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Rev 230 Rev 231
Line 8... Line 8...
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
9
   frame { name "Frame0" tile 58 }
10
}
10
}
11
 
11
 
12
// Door Shock (160)
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
17
   frame { name "frame00" tile 160 }
18
}
18
}
19
 
19
 
20
// Fan Sprite (407)
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
27
}
28
 
28
 
29
// Fan Sprite Broke (411)
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
30
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
34
   frame { name "frame00" tile 411 }
35
}
35
}
36
 
36
 
37
texture 418 { 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
Line 46... Line 46...
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
47
   frame { name "Frame0" tile 479 }
48
}
48
}
49
 
49
 
50
// Observatory (480)
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
54
   frame { name "frame00" tile 480 }
55
}
55
}
56
 
56
 
57
// Space Shuttle (487)
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
59
model "highres/sprites/props/0487_shuttle.md3" { 
Line 85... Line 85...
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
86
   frame { name "FRAME1" tile 517 }
87
}
87
}
88
 
88
 
89
// Tube (536)
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
94
   frame { name "frame00" tile 536 }
95
}
95
}
96
 
96
 
97
// Tube (537)
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
102
   frame { name "frame00" tile 537 }
103
}
103
}
104
 
104
 
105
// Slimepipe (538)
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
107
   scale 1 shade 0
Line 150... Line 150...
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
151
   frame { name "frame1" tile 555 }
152
}
152
}
153
 
153
 
154
// Chair 1 (556)
154
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md2" {
155
model "highres/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
159
   frame { name "kreslo" tile0 556 tile1 557 }
159
   frame { name "frame00" tile0 556 tile1 557 }
160
}
160
}
161
 
161
 
162
// Broken Chair (559)
162
// Broken Chair (559)
163
model "highres/sprites/props/0559_brokenchair.md2" {
163
model "highres/sprites/props/0559_brokenchair.md3" {
164
   scale 2 shade 2
164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
167
   frame { name "kreslo" tile 559 }
167
   frame { name "frame00" tile 559 }
168
}
168
}
169
 
169
 
170
// Soap (561)
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
172
   scale 10 shade 0
Line 482... Line 482...
482
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
482
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
483
   frame { name "idle" tile0 695 tile1 695 }
483
   frame { name "idle" tile0 695 tile1 695 }
484
}
484
}
485
 
485
 
486
// Pot 1 (697)
486
// Pot 1 (697)
487
model "highres/sprites/props/0697_pot1.md2" {
487
model "highres/sprites/props/0697_pot1.md3" {
488
   scale 1 shade 0
488
   scale 1 shade 0
489
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
489
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
490
   frame { name "frame01" tile 697 }
490
   frame { name "frame00" tile 697 }
491
}
491
}
492
 
492
 
493
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
493
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
494
 
494
 
495
texture 710 { 
495
texture 710 { 
496
   pal 0 { file "highres/sprites/props/0710.png" } 
496
   pal 0 { file "highres/sprites/props/0710.png" } 
497
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
497
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
498
}
498
}
499
 
499
 
500
// Mike (762)
500
// Mike (762)
501
model "highres/sprites/props/0762_mike.md2" {
501
model "highres/sprites/props/0762_mike.md3" {
502
   scale 1.1 shade 2
502
   scale 1.1 shade 2
503
   detail { file "highres/detail/metal.png" detailscale 0.3 }
503
   detail { file "highres/detail/metal.png" detailscale 0.3 }
504
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
504
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
505
   frame { name "la" tile 762 }
505
   frame { name "frame00" tile 762 }
506
}
506
}
507
 
507
 
508
// Vase (765)
508
// Vase (765)
509
model "highres/sprites/props/0765_vase.md2" {
509
model "highres/sprites/props/0765_vase.md3" {
510
   scale 1.7 shade 0
510
   scale 1.7 shade 0
511
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
511
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
512
   frame { name "idle1" tile 765 }
512
   frame { name "frame00" tile 765 }
513
}
513
}
514
 
514
 
515
// Sushiplate1: cooked head (768)
515
// Sushiplate1: cooked head (768)
516
model "highres/sprites/props/0768_head.md3" {
516
model "highres/sprites/props/0768_head.md3" {
517
   scale 4 shade 0 zadd 0.8
517
   scale 4 shade 0 zadd 0.8
Line 555... Line 555...
555
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
555
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
556
   frame { name "idle" tile 851 }
556
   frame { name "idle" tile 851 }
557
}
557
}
558
 
558
 
559
// Stripe Ball (901)
559
// Stripe Ball (901)
560
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
560
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
561
   scale 1 shade 8
561
   scale 1 shade 8
562
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
562
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
563
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
563
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
564
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
564
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
565
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
565
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
566
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
566
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
567
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
567
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
568
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
-
 
