Rev 10 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 10 | Rev 136 | ||
---|---|---|---|
Line 1... | Line 1... | ||
1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (December 2008) |
3 | // Reviewed by NightFright (July 2010) |
- | 4 | ||
- | 5 | ||
4 | 6 | ||
5 | // CHARACTERS |
7 | // CHARACTERS |
6 | 8 | ||
7 | // Slime babes |
9 | // Slime babes |
8 | sprite 22 angoff -256 |
10 | sprite 22 angoff -256 |
Line 184... | Line 186... | ||
184 | // Switches to be hidden |
186 | // Switches to be hidden |
185 | sprite 298 notmd // Arcade game |
187 | sprite 298 notmd // Arcade game |
186 | sprite 543 notmd // Cash register |
188 | sprite 543 notmd // Cash register |
187 | 189 | ||
188 | 190 | ||
189 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
- | |
190 | 191 | ||
191 | //bathroom spotlight |
- | |
192 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
- | |
193 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
- | |
194 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
- | |
195 | - | ||
196 | //rooftop spotlight |
- | |
197 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
- | |
198 | //rooftop back light |
- | |
199 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
- | |
200 | - | ||
201 | // lobby ceiling spotlight |
- | |
202 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
- | |
203 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
- | |
204 | - | ||
205 | // lobby elevator spotlight |
192 | // LIGHTS (by Devastator) |
206 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
- | |
207 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
- | |
208 | 193 | ||
209 | // elevator light |
194 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
210 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
195 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
211 | - | ||
212 | // arcade spotlight |
196 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
213 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
197 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
214 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
198 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
215 | - | ||
216 | // Arcade sign |
- | |
217 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
199 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
- | 200 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
|
218 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
201 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
219 | - | ||
220 | // Aracde locked room |
- | |
221 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
202 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
222 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
203 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
- | 204 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
|
223 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
205 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
224 | - | ||
225 | // Counter light |
- | |
226 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
206 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
227 | - | ||
228 | //Innocent light |
- | |
229 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
207 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
230 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
208 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
231 | - | ||
232 | //Cinema Sign |
- | |
233 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
209 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
234 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
210 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
235 | - | ||
236 | // Entrence light |
- | |
237 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
211 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
238 | - | ||
239 | // "sky"light |
- | |
240 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
212 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
241 | - | ||
242 | //End level red light |
- | |
243 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
213 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
244 | - | ||
245 | //Exit sign |
- | |
246 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
- | |
247 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
- | |
248 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
- | |
249 | - | ||
250 | //Security screens |
- | |
251 | //Hidden apartment |
- | |
252 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
214 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
253 | //lobby |
- | |
254 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
215 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
255 | // Ventialtion room |
- | |
256 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
216 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
257 | // room behind counter |
- | |
258 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
217 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
259 | // behind screen |
- | |
260 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
218 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
261 | - | ||
262 | //Theater exit |
- | |
263 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
219 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
264 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
220 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
265 | - | ||
266 | //Theater celing |
- | |
267 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
221 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
268 | - | ||
269 | // Behind screen mirror light |
222 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
270 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
223 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
271 | - | ||
272 | //Projector Room |
- | |
273 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
- | |
274 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
224 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
275 | - | ||
276 | //Theater entrence fence light |
- | |
277 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
- | |
278 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
225 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
279 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
- | |
280 | - | ||
281 | // Hidden apartment windows |
- | |
282 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
- | |
283 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
- | |
284 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
226 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
285 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
227 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
286 | - | ||
287 | // room behind counter |
228 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
288 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
229 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
289 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
230 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
- | 231 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
|
290 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
232 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
291 | - | ||
292 | // Body armor secrete |
233 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
293 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
234 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
294 | 235 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
|
- | 236 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
|
- | 237 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
|
- | 238 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
|
- | 239 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
|
- | 240 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
|
- | 241 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
|
- | 242 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
|
- | 243 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
|
- | 244 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
|
- | 245 | ||
295 |
|
246 |
|