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Rev 223 Rev 231
Line 47... Line 47...
47
   normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
47
   normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
48
   frame { name "Frame0" tile 25 }
48
   frame { name "Frame0" tile 25 }
49
}
49
}
50
 
50
 
51
// Pipe Bomb (26)
51
// Pipe Bomb (26)
52
model "highres/sprites/pickups/0026_pipebomb.md2" {
52
model "highres/sprites/pickups/0026_pipebomb.md3" {
53
   scale 20 shade 2
53
   scale 20 shade 2
54
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
54
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
55
   detail { file "highres/detail/metal.png" detailscale 0.3 }
55
   detail { file "highres/detail/metal.png" detailscale 0.3 }
56
   frame { name "sf_hbomb01" tile 26 }
56
   frame { name "frame00" tile 26 }
57
}
57
}
58
 
58
 
59
// Trip Bomb (27)
59
// Trip Bomb (27)
60
model "highres/sprites/pickups/0027_tripbomb.md2" { 
60
model "highres/sprites/pickups/0027_tripbomb.md3" { 
61
   scale 1.4 shade 0
61
   scale 1.4 shade 0
62
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
62
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
63
   detail { file "highres/detail/metal.png" detailscale 0.3 }
63
   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
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   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
65
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
-
 
66
   frame { name "frame1" tile 27 }
65
   frame { name "frame00" tile 27 }
67
}
66
}
68
 
67
 
69
// Shotgun (28)
68
// Shotgun (28)
70
model "highres/sprites/pickups/0028_shotgun.md3" {
69
model "highres/sprites/pickups/0028_shotgun.md3" {
71
   scale 15 shade 0 zadd 0
70
   scale 15 shade 0 zadd 0
Line 124... Line 123...
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   frame { name "Frame0" tile 40 }
124
   frame { name "Frame0" tile 40 }
126
}
125
}
127
 
126
 
128
// Chaingun Ammo (41)
127
// Chaingun Ammo (41)
129
model "highres/sprites/pickups/0041_chaingunammo.md2" {
128
model "highres/sprites/pickups/0041_chaingunammo.md3" {
130
   scale 4 shade 2
129
   scale 4 shade 2
131
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
130
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
131
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   frame { name "sf_bammo01" tile 41 }
132
   frame { name "frame00" tile 41 }
134
}
133
}
135
 
134
 
136
// Devastator Ammo (42)
135
// Devastator Ammo (42)
137
model "highres/sprites/pickups/0042_devistatorammo.md2" {
136
model "highres/sprites/pickups/0042_devistatorammo.md3" {
138
   scale 4 shade 2
137
   scale 4 shade 2
139
   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
138
   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
140
   detail { file "highres/detail/metal.png" detailscale 0.3 }
139
   detail { file "highres/detail/metal.png" detailscale 0.3 }
141
   frame { name "sf_devammo01" tile 42 }
140
   frame { name "frame00" tile 42 }
142
}
141
}
143
 
142
 
144
// RPG ammo (44)
143
// RPG ammo (44)
145
model "highres/sprites/pickups/0044_rpgammo.md2" {
144
model "highres/sprites/pickups/0044_rpgammo.md3" {
146
   scale 5 shade 2
145
   scale 5 shade 2
147
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
146
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
148
   detail { file "highres/detail/metal.png" detailscale 0.3 }
147
   detail { file "highres/detail/metal.png" detailscale 0.3 }
149
   frame { name "sf_rpgammo01" tile 44 }
148
   frame { name "frame00" tile 44 }
150
}
149
}
151
 
150
 
152
// Expander Ammo (45)
151
// Expander Ammo (45)
153
model "highres/sprites/pickups/0045_expander_ammo.md3" {
152
model "highres/sprites/pickups/0045_expander_ammo.md3" {
154
   scale 3.0
153
   scale 3.0
Line 165... Line 164...
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   normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }   
164
   normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }   
166
   frame { name "Frame0" tile 46 }
165
   frame { name "Frame0" tile 46 }
167
}
166
}
168
 
167
 
169
// Pipe Bomb Box (47)
168
// Pipe Bomb Box (47)
170
model "highres/sprites/pickups/0047_pipebombbox.md2" {
169
model "highres/sprites/pickups/0047_pipebombbox.md3" {
171
   scale 5 shade 2
170
   scale 5 shade 2
172
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
171
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
173
   detail { file "highres/detail/metal.png" detailscale 0.3 }
172
   detail { file "highres/detail/metal.png" detailscale 0.3 }
174
   frame { name "sf_hpbammo01" tile 47 }
173
   frame { name "frame00" tile 47 }
175
}
174
}
176
 
