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// Assault Commander (1915)
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// Assault Commander (1915)
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model "highres/sprites/monsters/1915_commander.md3" {
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model "highres/sprites/monsters/1915_commander.md3" {
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   scale 1 shade 0 
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   scale 1 shade 0 
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   skin { pal 0 file "highres/sprites/monsters/1915_commander.png" }
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   skin { pal 0 file "highres/sprites/monsters/1915_commander.png" }
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   glow { file "highres/sprites/monsters/1915_commander_g.png" }
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   glow { file "highres/sprites/monsters/1915_commander_g.png" }
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   //anim { frame0 "frame10" frame1 "frame10" fps 1 flags 0 }
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   frame { name "frame10" tile0 1915 tile1 1919 smoothduration 0.3 }
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   frame { name "frame10" tile0 1915 tile1 1919 smoothduration 0.3 }
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   anim { frame0 "frame00" frame1 "frame08" fps 10 flags 0 }
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   anim { frame0 "frame00" frame1 "frame08" fps 10 flags 0 }
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   frame { name "frame00" tile0 1920 tile1 1930 smoothduration 0.3 }
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   frame { name "frame00" tile0 1920 tile1 1930 smoothduration 0.3 }
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   //anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 }
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   frame { name "frame12" tile0 1935 tile1 1939 smoothduration 0.3 }
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   frame { name "frame12" tile0 1935 tile1 1939 smoothduration 0.3 }
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   //anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 }
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   frame { name "frame11" tile0 1940 tile1 1944 smoothduration 0.3 }
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   frame { name "frame11" tile0 1940 tile1 1944 smoothduration 0.3 }
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   skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" }
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   skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" }
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   anim { frame0 "frame13" frame1 "frame16" fps 3 flags 1 }
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   anim { frame0 "frame13" frame1 "frame16" fps 3 flags 1 }
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   frame { name "frame12" tile0 1950 tile1 1957 smoothduration 0.3 }
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   frame { name "frame13" tile0 1950 tile1 1957 smoothduration 0.3 }
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}
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}
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// Recon Car (1960)
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// Recon Car (1960)
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model "highres/sprites/monsters/1960_reconcar.md3" {
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model "highres/sprites/monsters/1960_reconcar.md3" {