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Rev 1 Rev 47
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// Duke Gibs Torso (1520)
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// Duke Gibs Torso (1520)
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model "highres/sprites/jibs/1520_duketorso.md3" {
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model "highres/sprites/jibs/1520_duketorso.md3" {
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   scale 13 shade 3
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   scale 13 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
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   skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
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   skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" }
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   skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
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   skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" }
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   anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
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   anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
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   frame { name "FRAME5" tile0 1520 tile1 1527 }
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   frame { name "FRAME5" tile0 1520 tile1 1527 }
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}
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}
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// Duke Gibs Arm (1528)
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// Duke Gibs Arm (1528)
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// Duke Gibs Leg (1536)
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// Duke Gibs Leg (1536)
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model "highres/sprites/jibs/1536_dukeleg.md3" {
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model "highres/sprites/jibs/1536_dukeleg.md3" {
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   scale 15 shade 3
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   scale 15 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
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   skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
-
 
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   skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" }
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   skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
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   skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" }
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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}
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}
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// Trooper Head Jib (1768)
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// Trooper Head Jib (1768)
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model "highres/sprites/jibs/1768_trooperhead.md2" {
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model "highres/sprites/jibs/1768_trooperhead.md2" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1768 tile1 1771 }
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   frame { name "idle" tile0 1768 tile1 1771 }
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}
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}
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// Trooper Arm Jib (1772)
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// Trooper Arm Jib (1772)
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model "highres/sprites/jibs/1772_trooperarm.md2" {
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model "highres/sprites/jibs/1772_trooperarm.md2" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1772 tile1 1775 }
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   frame { name "idle" tile0 1772 tile1 1775 }
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}
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}
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// Trooper Leg Jib (1776)
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// Trooper Leg Jib (1776)
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model "highres/sprites/jibs/1776_trooperleg.md2" {
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model "highres/sprites/jibs/1776_trooperleg.md2" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1776 tile1 1779 }
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   frame { name "idle" tile0 1776 tile1 1779 }
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}
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}
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// Enforcer Head Jib (2201)
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// Enforcer Head Jib (2201)
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model "highres/sprites/jibs/2201_enforcerhead.md3" {
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model "highres/sprites/jibs/2201_enforcerhead.md3" {
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   scale 1.75 shade 0
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   frame { name "idle" tile 2201 }
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   frame { name "idle" tile 2201 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   frame { name "f0" tile0 2202 tile1 2204 }
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   frame { name "f0" tile0 2202 tile1 2204 }
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}
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}
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// Enforcer Arm Jib (2205)
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// Enforcer Arm Jib (2205)
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model "highres/sprites/jibs/2205_enforcerarm.md3" {
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model "highres/sprites/jibs/2205_enforcerarm.md3" {
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   scale 1.75 shade 0
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   frame { name "idle" tile 2205 }
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   frame { name "idle" tile 2205 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   frame { name "f0" tile0 2206 tile1 2208 }
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   frame { name "f0" tile0 2206 tile1 2208 }
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}
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}
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// Enforcer Leg Jib (2209)
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// Enforcer Leg Jib (2209)
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model "highres/sprites/jibs/2209_enforcerleg.md3" {
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model "highres/sprites/jibs/2209_enforcerleg.md3" {
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   scale 1.75 shade 0
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   scale 1.75 shade 0
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
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   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
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   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
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   frame { name "idle" tile 2209 }
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   frame { name "idle" tile 2209 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
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   frame { name "f0" tile0 2210 tile1 2212 }
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   frame { name "f0" tile0 2210 tile1 2212 }
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}
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}
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