Subversion Repositories duke3d_hrp

Rev

Rev 293 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 293 Rev 296
Line 87... Line 87...
87
}
87
}
88
 
88
 
89
// Pistol (2524)
89
// Pistol (2524)
90
model "highres/sprites/firstperson/2524_pistol.md3" {
90
model "highres/sprites/firstperson/2524_pistol.md3" {
91
   scale 1.9
91
   scale 1.9
-
 
92
   skin { pal 0 surface 3 file "highres/sprites/firstperson/2524_pistol.png" }
92
   skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" }
93
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2524_pistol.png" }
93
   glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
94
  // glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
-
 
95
   skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" }
-
 
96
   normal { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_n.png" }
-
 
97
   specular { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_s.png" }
-
 
98
   skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" }
-
 
99
   normal { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_n.png" }
-
 
100
   specular { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_s.png" }
94
   frame { name "Frame0" tile 2524 }
101
   frame { name "frame_1" tile 2524 }
95
   anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 }
102
   anim { frame0 "frame_2" frame1 "frame_6" fps 60 flags 0 }
96
   frame { name "Frame1" tile0 2525 tile1 2526 }
103
   frame { name "frame_2" tile0 2525 tile1 2526 }
97
   anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 }
104
   anim { frame0 "frame_7" frame1 "frame_16" fps 12.5 flags 1 }
98
   frame { name "Frame6" tile0 2528 tile1 2529 }
105
   frame { name "frame_7" tile0 2528 tile1 2529 }
99
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
106
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
100
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
107
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
101
}
108
}
102
 
109
 
103
model "highres/sprites/firstperson/2530_clip.md3" {
110
model "highres/sprites/firstperson/2530_clip.md3" {