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// CHARACTERS
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// CHARACTERS
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// Geisha statues
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// Geisha statues
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sprite 119 angoff -512
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sprite   119 angoff    -512        // tile0753 statue (geisha)
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sprite 482 angoff -196
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sprite   482 angoff    -196        // tile0753 statue (geisha)
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// Jibs5
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// Jibs5
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sprite 619 angoff 256
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sprite   619 angoff     256
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// Slime babes
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// Slime babes
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sprite 104 mdxoff -13000 // crouching slimebabe
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sprite   104 mdxoff    -13000 // crouching slimebabe
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sprite 104 pitch 1
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sprite   104 pitch      1
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sprite 575 mdzoff -660000 // chaingun (Dukematch only)
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sprite   575 mdzoff    -660000 // chaingun (Dukematch only)
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sprite 575 pitch 1
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sprite   575 pitch      1
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sprite 591 mdxoff 425000 // underwater slimebabe (Polymost HRP)
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sprite   591 mdxoff     425000 // underwater slimebabe (Polymost HRP)
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sprite 591 pitch 1
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sprite   591 pitch      1      // underwater slimebabe (Polymost HRP)
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sprite 592 mdxoff 425000 // underwater slimebabe (Polymost HRP)
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sprite   592 mdxoff     425000 // underwater slimebabe (Polymost HRP)
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sprite 592 pitch 1
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sprite   592 pitch      1      // underwater slimebabe (Polymost HRP)
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sprite 593 mdxoff 425000 // underwater slimebabe (Polymost HRP)
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sprite   593 mdxoff     425000 // underwater slimebabe (Polymost HRP)
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sprite 593 pitch 1
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sprite   593 pitch      1      // underwater slimebabe (Polymost HRP)
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite 147 notmd
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sprite   147 notmd
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// Switches to be hidden
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// Switches to be hidden
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sprite 40 notmd // Push Me
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sprite    40 notmd // Push Me
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sprite 146 notmd // Bloody hand print
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sprite   146 notmd // Bloody hand print
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sprite 236 notmd // Cash register
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sprite   236 notmd // Cash register
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sprite 642 notmd // "Exotica" poster
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sprite   642 notmd // "Exotica" poster
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// Use texture version of fansprite to hide a "secret" path
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//sprite   157 notmd                 // tile0407 fansprite  // Polymer HRP only
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// LIGHTS 
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// LIGHTS