // Reviewed by NightFright (February 2012) |
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6 | - | ||
7 | - | ||
8 | 2 | ||
9 | // CHARACTERS |
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10 | - | ||
11 | // Slime babes |
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12 | sprite 105 angoff -128 |
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13 | sprite 447 angoff 256 |
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14 | - | ||
15 | - | ||
16 | - | ||
17 | // ITEMS/POWERUPS |
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18 | - | ||
19 | // Armor |
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20 | sprite 174 angoff -512 |
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21 | sprite 449 angoff 256 // Dukematch only |
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22 | - | ||
23 | // Health +10 |
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24 | sprite 108 angoff 196 |
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25 | - | ||
26 | // Health +30 |
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27 | sprite 2 angoff 256 |
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28 | sprite 64 angoff -768 |
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29 | sprite 167 angoff 256 |
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30 | sprite 188 angoff 768 |
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31 | sprite 203 angoff -768 |
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32 | sprite 483 angoff -512 |
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33 | sprite 484 angoff -512 |
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34 | - | ||
35 | // HoloDuke |
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36 | sprite 95 angoff 1024 |
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37 | - | ||
38 | // Jetpack |
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39 | sprite 42 angoff 512 // Dukematch only |
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40 | sprite 50 angoff 384 |
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41 | sprite 63 angoff -512 // Dukematch only |
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42 | - | ||
43 | // Keycards (B/Y/R) |
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44 | sprite 171 angoff 768 |
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45 | sprite 392 angoff 896 |
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46 | sprite 407 angoff 1024 |
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47 | - | ||
48 | // Medkit |
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49 | sprite 200 angoff 512 |
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50 | sprite 387 angoff -512 |
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51 | - | ||
52 | // Nightvision |
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53 | sprite 24 angoff 640 |
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54 | - | ||
55 | // Scuba gear |
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56 | sprite 178 angoff -256 |
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57 | sprite 448 angoff 1024 // Dukematch only |
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58 | - | ||
59 | - | ||
60 | - | ||
61 | // WEAPONS/AMMO |
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62 | - | ||
63 | // Pistol & ammo |
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64 | sprite 65 angoff 1024 |
3 | // Title : Flood Zone |
65 | sprite 66 angoff 512 |
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66 | sprite 74 angoff 192 |
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67 | - | ||
68 | // Shotgun & ammo |
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69 | sprite 75 angoff 320 |
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70 | sprite 121 angoff 768 |
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71 | sprite 126 angoff 1024 |
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72 | sprite 373 angoff 1024 |
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73 | - | ||
74 | // Chaingun & ammo |
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75 | sprite 96 angoff -512 // Dukematch only |
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76 | sprite 111 angoff 512 |
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77 | sprite 166 angoff 768 |
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78 | sprite 168 angoff 256 |
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79 | sprite 371 angoff -384 |
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80 | sprite 432 angoff 512 |
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81 | sprite 462 angoff 512 |
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82 | sprite 465 angoff -512 |
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83 | - | ||
84 | // RPG & ammo |
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85 | sprite 112 angoff 768 |
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86 | sprite 169 angoff -512 |
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87 | sprite 173 angoff 256 |
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88 | sprite 202 angoff 256 |
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89 | sprite 204 angoff 512 |
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90 | sprite 374 angoff 768 |
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91 | - | ||
92 | // Pipebombs |
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93 | sprite 256 angoff 1024 |
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94 | - | ||
95 | // Shrinker & ammo |
4 | // Filename : E3L3.MAP |
96 | sprite 67 angoff -640 |
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97 | - | ||
98 | // Devastator & ammo |
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99 | sprite 109 angoff -512 |
