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3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.1.384 (2012-07-04) | |
8 | | Version 5.1.409 (2012-10-23) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
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28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | - | ||
34 | ======== |
33 | ======== |
35 | 1) ABOUT |
34 | 1) ABOUT |
36 | ======== |
35 | ======== |
37 | 36 | ||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
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59 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
60 | textures. |
59 | textures. |
61 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
62 | 61 | ||
63 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
64 | models, you can check the Duke Nukem 3D source code forums for additional |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
65 | content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
66 | 65 | ||
67 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
68 | 67 | ||
69 | 68 | ||
70 | 69 | ||
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97 | 96 | ||
98 | ======== |
97 | ======== |
99 | 3) NOTES |
98 | 3) NOTES |
100 | ======== |
99 | ======== |
101 | 100 | ||
102 | - | ||
103 | ---------------- |
101 | ---------------- |
104 | 3.1) WIP release |
102 | 3.1) WIP release |
105 | ---------------- |
103 | ---------------- |
106 | Since this is a work in progress version of the pack which has not been tested |
104 | Since this is a work in progress version of the pack which has not been tested |
107 | extensively, there are probably some issues that need fixing. Please let us |
105 | extensively, there are probably some issues that need fixing. Please let us |
108 | know of any problems with it so they can be sorted out in future versions. Also |
106 | know of any problems with it so they can be sorted out in future versions. Also |
109 | notify us if we are missing any art that's been released prior to the pack's |
107 | notify us if we are missing any art that's been released prior to the pack's |
110 | release date, even though we have skipped some stuff since we simply did not |
108 | release date. Even though we have skipped some stuff since we simply did not |
111 | like, there is maybe some stuff that has been missed to include. |
109 | like it, there may be some stuff that has been missed to include. |
112 | 110 | ||
113 | Please also be aware of the fact that we are still missing models and textures |
111 | Please also be aware of the fact that we are still missing models and textures |
114 | because these have not been remade yet by the community. They will probably |
112 | because these have not been remade yet by the community. They will probably |
115 | be featured in upcoming releases of the HRP (or updates). |
113 | be featured in upcoming releases of the HRP (or updates). |
116 | 114 | ||
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129 | > Increased resolution for several textures and model skins |
127 | > Increased resolution for several textures and model skins |
130 | (beyond standard 512x512 HRP res) |
128 | (beyond standard 512x512 HRP res) |
131 | > New model for Lunar Overlord (ep.2 boss) |
129 | > New model for Lunar Overlord (ep.2 boss) |
132 | > Improvements to the ingame menu (new font, some new screens) |
130 | > Improvements to the ingame menu (new font, some new screens) |
133 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
131 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
134 | from 285 MB to over 600+ MB! |
132 | from 285 MB to over 700+ MB! |
135 | 133 | ||
136 | IMPORTANT! |
134 | IMPORTANT! |
137 | ---------- |
135 | ---------- |
138 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
136 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
139 | renderer. This means that if you use the older Polymost renderer, you WILL |
137 | renderer. This means that if you switch to the older Polymost renderer, you WILL |
140 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
138 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
141 | Polymer requirements offer advanced graphics effects but demand much better |
139 | Polymer requirements offer advanced graphics effects but demand much better |
142 | hardware. If you are forced to use Polymost due to having a weaker machine, |
140 | hardware. If you are forced to use Polymost due to having a weaker machine, |
- | 141 | you have to use an older HRP build, or better the Polymost Override Pack which |
|
143 | you have to download a different HRP build! |