569
   frame { name "idle01" tile 901 }
568
   frame { name "frame00" tile 901 }
570
}
569
}
571
 
570
 
572
// Que Ball (902)
571
// Que Ball (902)
573
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
572
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
574
   scale 1 shade 8
573
   scale 1 shade 8
575
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
574
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
576
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
575
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
577
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
576
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
578
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
577
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
579
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
578
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
580
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
579
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
581
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
580
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
582
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
581
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
583
   frame { name "idle01" tile 902 }
582
   frame { name "frame00" tile 902 }
584
}
583
}
585
 
584
 
586
// Wooden Horse (904)
585
// Wooden Horse (904)
587
model "highres/sprites/props/0904_woodenhorse.md2" {
586
model "highres/sprites/props/0904_woodenhorse.md3" {
588
   scale 4 shade 16
587
   scale 4 shade 16
589
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
588
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
590
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
589
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
591
   frame { name "FRAME01" tile0 904 tile1 907 }
590
   frame { name "frame00" tile0 904 tile1 907 }
592
}
591
}
593
 
592
 
594
// Tree (908)
593
// Tree (908)
595
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
594
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
596
model "highres/sprites/props/0908_tree.md3" {
595
model "highres/sprites/props/0908_tree.md3" {
Line 818... Line 817...
818
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
817
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
819
   frame { name "idle" tile 977 }
818
   frame { name "idle" tile 977 }
820
}
819
}
821
 
820
 
822
// Cone (978)
821
// Cone (978)
823
model "highres/sprites/props/0978_cone.md2" {
822
model "highres/sprites/props/0978_cone.md3" {
824
   scale 0.6 shade 0
823
   scale 0.6 shade 0
825
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
824
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
826
   frame { name "frame01" tile 978 }
825
   frame { name "frame00" tile 978 }
827
}
826
}
828
 
827
 
829
// Hang Light (979)
828
// Hang Light (979)
830
model "highres/sprites/props/0979_hanglight.md3" {
829
model "highres/sprites/props/0979_hanglight.md3" {
831
   scale 5 shade 0
830
   scale 5 shade 0
Line 842... Line 841...
842
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
841
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
843
   frame { name "idle" tile 981 }
842
   frame { name "idle" tile 981 }
844
}
843
}
845
 
844
 
846
// Tire (990)
845
// Tire (990)
847
model "highres/sprites/props/0990_tire.md2" {
846
model "highres/sprites/props/0990_tire.md3" {
848
   scale 0.7 shade 0
847
   scale 0.7 shade 0
849
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
848
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
850
   frame { name "frame01" tile 990 }
849
   frame { name "frame00" tile 990 }
851
}
850
}
852
 
851
 
853
// Shower headpiece (991)
852
// Shower headpiece (991)
854
model "highres/sprites/props/0991_shower.md3" {
853
model "highres/sprites/props/0991_shower.md3" {
855
   scale 11 shade 1 zadd 0.5
854
   scale 11 shade 1 zadd 0.5
Line 899... Line 898...
899
   frame { name "FRAME1" tile 998 }
898
   frame { name "FRAME1" tile 998 }
900
   frame { name "FRAME1" tile 999 }
899
   frame { name "FRAME1" tile 999 }
901
}
900
}
902
 
901
 
903
// Bar stool (1006)
902
// Bar stool (1006)
904
model "highres/sprites/props/1006_barstol.md2" {
903
model "highres/sprites/props/1006_barstol.md3" {
905
   scale 4.0 shade 2
904
   scale 4.0 shade 2
906
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
905
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
907
   frame { name "FRAME01" tile 1006 }
906
   frame { name "frame00" tile 1006 }
908
}
907
}
909
 
908
 
910
// Bottle5 (1012)
909
// Bottle5 (1012)
911
model "highres/sprites/props/bottles/1012_bottle5.md3" {
910
model "highres/sprites/props/bottles/1012_bottle5.md3" {
912
   scale 8 shade 0
911
   scale 8 shade 0
Line 937... Line 936...
937
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
936
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
938
   frame { name "1" tile 1025 }
937
   frame { name "1" tile 1025 }
939
}
938
}
940
 
939
 
941
// Horse On Side (1026)
940
// Horse On Side (1026)
942
model "highres/sprites/props/1026_horseonside.md2" {
941
model "highres/sprites/props/0904_woodenhorse.md3" {
943
   scale 4 shade 16
942
   scale 4 shade 16
944
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
943
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
945
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
944
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
946
   frame { name "FRAME01" tile0 1026 tile1 1030 }
945
   frame { name "frame01" tile0 1026 tile1 1030 }
947
}
946
}
948
 
