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// Trooper (1680)
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// Trooper (1680)
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model "highres/sprites/monsters/1680_trooper.md3" {
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model "highres/sprites/monsters/1680_trooper.md3" {
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  scale 9 shade -15
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  scale 9 shade -15
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  skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color.png" }
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  skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color.png" }
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  specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 }
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  normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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  normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" }
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  normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
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  normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
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  specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
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  skin { pal 10 surface 1 file "highres/sprites/monsters/1680_trooper_gear_10.png" }
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  skin { pal 10 surface 1 file "highres/sprites/monsters/1680_trooper_gear_10.png" }
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  skin { pal 11 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
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  skin { pal 11 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
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  skin { pal 12 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
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  skin { pal 12 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
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  skin { pal 13 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" }
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  skin { pal 13 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" }
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  skin { pal 14 surface 1 file "highres/sprites/monsters/1680_trooper_gear_14.png" }
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  skin { pal 14 surface 1 file "highres/sprites/monsters/1680_trooper_gear_14.png" }