142 | should be available as of the release of this HRP version. |
144 | 143 | ||
145 | 144 | ||
146 | ----------------- |
145 | ----------------- |
147 | 3.3) Known issues |
146 | 3.3) Known issues |
148 | ----------------- |
147 | ----------------- |
149 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
148 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
150 | some of them could not be removed in this release. Here are those we know of: |
149 | some of them could not be removed in this release. Here are those we know of: |
151 | 150 | ||
152 | - Current EDuke32 problems (might get fixed in future versions): |
151 | - Current EDuke32 problems (might get fixed in future versions): |
153 | > At the end of episodes 1-3, you will not see the end screen after the |
- | |
154 | cinematic. Instead, only a black screen will show up. |
- | |
155 | > The startup screens are not optimized for widescreen resolutions and |
152 | > The startup screens are not optimized for widescreen resolutions and |
156 | might show black stripes on both sides and possibly some distortions, |
153 | might show black stripes on both sides and possibly some distortions, |
157 | depending on your display. |
154 | depending on your display. |
158 | 155 | ||
159 | - Rarely you will still find props, pickup weapons or the like that are |
156 | - Rarely you will still find props, pickup weapons or the like that are |
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174 | 171 | ||
175 | 172 | ||
176 | --------------------- |
173 | --------------------- |
177 | 3.4) Title screen art |
174 | 3.4) Title screen art |
178 | --------------------- |
175 | --------------------- |
179 | The front screen is a slightly modified and enhanced version of 3DRealms |
176 | The front screen is a slightly modified and enhanced version of 3D Realms' |
180 | original art work used with permission. |
177 | original art work used with permission. |
181 | 178 | ||
182 | 179 | ||
183 | ----------------- |
180 | ----------------- |
184 | 3.5) EDuke32 port |
181 | 3.5) EDuke32 port |
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194 | 191 | ||
195 | =========== |
192 | =========== |
196 | 4) LICENSES |
193 | 4) LICENSES |
197 | =========== |
194 | =========== |
198 | 195 | ||
199 | - | ||
200 | -------- |
196 | -------- |
201 | 4.1) HRP |
197 | 4.1) HRP |
202 | -------- |
198 | -------- |
203 | 199 | ||
204 | The contents of the High Resolution Pack are licensed under these three |
200 | The contents of the High Resolution Pack are licensed under these three |
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231 | 227 | ||
232 | ================ |
228 | ================ |
233 | 5) CONTACT/LINKS |
229 | 5) CONTACT/LINKS |
234 | ================ |
230 | ================ |
235 | 231 | ||
236 | - | ||
237 | Pär "Parkar" Karlsson |
- | |
238 | (HRP author) ....................................... parkar82 [at] gmail.com |
- | |
239 | - | ||
240 | - | ||
241 | Robin "NightFright" Reisinger |
232 | Robin "NightFright" Reisinger |
242 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
233 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
243 | 234 | ||
244 | 235 | ||
245 | Richard "TerminX" Gobeille |
236 | Richard "TerminX" Gobeille |
246 | (EDuke32 port author) .............................. terminx [at] gmail.com |
237 | (EDuke32 port author) .............................. terminx [at] gmail.com |
247 | 238 | ||
248 | 239 | ||
- | 240 | [ Retired: Pär "Parkar" Karlsson ] |
|
- | 241 | [ (HRP author) ....................................... parkar82 [at] gmail.com ] |
|
- | 242 | ||
- | 243 | ||
249 | -------------- |
244 | -------------- |
250 | Message boards |
245 | Message boards |
251 | -------------- |
246 | -------------- |
252 | http://forums.duke4.net |
247 | http://forums.duke4.net |
253 | 248 | ||
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279 | gratitude, for nothing of the great artwork (or pretty much anything else) |
274 | gratitude, for nothing of the great artwork (or pretty much anything else) |
280 | would have been possible to include without their support and effort. |
275 | would have been possible to include without their support and effort. |
281 | Please notify us if you did contribute to this project without being listed |
276 | Please notify us if you did contribute to this project without being listed |
282 | here! |
277 | here! |
283 | 278 | ||
284 | - | ||
285 | ------------- |
279 | ------------- |
286 | JFDuke3D Port |
280 | JFDuke3D Port |
287 | ------------- |
281 | ------------- |
288 | JonoF |
282 | JonoF |
289 | Ken Silverman |
283 | Ken Silverman |