947
 
949
// Horselite (1034)
948
// Horselite (1034)
950
model "highres/sprites/props/1034_horselite.md3" { 
949
model "highres/sprites/props/1034_horselite.md3" { 
951
   scale 0.135 shade 0 
950
   scale 0.135 shade 0 
952
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
951
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
953
   frame { name "frame1" tile0 1034 tile1 1036 }
952
   frame { name "frame1" tile0 1034 tile1 1036 }
954
}
953
}
955
 
954
 
956
// Round Table (1037)
955
// Round Table (1037)
957
model "highres/sprites/props/1037_rtable.md2" {
956
model "highres/sprites/props/1037_rtable.md3" {
958
   scale 1.4 shade 2
957
   scale 1.4 shade 2
959
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
958
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
960
   frame { name "stand01" tile0 1037 tile1 1037 }
959
   frame { name "frame00" tile0 1037 tile1 1037 }
961
}
960
}
962
 
961
 
963
// Pipe (1038)
962
// Pipe (1038)
964
model "highres/sprites/props/1038_pipe.md3" {
963
model "highres/sprites/props/1038_pipe.md3" {
965
   scale 16 shade 0
964
   scale 16 shade 0
Line 1021... Line 1020...
1021
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1020
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1022
   frame { name "tp01" tile 1053 }
1021
   frame { name "tp01" tile 1053 }
1023
}
1022
}
1024
 
1023
 
1025
// Cineline (1055)
1024
// Cineline (1055)
1026
model "highres/sprites/props/1055_cineline.md2" {
1025
model "highres/sprites/props/1055_cineline.md3" {
1027
   scale 22 shade 6
1026
   scale 22 shade 6
1028
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1027
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1029
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1028
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1030
   frame { name "cineline01" tile0 1055 tile1 1056 }
1029
   frame { name "cineline00" tile0 1055 tile1 1056 }
1031
}
1030
}
1032
 
1031
 
1033
// Black Clock (1060)
1032
// Black Clock (1060)
1034
model "highres/sprites/props/1060_clock.md3" {
1033
model "highres/sprites/props/1060_clock.md3" {
1035
   scale 1.5 shade 0
1034
   scale 1.5 shade 0
Line 1262... Line 1261...
1262
      frame { name "frame00" tile 4582 }
1261
      frame { name "frame00" tile 4582 }
1263
} 
1262
} 
1264
 
1263
 
1265
 
1264
 
1266
// Can With Something (1232)
1265
// Can With Something (1232)
1267
model "highres/sprites/props/1232_canwithsomething.md2" {
1266
model "highres/sprites/props/1232_canwithsomething.md3" {
1268
  scale 18 shade 8
1267
  scale 18 shade 8
1269
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1268
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1270
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1269
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1271
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1270
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1272
  frame { name "trc01" tile 1232 }
1271
  frame { name "trc00" tile 1232 }
1273
}
1272
}
1274
 
1273
 
1275
// Money (1233)
1274
// Money (1233)
1276
model "highres/sprites/props/1233_money.md3" {
1275
model "highres/sprites/props/1233_money.md3" {
1277
   scale 8 shade 4
1276
   scale 8 shade 4
Line 1391... Line 1390...
1391
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1390
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1392
   frame { name "Frame0" tile0 1810 tile1 1816 }
1391
   frame { name "Frame0" tile0 1810 tile1 1816 }
1393
}
1392
}
1394
 
1393
 
1395
// Cannon ball (1817)
1394
// Cannon ball (1817)
1396
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1395
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1397
   scale 2.5 shade 8 zadd -6
1396
   scale 2.5 shade 8 zadd -6
1398
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1397
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1399
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
-
 
1400
   frame { name "idle01" tile 1817 }
1398
   frame { name "frame00" tile 1817 }
1401
}
1399
}
1402
 
1400
 
1403
// Cannonball pile (1818)
1401
// Cannonball pile (1818)
1404
model "highres/sprites/props/1818_cannonballpile.md2" {
1402
model "highres/sprites/props/1818_cannonballpile.md3" {
1405
   scale 2.5 shade 0
1403
   scale 2.5 shade 0
1406
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1404
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1407
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1405
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1408
   frame { name "idle01" tile 1818 }
1406
   frame { name "frame00" tile 1818 }
1409
}
1407
}
1410
 
1408
 
1411
// Feces (2200)
1409
// Feces (2200)
1412
model "highres/sprites/props/2200_feces.md2" {
1410
model "highres/sprites/props/2200_feces.md3" {
1413
   scale 1 shade 0
1411
   scale 1 shade 0
1414
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1412
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1415
   frame { name "frame02" tile 2200 }
1413
   frame { name "frame00" tile 2200 }
1416
}
1414
}
1417
 
1415
 
1418
// Skull (2453)
1416
// Skull (2453)
1419
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1417
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1420
 
1418