175
 
177
// Shotgun Ammo (49)
176
// Shotgun Ammo (49)
178
model "highres/sprites/pickups/0049_shotgunammo.md3" {
177
model "highres/sprites/pickups/0049_shotgunammo.md3" {
179
   scale 8 shade 0 
178
   scale 8 shade 0 
Line 206... Line 205...
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   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
205
   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
207
   frame { name "frame_1" tile 53 }
206
   frame { name "frame_1" tile 53 }
208
}
207
}
209
 
208
 
210
// Armor (54)
209
// Armor (54)
211
model "highres/sprites/pickups/0054_armor.md2" {
210
model "highres/sprites/pickups/0054_armor.md3" {
212
   scale 2 shade 2
211
   scale 2 shade 2
213
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
212
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
214
   detail { file "highres/detail/fabric.png" detailscale 0.15 }
213
   detail { file "highres/detail/fabric.png" detailscale 0.15 }
215
   frame { name "frame1" tile 54 }
214
   frame { name "frame00" tile 54 }
216
}
215
}
217
 
216
 
218
// Steroids (55)
217
// Steroids (55)
219
model "highres/sprites/pickups/0055_steroids.md3" {
218
model "highres/sprites/pickups/0055_steroids.md3" {
220
   scale 1 shade 0
219
   scale 1 shade 0
221
   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
220
   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
222
   frame { name "FRAME1" tile 55 }
221
   frame { name "FRAME1" tile 55 }
223
}
222
}
224
 
223
 
225
// Scuba Gear (56)
224
// Scuba Gear (56)
226
model "highres/sprites/pickups/0056_scubagear.md2" {
225
model "highres/sprites/pickups/0056_scubagear.md3" {
227
   scale 1 shade 4
226
   scale 1 shade 4
228
   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
227
   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
229
   frame { name "frame01" tile 56 }
228
   frame { name "frame00" tile 56 }
230
}
229
}
231
 
230
 
232
// Jetpack (57)
231
// Jetpack (57)
233
model "highres/sprites/pickups/0057_jetpack.md3" {
232
model "highres/sprites/pickups/0057_jetpack.md3" {
234
   scale 1.5 shade 0
233
   scale 1.5 shade 0
Line 236... Line 235...
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
235
   detail { file "highres/detail/metal.png" detailscale 0.3 }
237
   frame { name "FRAME1" tile 57 }
236
   frame { name "FRAME1" tile 57 }
238
}
237
}
239
 
238
 
240
// Nightvision Goggles (59)
239
// Nightvision Goggles (59)
241
model "highres/sprites/pickups/0059_nightvison.md2" {
240
model "highres/sprites/pickups/0059_nightvison.md3" {
242
   scale 0.9 shade 0
241
   scale 0.9 shade 0
243
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
242
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
244
   detail { file "highres/detail/metal.png" detailscale 0.3 }
243
   detail { file "highres/detail/metal.png" detailscale 0.3 }
245
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
244
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
246
   frame { name "frame01" tile 59 }
245
   frame { name "frame00" tile 59 }
247
}
246
}
248
 
247
 
249
// Key Card (60)
248
// Key Card (60)
250
model "highres/sprites/pickups/0060_keycard.md2" {
249
model "highres/sprites/pickups/0060_keycard.md3" {
251
   scale 2 shade 0
250
   scale 2 shade 0
252
   skin { pal 0 file "highres/sprites/pickups/0060_keycard.png" nocompress }
251
   skin { pal 0 file "highres/sprites/pickups/0060_keycard.png" nocompress }
253
   skin { pal 10 file "highres/sprites/pickups/0060_keycard_10.png" nocompress }
252
   skin { pal 10 file "highres/sprites/pickups/0060_keycard_10.png" nocompress }
254
   skin { pal 11 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
253
   skin { pal 11 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
255
   skin { pal 12 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
254
   skin { pal 12 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
Line 260... Line 259...
260
   skin { pal 18 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
259
   skin { pal 18 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
261
   skin { pal 21 file "highres/sprites/pickups/0060_keycard_21.png" nocompress }
260
   skin { pal 21 file "highres/sprites/pickups/0060_keycard_21.png" nocompress }
262
   skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
261
   skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
263
   skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
262
   skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
264
   skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
263
   skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
265
   frame { name "idle01" tile 60 }
264
   frame { name "frame00" tile 60 }
266
}
265
}
267
 
266
 
268
// Protective Boots (61)
267
// Protective Boots (61)
269
model "highres/sprites/pickups/0061_boots.md2" {
268
model "highres/sprites/pickups/0061_boots.md3" {
270
   scale 1.5 shade 2
269
   scale 1.5 shade 2
271
   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
270
   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
272
   frame { name "FRAME01" tile 61 }
271
   frame { name "frame00" tile 61 }
273
}
272
}
274
 
273
 
275
// Atomic Health (100)
274
// Atomic Health (100)
276
model "highres/sprites/pickups/0100_atom.md3" {
275
model "highres/sprites/pickups/0100_atom.md3" {
277
   scale 1 shade 4
276
   scale 1 shade 4