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// Duke3D HRP Pickups Definitions
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// Duke3D HRP Pickups Definitions
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// Pistol (21)
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// Pistol (21)
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model "highres/sprites/pickups/0021_pistol.md3" { 
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model "highres/sprites/pickups/0021_pistol.md3" { 
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   scale 3.5 shade 0
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   scale 3.0 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0021_pistol_d.png" }
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   skin { pal 0 file "highres/sprites/pickups/0021_pistol_d.png" }
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   normal { file "highres/sprites/pickups/0021_pistol_n.png" }
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   normal { file "highres/sprites/pickups/0021_pistol_n.png" }
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   specular { file "highres/sprites/pickups/0021_pistol_s.png" }
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   specular { file "highres/sprites/pickups/0021_pistol_s.png" }
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   frame { name "none00" tile 21 }
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   frame { name "none00" tile 21 }
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}
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}
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   frame { name "frame00" tile 27 }
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   frame { name "frame00" tile 27 }
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}
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}
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// Shotgun (28)
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// Shotgun (28)
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model "highres/sprites/pickups/0028_shotgun.md3" {
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model "highres/sprites/pickups/0028_shotgun.md3" {
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   scale 18 shade 0 zadd 0
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   scale 15 shade 0 zadd 0
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   skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 5 specfactor 1 }
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   skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 5 specfactor 1 }
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   normal { file "highres/sprites/pickups/0028_shotgun_n.png" }
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   normal { file "highres/sprites/pickups/0028_shotgun_n.png" }
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   specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
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   specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
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   frame { name "frame1" tile 28 }
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   frame { name "frame1" tile 28 }
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}
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}