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Rev 47 Rev 231
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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}
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}
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// Trooper Head Jib (1768)
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// Trooper Head Jib (1768)
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model "highres/sprites/jibs/1768_trooperhead.md2" {
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model "highres/sprites/jibs/1768_trooperhead.md3" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1768 tile1 1771 }
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   frame { name "frame00" tile0 1768 tile1 1771 }
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}
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}
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// Trooper Arm Jib (1772)
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// Trooper Arm Jib (1772)
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model "highres/sprites/jibs/1772_trooperarm.md2" {
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model "highres/sprites/jibs/1772_trooperarm.md3" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1772 tile1 1775 }
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   frame { name "frame00" tile0 1772 tile1 1775 }
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}
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}
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// Trooper Leg Jib (1776)
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// Trooper Leg Jib (1776)
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model "highres/sprites/jibs/1776_trooperleg.md2" {
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model "highres/sprites/jibs/1776_trooperleg.md3" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1776 tile1 1779 }
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   frame { name "frame00" tile0 1776 tile1 1779 }
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}
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}
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// Enforcer Head Jib (2201)
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// Enforcer Head Jib (2201)
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model "highres/sprites/jibs/2201_enforcerhead.md3" {
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model "highres/sprites/jibs/2201_enforcerhead.md3" {
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   scale 1.75 shade 0
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
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   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
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   frame { name "idle" tile 2254 }
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   frame { name "idle" tile 2254 }
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}
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}
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// Heart (2255)
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// Heart (2255)
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model "highres/sprites/jibs/2255_heart.md2" {
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model "highres/sprites/jibs/2255_heart.md3" {
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   scale 0.4 shade 0
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   scale 0.4 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
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   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
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   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
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   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
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   frame { name "fly00" tile0 2255 tile1 2258 }
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   frame { name "fly00" tile0 2255 tile1 2258 }
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   frame { name "idle" tile0 2259 tile1 2259 }
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   frame { name "idle00" tile0 2259 tile1 2259 }
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}
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}
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// Jibs4 (2260-2263)
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// Jibs4 (2260-2263)
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model "highres/sprites/jibs/2260_jibs4.md3" { 
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model "highres/sprites/jibs/2260_jibs4.md3" { 
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   scale 1.4 shade 8
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   scale 1.4 shade 8