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100 | sprite 110 angoff -768 |
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101 | sprite 127 angoff -256 |
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102 | sprite 191 angoff -64 |
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103 | sprite 192 angoff 256 |
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104 | sprite 193 angoff -720 |
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105 | sprite 375 angoff 1024 |
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106 | sprite 426 angoff 1024 |
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107 | sprite 427 angoff 768 |
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108 | sprite 431 angoff -512 |
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109 | sprite 433 angoff -512 |
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110 | - | ||
111 | // Laser Tripbomb |
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112 | sprite 71 angoff 1024 |
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113 | sprite 72 angoff 1024 |
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114 | - | ||
115 | // Freezethrower & ammo |
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116 | sprite 68 angoff 1024 |
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117 | sprite 69 angoff 512 |
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118 | - | ||
119 | - | ||
120 | - | ||
121 | // OVERRIDE |
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122 | - | ||
123 | // Fixes for badly aligned sprites |
5 | // Author : Richard Bailey Gray (The Levelord) |
124 | sprite 68 pitch -5 // Freezer ammo |
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125 | sprite 68 roll -100 |
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126 | sprite 75 mdzoff -600000 // shotgun ammo |
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127 | sprite 75 pitch 1 |
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128 | sprite 96 mdzoff 1260000 // chaingun (Dukematch only) |
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129 | sprite 96 pitch 1 |
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130 | sprite 434 mdxoff 9000 // shotgun ammo |
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131 | sprite 434 pitch 1 |
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132 | sprite 462 mdzoff 360000 // chaingun ammo (found by Hunter_rus) |
6 | // mapmd4 : f6994317c2f91afc02280325c51c2f31 // 1996-12-11 (1.3D + Atomic GRP) |
133 | sprite 462 roll 1 |
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134 | - | ||
135 | // Forcing any floor aligned model to be rendered as sprite |
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136 | sprite 253 notmd |
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137 | 7 | ||
138 | // Switches to be hidden |
8 | // Curr. HRP: r5.3.661 |
139 | sprite 4 notmd // Hard Hat Area |
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140 | 9 | ||
- | 10 | sprite 178 angoff -256 // tile0056 airtank |
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- | 11 | sprite 204 angoff 512 // tile0023 rpgsprite |
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- | 12 | sprite 204 pitch 16 // tile0023 rpgsprite |
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- | 13 | sprite 204 roll 80 // tile0023 rpgsprite |
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- | 14 | sprite 373 angoff -512 // tile0049 shotgunammo |
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- | 15 | sprite 373 pitch 120 // tile0049 shotgunammo |
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- | 16 | sprite 373 roll 80 // tile0049 shotgunammo |
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- | 17 | sprite 74 angoff -640 // tile0021 firstgunsprite |
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- | 18 | sprite 203 angoff -576 // tile0052 sixpack |
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- | 19 | sprite 202 angoff 192 // tile0044 rpgammo |
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- | 20 | sprite 202 mdzoff 300000 // tile0044 rpgammo |
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- | 21 | sprite 202 pitch -1 // tile0044 rpgammo |
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- | 22 | sprite 202 roll -1 // tile0044 rpgammo |
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- | 23 | sprite 253 notmd // tile0586 (spreadsheet) |
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- | 24 | sprite 200 angoff 512 // tile0053 firstaid |
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- | 25 | sprite 432 angoff 192 // tile0041 batteryammo |
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- | 26 | sprite 286 mdzoff 200000 // tile0914 maskwall3 (fence) |
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- | 27 | sprite 286 pitch 1 // tile0914 maskwall3 (fence) |
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- | 28 | sprite 285 mdzoff 200000 // tile0914 maskwall3 (fence) |
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- | 29 | sprite 285 pitch 1 // tile0914 maskwall3 (fence) |
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- | 30 | sprite 284 mdzoff 200000 // tile0914 maskwall3 (fence) |
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- | 31 | sprite 284 pitch 1 // tile0914 maskwall3 (fence) |
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- | 32 | sprite 431 angoff -896 // tile0042 devistatorammo |
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- | 33 | sprite 64 angoff -768 // tile0052 sixpack |
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- | 34 | sprite 66 angoff -896 // tile0040 ammo |
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- | 35 | sprite 63 angoff -640 // tile0057 jetpack (multiplayer) |
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- | 36 | sprite 193 angoff -720 // tile0029 devistatorsprite |
