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  frame { name "FRAME58" tile 2685 } // dead body
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  frame { name "FRAME58" tile 2685 } // dead body
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}
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}
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// Cycloid Emperor (2710)
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// Cycloid Emperor (2710)
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model "highres/sprites/monsters/2710_cycloid.md3" {
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model "highres/sprites/monsters_polymost/2710_cycloid.md3" {
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   scale 1.03 shade 3
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   scale 1.03 shade 3
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   skin { pal 0 file "highres/sprites/monsters/2710_cycloid.png" }
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   skin { pal 0 file "highres/sprites/monsters_polymost/2710_cycloid.png" }
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   glow { file "highres/sprites/monsters/2710_cycloid_g.png" }
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   glow { file "highres/sprites/monsters_polymost/2710_cycloid_g.png" }
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   // ABOSS2WALK
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   // ABOSS2WALK
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   anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
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   anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
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   frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
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   frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
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   // ABOSS2SHOOTYRASS
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   // ABOSS2SHOOTYRASS
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   anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
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   anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
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   frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
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   frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
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   // ABOSS2PSYCHBLAST
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   // ABOSS2PSYCHBLAST
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   skin { pal 0 file "highres/sprites/monsters/2710_cycloidlight.png" }   
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   skin { pal 0 file "highres/sprites/monsters_polymost/2710_cycloidlight.png" }   
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   anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
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   anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
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   frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
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   frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
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   // ABOSS2DONTHURTME
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   // ABOSS2DONTHURTME
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   skin { pal 0 file "highres/sprites/monsters/2710_cycloidpain.png" }
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   skin { pal 0 file "highres/sprites/monsters_polymost/2710_cycloidpain.png" }
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   anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
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   anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
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   frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
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   frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
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   // ABOSS2SNUFF
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   // ABOSS2SNUFF
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   anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
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   anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
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   frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }
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   frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }