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86 | // Pistol (2524) |
86 | // Pistol (2524) |
87 | model "highres/sprites/firstperson/2524_pistol.md3" { |
87 | model "highres/sprites/firstperson/2524_pistol.md3" { |
88 | scale 1.9 |
88 | scale 1.9 |
89 | skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" } |
89 | skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" } |
90 | glow { file "highres/sprites/firstperson/2524_pistol_g.png" } |
90 | glow { file "highres/sprites/firstperson/2524_pistol_g.png" } |
91 | frame { name "idle" tile 2524 } |
91 | frame { name "Frame0" tile 2524 } |
92 | anim { frame0 "fire1" frame1 "fire2" fps 60 flags 0 } |
92 | anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 } |
93 | frame { name "fire1" tile0 2525 tile1 2526 } |
93 | frame { name "Frame1" tile0 2525 tile1 2526 } |
94 | anim { frame0 "reload1" frame1 "reload3" fps 12.5 flags 1 } |
94 | anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 } |
95 | frame { name "reload1" tile0 2528 tile1 2529 } |
95 | frame { name "Frame6" tile0 2528 tile1 2529 } |
96 | hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 } |
96 | hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 } |
97 | hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 } |
97 | hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 } |
98 | - | ||
99 | } |
98 | } |
100 | 99 | ||
101 | model "highres/sprites/firstperson/2530_clip.md3" { |
100 | model "highres/sprites/firstperson/2530_clip.md3" { |
102 | scale 1.9 |
101 | scale 1.9 |
103 | skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" } |
102 | skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" } |