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- | 37 | sprite 65 angoff -512 // tile0040 ammo |
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- | 38 | sprite 67 angoff -256 // tile0046 crystalammo |
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- | 39 | sprite 68 angoff 512 // tile0037 freezeammo |
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- | 40 | sprite 68 pitch -4 // tile0037 freezeammo |
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- | 41 | sprite 68 roll -144 // tile0037 freezeammo |
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- | 42 | sprite 69 angoff -512 // tile0037 freezeammo |
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- | 43 | sprite 174 angoff -544 // tile0054 shield |
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- | 44 | sprite 173 angoff 768 // tile0044 rpgammo |
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- | 45 | sprite 173 mdzoff 1500000 // tile0044 rpgammo |
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- | 46 | sprite 173 pitch -1 // tile0044 rpgammo |
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- | 47 | sprite 450 angoff 128 // tile0023 rpgsprite (multiplayer) |
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- | 48 | sprite 168 angoff -768 // tile0022 chaingunsprite |
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- | 49 | sprite 449 angoff 256 // tile0054 shield (multiplayer) |
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- | 50 | sprite 169 angoff -512 // tile0044 rpgammo |
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- | 51 | sprite 167 angoff 384 // tile0052 sixpack |
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- | 52 | sprite 166 angoff 256 // tile0041 batteryammo |
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- | 53 | sprite 166 pitch -64 // tile0041 batteryammo |
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- | 54 | sprite 166 roll -128 // tile0041 batteryammo |
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- | 55 | sprite 42 angoff 512 // tile0057 jetpack (multiplayer) |
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- | 56 | //sprite 426 angoff 1024 // tile0042 devistatorammo |
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- | 57 | sprite 171 angoff 896 // tile0060 accesscard blue |
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- | 58 | sprite 427 angoff 576 // tile0042 devistatorammo |
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- | 59 | sprite 427 mdzoff 700000 // tile0042 devistatorammo |
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- | 60 | sprite 427 pitch -1 // tile0042 devistatorammo |
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- | 61 | sprite 448 angoff 1024 // tile0056 airtank (multiplayer) |
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- | 62 | sprite 126 angoff -768 // tile0049 shotgunammo |
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- | 63 | sprite 96 angoff -512 // tile0022 chaingunsprite (multiplayer) |
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- | 64 | sprite 96 mdzoff 1600000 // tile0022 chaingunsprite (multiplayer) |
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- | 65 | sprite 96 pitch 1 // tile0022 chaingunsprite (multiplayer) |
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- | 66 | sprite 465 angoff -512 // tile0022 chaingunsprite |
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- | 67 | sprite 465 pitch 160 // tile0022 chaingunsprite |
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- | 68 | sprite 465 roll -48 // tile0022 chaingunsprite |
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- | 69 | sprite 462 angoff 512 // tile0041 batteryammo |
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- | 70 | sprite 462 mdzoff 180000 // tile0041 batteryammo |
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- | 71 | sprite 462 pitch -1 // tile0041 batteryammo |
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- | 72 | sprite 462 roll 2 // tile0041 batteryammo |
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- | 73 | sprite 97 angoff -512 // tile0029 devistatorsprite (multiplayer) |
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- | 74 | sprite 188 angoff 768 // tile0052 sixpack |
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- | 75 | sprite 192 angoff 256 // tile0042 devistatorammo |
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- | 76 | sprite 191 angoff -64 // tile0042 devistatorammo |
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- | 77 | sprite 189 angoff 128 // tile0044 rpgammo |
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- | 78 | sprite 50 angoff 384 // tile0057 jetpack |
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- | 79 | sprite 371 angoff 128 // tile0041 batteryammo |
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- | 80 | sprite 256 angoff 1024 // tile0047 hbombammo |
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- | 81 | sprite 73 angoff 1024 // tile0025 shrinkersprite |
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- | 82 | sprite 24 angoff 1024 // tile0059 heatsensor |
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- | 83 | sprite 387 angoff -512 // tile0053 firstaid |
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- | 84 | sprite 70 angoff -128 // tile0024 freezesprite |
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- | 85 | sprite 447 angoff -256 // tile0603 naked1 hangbabe // Polymer HRP |
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- | 86 | //sprite 447 angoff 256 // tile0603 naked1 hangbabe // Polymost HRP |
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- | 87 | //sprite 447 mdxoff 462000 // tile0603 naked1 hangbabe // Polymost HRP |
