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include highres/sprites/build.def
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include highres/sprites/build.def
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include highres/sprites/characters_polymost.def
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include highres/sprites/characters_polymost.def
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include highres/sprites/decals_polymost.def
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include highres/sprites/decals_polymost.def
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include highres/sprites/effects_polymost.def
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include highres/sprites/effects_polymost.def
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include highres/sprites/firstperson_polymost.def
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include highres/sprites/firstperson_polymost.def
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include highres/sprites/ice_polymost.def
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include highres/sprites/jibs_polymost.def
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include highres/sprites/jibs_polymost.def
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include highres/sprites/monsters_polymost.def
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include highres/sprites/monsters_polymost.def
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include highres/sprites/pickups_polymost.def
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include highres/sprites/pickups_polymost.def
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include highres/sprites/projectiles_polymost.def
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include highres/sprites/projectiles_polymost.def
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include highres/sprites/props_polymost.def
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include highres/sprites/props_polymost.def
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include highres/sprites/signs_polymost.def
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include highres/sprites/signs_polymost.def
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include highres/sprites/switches_polymost.def
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include highres/sprites/switches_polymost.def
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// ice_polymost.def needs to be loaded last (after freezable models)
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// Otherwise the 1680_trooper gets messed up.
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include highres/sprites/ice_polymost.def