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Rev 479 Rev 483
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// MedKit
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// MedKit
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sprite   376 angoff     1024       // tile0053 firstaid
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sprite   376 angoff     1024       // tile0053 firstaid
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// Nightvision
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// Nightvision
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sprite    25 angoff     1024       // tile0059 heatsensor (Dukematch only)
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sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
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// WEAPONS/AMMO
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// WEAPONS/AMMO
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// Pistol & ammo
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// Pistol & ammo
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sprite   548 angoff     512        // tile0021 firstgunsprite
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sprite   548 angoff     512        // tile0021 firstgunsprite
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sprite   548 mdzoff     200000     // tile0021 firstgunsprite
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sprite   548 mdzoff     200000     // tile0021 firstgunsprite
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sprite   548 roll      -1          // tile0021 firstgunsprite
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sprite   548 roll      -1          // tile0021 firstgunsprite
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sprite   617 angoff    -512        // tile0040 ammo
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sprite   617 angoff    -512        // tile0040 ammo
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sprite   619 angoff     512        // tile0040 ammo
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sprite   619 angoff     512        // tile0040 ammo
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// Shotgun & ammo
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// Shotgun & ammo
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sprite    44 angoff    -512        // tile0028 shotgunsprite
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sprite    44 angoff     512        // tile0028 shotgunsprite
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sprite    44 mdzoff     200000     // tile0028 shotgunsprite
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sprite    44 roll      -1          // tile0028 shotgunsprite
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sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
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sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
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sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
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sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
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sprite   421 angoff     768        // tile0028 shotgunsprite (multiplayer)
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sprite   112 angoff    -768        // tile0049 shotgunammo
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sprite   112 angoff    -768        // tile0049 shotgunammo
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sprite   113 angoff    -256        // tile0049 shotgunammo
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sprite   113 angoff    -256        // tile0049 shotgunammo
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sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
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sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
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sprite   522 angoff     768        // tile0049 shotgunammo
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sprite   522 angoff     768        // tile0049 shotgunammo
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sprite   596 angoff     1024       // tile0049 shotgunammo
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sprite   596 angoff     1024       // tile0049 shotgunammo
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sprite   634 angoff     512        // tile0049 shotgunammo
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sprite   634 angoff     512        // tile0049 shotgunammo
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sprite   636 angoff     512        // tile0049 shotgunammo
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sprite   636 angoff     512        // tile0049 shotgunammo
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// Chaingun & ammo
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// Chaingun & ammo
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sprite    45 angoff     512        // tile0022 chaingunsprite
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sprite    45 angoff    -512        // tile0022 chaingunsprite
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sprite   111 angoff    -512        // tile0022 chaingunsprite (Dukematch only)
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sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
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sprite   530 angoff     512        // tile0022 chaingunsprite (Dukematch only)
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sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
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sprite   534 angoff     256        // tile0041 batteryammo    (Dukematch only)
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sprite   534 angoff     256        // tile0041 batteryammo    (multiplayer)
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// RPG & ammo
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// RPG & ammo
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sprite    26 angoff     512        // tile0023 rpgsprite
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sprite    26 angoff    -512        // tile0023 rpgsprite
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sprite    82 angoff    -512        // tile0023 rpgsprite
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sprite    82 angoff    -512        // tile0023 rpgsprite
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sprite    87 angoff     1024       // tile0044 rpgammo (Dukematch only)
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sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
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sprite   180 angoff    -768        // tile0044 rpgammo
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sprite   180 angoff    -768        // tile0044 rpgammo
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sprite   192 angoff    -512        // tile????
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sprite   192 angoff    -512        // tile????
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sprite   431 angoff     512        // tile0023 rpgsprite
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sprite   431 angoff     512        // tile0023 rpgsprite
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// Pipebombs
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// Pipebombs
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sprite    27 angoff     768        // tile0047 hbombammo
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sprite    27 angoff     768        // tile0047 hbombammo
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sprite   535 angoff    -384        // tile0047 hbombammo (Dukematch only)
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sprite   535 angoff    -384        // tile0047 hbombammo (multiplayer)
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sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
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sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
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sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
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sprite   632 pitch      1          // tile0047 hbombammo box in secret area
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sprite   542 angoff    -640        // tile1161 bottle14
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// OVERRIDE
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// OVERRIDE
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// Fixes for badly aligned sprites
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// Fixes for badly aligned sprites
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sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   588 away1                 // tile0502 security screen "Innocent?" sign
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sprite   588 away1                 // tile0502 security screen "Innocent?" sign
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sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
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sprite   632 pitch      1          // tile0047 hbombammo box in secret area
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite    47 notmd                 // tile0341 bpannel1
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sprite    47 notmd                 // tile0341 bpannel1
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sprite   165 notmd                 // tile0568 femmag1
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sprite   165 notmd                 // tile0568 femmag1
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sprite   166 notmd                 // tile0568 femmag1
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sprite   166 notmd                 // tile0568 femmag1
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// LIGHTS 
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// LIGHTS 
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// by Devastator
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// by Devastator
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//    sect   x     y       z   range   r   g   b  rad  fade  ang   horiz  mins maxs prio  tile
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//    sect     x       y       z   range   r   g   b  rad fade  ang  hor mins maxs prio tile
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light  55  18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
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light   55   18432   49408  -36608  2500  255 255 255   0   0     0    0   0    0    0     0
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light  66  22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
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light   66   22144   39936   -9216  2500  200 200 200   0   0     0    0  10    0    0     0
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light  67  26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
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light   67   26048   39680   -6912  1000  100 100 100   0   0     0    0  18    0    0     0
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light  67  26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
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light   67   26048   40192   -6912  3500  255 255 255 450 200  1024 -600  18    0    0     0
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light  67  26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
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light   67   26048   40704   -6912  1000  100 100 100   0   0     0    0  18    0    0     0