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- | 88 | //sprite 447 pitch 1 // tile0603 naked1 hangbabe // Polymost HRP |
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- | 89 | sprite 433 angoff -512 // tile0042 devistatorammo |
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- | 90 | sprite 433 pitch 96 // tile0042 devistatorammo |
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- | 91 | sprite 433 roll -64 // tile0042 devistatorammo |
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- | 92 | sprite 434 angoff 384 // tile0049 shotgunammo |
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- | 93 | sprite 434 pitch -64 // tile0049 shotgunammo |
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- | 94 | sprite 434 roll -32 // tile0049 shotgunammo |
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- | 95 | sprite 105 angoff 128 // tile0603 naked1 hangbabe // Polymer HRP |
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- | 96 | //sprite 105 angoff 640 // tile0603 naked1 hangbabe // Polymost HRP |
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- | 97 | //sprite 105 mdxoff 450000 // tile0603 naked1 hangbabe // Polymost HRP |
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- | 98 | //sprite 105 pitch 1 // tile0603 naked1 hangbabe // Polymost HRP |
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- | 99 | sprite 392 angoff 896 // tile0060 accesscard yellow |
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- | 100 | sprite 392 roll -64 // tile0060 accesscard yellow |
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- | 101 | sprite 315 angoff 1024 // tile0051 cola |
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- | 102 | sprite 314 angoff -768 // tile0041 batteryammo |
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- | 103 | sprite 313 angoff -256 // tile0055 steroids |
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- | 104 | sprite 95 angoff -256 // tile1348 holoduke |
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- | 105 | sprite 72 angoff -768 // tile0027 tripbombsprite |
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- | 106 | sprite 71 angoff -768 // tile0027 tripbombsprite |
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- | 107 | sprite 98 angoff -128 // tile0028 shotgunsprite (multiplayer) |
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- | 108 | sprite 75 angoff 352 // tile0049 shotgunammo |
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- | 109 | sprite 75 mdzoff 400000 // tile0049 shotgunammo |
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- | 110 | sprite 75 pitch -1 // tile0049 shotgunammo |
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- | 111 | sprite 407 angoff 1024 // tile0060 accesscard red |
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- | 112 | sprite 374 angoff 896 // tile0044 rpgammo |
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- | 113 | sprite 375 angoff 32 // tile0042 devistatorammo |
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- | 114 | sprite 375 pitch -64 // tile0042 devistatorammo |
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- | 115 | sprite 4 notmd // tile0164 dipswitch2 |
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- | 116 | sprite 483 angoff -768 // tile0052 sixpack |
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- | 117 | sprite 484 angoff -512 // tile0052 sixpack |
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- | 118 | sprite 127 angoff -256 // tile0044 rpgammo |
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- | 119 | sprite 121 angoff 640 // tile0049 shotgunammo |
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- | 120 | sprite 108 angoff -896 // tile0051 cola |
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- | 121 | sprite 110 angoff 1024 // tile0042 devistatorammo |
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- | 122 | sprite 110 pitch 32 // tile0042 devistatorammo |
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- | 123 | sprite 110 roll -16 // tile0042 devistatorammo |
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- | 124 | sprite 112 angoff 512 // tile0044 rpgammo |
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- | 125 | sprite 112 roll -32 // tile0044 rpgammo |
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- | 126 | sprite 111 angoff 512 // tile0041 batteryammo |
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- | 127 | sprite 111 mdzoff 400000 // tile0041 batteryammo |
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- | 128 | sprite 111 roll 1 // tile0041 batteryammo |
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- | 129 | sprite 109 angoff -512 // tile0042 devistatorammo |
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- | 130 | sprite 2 angoff 192 // tile0052 sixpack |
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141 | 131 | ||
142 | 132 | ||
143 | // LIGHTS |
133 | // LIGHTS |
144 | 134 | ||
145 | // by Micky C |
135 | // by Micky C |
- | 136 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
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146 | light 217 37888 -28416 36602 2800 50 45 45 0 0 1536 -1 0 0 0 -1 |
137 | light 217 37888 -28416 36602 2800 50 45 45 0 0 1536 -1 0 0 0 -1 |
147 | light 230 34240 -47744 103680 400 255 235 225 0 0 1536 -1 0 0 0 -1 |
138 | light 230 34240 -47744 103680 400 255 235 225 0 0 1536 -1 0 0 0 -1 |
148 | light 84 36352 -30976 35684 2200 50 45 45 0 0 1536 -1 0 0 0 -1 |
139 | light 84 36352 -30976 35684 2200 50 45 45 0 0 1536 -1 0 0 0 -1 |
149 | light 217 39936 -32896 44725 2800 50 45 45 0 0 1536 -1 0 0 0 -1 |
140 | light 217 39936 -32896 44725 2800 50 45 45 0 0 1536 -1 0 0 0 -1 |
150 | light 163 32288 -40160 52224 13000 150 140 180 356 267 113 50 0 0 0 -1 |
141 | light 163 32288 -40160 52224 13000 150 140 180 356 267 113 50 0 0 0 -1 |