Rev 479 | Rev 507 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 479 | Rev 483 | ||
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Line 61... | Line 61... | ||
61 | 61 | ||
62 | // MedKit |
62 | // MedKit |
63 | sprite 374 angoff 1024 // tile0053 firstaid |
63 | sprite 374 angoff 1024 // tile0053 firstaid |
64 | 64 | ||
65 | // Nightvision |
65 | // Nightvision |
66 | sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only) |
66 | sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | // WEAPONS/AMMO |
70 | // WEAPONS/AMMO |
71 | 71 | ||
72 | // Pistol & ammo |
72 | // Pistol & ammo |
73 | sprite 546 angoff 512 // tile0021 firstgunsprite |
73 | sprite 546 angoff 512 // tile0021 firstgunsprite |
74 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
74 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
75 | sprite 546 roll -1 // tile0021 firstgunsprite |
75 | sprite 546 roll -1 // tile0021 firstgunsprite |
- | 76 | ||
76 | sprite 615 angoff -512 // tile0040 ammo |
77 | sprite 615 angoff -512 // tile0040 ammo |
77 | sprite 617 angoff 512 // tile0040 ammo |
78 | sprite 617 angoff 512 // tile0040 ammo |
78 | 79 | ||
79 | // Shotgun & ammo |
80 | // Shotgun & ammo |
80 | sprite 42 angoff -512 // tile0028 shotgunsprite |
81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
- | 82 | sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
|
- | 83 | sprite 42 roll -1 // tile0028 shotgunsprite |
|
81 | sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
84 | sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
85 | sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
- | 86 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
|
- | 87 | ||
83 | sprite 110 angoff -768 // tile0049 shotgunammo |
88 | sprite 110 angoff -768 // tile0049 shotgunammo |
84 | sprite 111 angoff -256 // tile0049 shotgunammo |
89 | sprite 111 angoff -256 // tile0049 shotgunammo |
85 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
90 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
86 | sprite 520 angoff 768 // tile0049 shotgunammo * |
91 | sprite 520 angoff 768 // tile0049 shotgunammo * |
87 | sprite 594 angoff 1024 // tile0049 shotgunammo * |
92 | sprite 594 angoff 1024 // tile0049 shotgunammo * |
88 | sprite 632 angoff 512 // tile0049 shotgunammo * |
93 | sprite 632 angoff 512 // tile0049 shotgunammo * |
89 | sprite 634 angoff 512 // tile0049 shotgunammo * |
94 | sprite 634 angoff 512 // tile0049 shotgunammo * |
90 | 95 | ||
91 | // Chaingun & ammo |
96 | // Chaingun & ammo |
92 | sprite 43 angoff 512 // tile0022 chaingunsprite |
97 | sprite 43 angoff 512 // tile0022 chaingunsprite |
93 | sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) * |
98 | sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
94 | sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
99 | sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
95 | sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) * |
100 | sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
96 | 101 | ||
97 | // RPG & ammo |
102 | // RPG & ammo |
98 | sprite 24 angoff 512 // tile0023 rpgsprite * |
103 | sprite 24 angoff 512 // tile0023 rpgsprite * |
99 | sprite 80 angoff -512 // tile0023 rpgsprite |
104 | sprite 80 angoff -512 // tile0023 rpgsprite |
100 | sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only) |
105 | sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
101 | sprite 178 angoff -768 // tile0044 rpgammo |
106 | sprite 178 angoff -768 // tile0044 rpgammo |
102 | sprite 190 angoff -512 // tile???? |
107 | sprite 190 angoff -512 // tile???? |
103 | sprite 429 angoff 512 // tile0023 rpgsprite |
108 | sprite 429 angoff 512 // tile0023 rpgsprite |
104 | 109 | ||
105 | // Pipebombs |
110 | // Pipebombs |
106 | sprite 25 angoff 768 // tile0047 hbombammo |
111 | sprite 25 angoff 768 // tile0047 hbombammo |
107 | sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only) |
112 | sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
108 | sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
113 | sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
- | 114 | sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
|
- | 115 | sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
|
109 | 116 | ||
110 | 117 | ||
- | 118 | sprite 540 angoff -640 // tile1161 bottle14 |
|
- | 119 | ||
111 | //sprite 83 angoff -1536 |
120 | //sprite 83 angoff -1536 |
112 | //sprite 170 angoff -1536 |
121 | //sprite 170 angoff -1536 |
113 | //sprite 525 angoff -512 |
122 | //sprite 525 angoff -512 |
114 | //sprite 593 angoff -512 |
123 | //sprite 593 angoff -512 |
115 | //sprite 290 angoff 256 |
124 | //sprite 290 angoff 256 |
Line 189... | Line 198... | ||
189 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
198 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
190 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
199 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
191 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
200 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
192 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
201 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
193 | sprite 586 away1 // tile0502 security screen "Innocent?" sign |
202 | sprite 586 away1 // tile0502 security screen "Innocent?" sign |
194 | sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
- | |
195 | sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
- | |
196 | 203 | ||
197 | // Forcing any floor aligned model to be rendered as sprite |
204 | // Forcing any floor aligned model to be rendered as sprite |
198 | sprite 45 notmd // tile0341 bpannel1 |
205 | sprite 45 notmd // tile0341 bpannel1 |
199 | sprite 163 notmd // tile0568 femmag1 |
206 | sprite 163 notmd // tile0568 femmag1 |
200 | sprite 164 notmd // tile0568 femmag1 |
207 | sprite 164 notmd // tile0568 femmag1 |
Line 211... | Line 218... | ||
211 | 218 | ||
212 | 219 | ||
213 | // LIGHTS |
220 | // LIGHTS |
214 | 221 | ||
215 | // by Devastator |
222 | // by Devastator |
216 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
223 | // sect x y z range r g b rad fade ang hor mins maxs prio tile |
217 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
224 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
218 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
225 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
219 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
226 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
220 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
227 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
221 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
228 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |