Rev 483 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 483 | Rev 507 | ||
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Line 51... | Line 51... | ||
51 | // HoloDuke |
51 | // HoloDuke |
52 | sprite 297 angoff 1024 // tile1348 holoduke |
52 | sprite 297 angoff 1024 // tile1348 holoduke |
53 | sprite 411 angoff 768 // tile1348 holoduke |
53 | sprite 411 angoff 768 // tile1348 holoduke |
54 | 54 | ||
55 | // Jetpack |
55 | // Jetpack |
56 | sprite 447 angoff -512 // tile0150 jetpack |
56 | sprite 447 angoff -512 // tile0057 jetpack |
57 | sprite 633 angoff 512 // tile0150 jetpack |
57 | sprite 633 angoff 512 // tile0057 jetpack |
58 | 58 | ||
59 | // Keycards (R) |
59 | // Keycards (R) |
60 | sprite 451 angoff 860 // tile0060 accesscard blue |
60 | sprite 451 angoff 860 // tile0060 accesscard blue |
61 | 61 | ||
62 | // MedKit |
62 | // MedKit |
Line 77... | Line 77... | ||
77 | sprite 617 angoff -512 // tile0040 ammo |
77 | sprite 617 angoff -512 // tile0040 ammo |
78 | sprite 619 angoff 512 // tile0040 ammo |
78 | sprite 619 angoff 512 // tile0040 ammo |
79 | 79 | ||
80 | // Shotgun & ammo |
80 | // Shotgun & ammo |
81 | sprite 44 angoff 512 // tile0028 shotgunsprite |
81 | sprite 44 angoff 512 // tile0028 shotgunsprite |
82 | sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
- | |
83 | sprite 44 roll -1 // tile0028 shotgunsprite |
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84 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
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85 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
- | |
86 | sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
87 | 83 | ||
88 | sprite 112 angoff -768 // tile0049 shotgunammo |
84 | sprite 112 angoff -768 // tile0049 shotgunammo |
89 | sprite 113 angoff -256 // tile0049 shotgunammo |
85 | sprite 113 angoff -256 // tile0049 shotgunammo |
90 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
86 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
Line 212... | Line 208... | ||
212 | 208 | ||
213 | 209 | ||
214 | // LIGHTS |
210 | // LIGHTS |
215 | 211 | ||
216 | // by Devastator |
212 | // by Devastator |
217 | // sect x y z range r g b rad fade ang hor mins maxs prio tile |
213 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
218 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
214 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
219 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
215 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
220 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
216 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
221 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
217 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
222 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
218 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |