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Line 5... Line 5...
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// Filename : CBP7.map
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// Filename : CBP7.map
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// mapmd4   : 4d23b345915adc89986ce65ab9d71c95 // 2007-05-05 (DNWMD)
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// mapmd4   : 4d23b345915adc89986ce65ab9d71c95 // 2007-05-05 (DNWMD)
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7
 
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//         <-> CBP7.mhk
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//         <-> CBP7.mhk
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9
 
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// Curr. HRP: r5.3.610
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// Curr. HRP: r5.4.722
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11
 
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// 7-449 /  745-2143
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// 7-449 /  745-2143
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sprite  2079 angoff     512        // tile0040 ammo
13
sprite  2079 angoff     512        // tile0040 ammo
14
sprite  2078 angoff     512        // tile0040 ammo
14
sprite  2078 angoff     512        // tile0040 ammo
15
sprite  1397 angoff    -512        // tile0052 sixpack
15
sprite  1397 angoff    -512        // tile0052 sixpack
16
sprite  1398 angoff    -512        // tile0040 ammo
16
sprite  1398 angoff    -512        // tile0040 ammo
17
sprite  2080 angoff     512        // tile0028 shotgunsprite
17
sprite  2080 angoff     512        // tile0028 shotgunsprite
18
sprite  2080 mdzoff     200000     // tile0028 shotgunsprite
-
 
19
sprite  2080 roll       1          // tile0028 shotgunsprite
18
sprite  2080 roll       1          // tile0028 shotgunsprite
-
 
19
sprite  2080 mdzoff     200000     // tile0028 shotgunsprite
20
sprite  2081 angoff    -512        // tile0049 shotgunammo
20
sprite  2081 angoff    -512        // tile0049 shotgunammo
21
sprite  1426 mdzoff     100000     // tile0913 maskwall2 (fence)
-
 
22
sprite  1426 pitch     -1          // tile0913 maskwall2 (fence)
21
sprite  1426 pitch     -1          // tile0913 maskwall2 (fence)
23
sprite  1425 mdzoff     100000     // tile0913 maskwall2 (fence)
22
sprite  1426 mdzoff     100000     // tile0913 maskwall2 (fence)
24
sprite  1425 pitch     -1          // tile0913 maskwall2 (fence)
23
sprite  1425 pitch     -1          // tile0913 maskwall2 (fence)
25
sprite  1429 mdzoff     100000     // tile0913 maskwall2 (fence)
24
sprite  1425 mdzoff     100000     // tile0913 maskwall2 (fence)
26
sprite  1429 pitch     -1          // tile0913 maskwall2 (fence)
25
sprite  1429 pitch     -1          // tile0913 maskwall2 (fence)
27
sprite  1272 mdzoff     100000     // tile0913 maskwall2 (fence)
26
sprite  1429 mdzoff     100000     // tile0913 maskwall2 (fence)
28
sprite  1272 pitch     -1          // tile0913 maskwall2 (fence)
27
sprite  1272 pitch     -1          // tile0913 maskwall2 (fence)
29
sprite  1273 mdzoff     100000     // tile0913 maskwall2 (fence)
28
sprite  1272 mdzoff     100000     // tile0913 maskwall2 (fence)
30
sprite  1273 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1273 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1430 mdzoff     100000     // tile0913 maskwall2 (fence)
30
sprite  1273 mdzoff     100000     // tile0913 maskwall2 (fence)
32
sprite  1430 pitch     -1          // tile0913 maskwall2 (fence)
31
sprite  1430 pitch     -1          // tile0913 maskwall2 (fence)
-
 
32
sprite  1430 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1499 notmd                 // tile1221 cranepole
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sprite  1499 notmd                 // tile1221 cranepole
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sprite  1498 notmd                 // tile1221 cranepole
34
sprite  1498 notmd                 // tile1221 cranepole
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sprite  1500 notmd                 // tile1221 cranepole
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sprite  1500 notmd                 // tile1221 cranepole
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sprite  1501 notmd                 // tile1221 cranepole
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sprite  1501 notmd                 // tile1221 cranepole
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sprite  1197 notmd                 // tile1221 cranepole
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sprite  1197 notmd                 // tile1221 cranepole
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sprite  1208 notmd                 // tile1221 cranepole
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sprite  1208 notmd                 // tile1221 cranepole
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sprite  1212 notmd                 // tile1221 cranepole
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sprite  1212 notmd                 // tile1221 cranepole
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sprite  2085 angoff     640        // tile0049 shotgunammo
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sprite  2085 angoff     640        // tile0049 shotgunammo
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sprite  2084 angoff     1024       // tile0052 sixpack
46
sprite  2084 angoff     1024       // tile0052 sixpack
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sprite  1216 angoff     0          // tile0060 accesscard blue
47
sprite  1216 angoff     0          // tile0060 accesscard blue
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sprite  2083 mdzoff     900000     // tile0049 shotgunammo
-
 
49
sprite  2083 pitch      1          // tile0049 shotgunammo
48
sprite  2083 pitch      1          // tile0049 shotgunammo
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sprite    11 mdzoff     500000     // tile0022 chaingunsprite
49
sprite  2083 mdzoff     900000     // tile0049 shotgunammo
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sprite    11 roll      -1          // tile0022 chaingunsprite
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sprite    11 roll      -1          // tile0022 chaingunsprite
52
sprite  2082 mdzoff     500000     // tile0041 batteryammo
51
sprite    11 mdzoff     500000     // tile0022 chaingunsprite
53
sprite  2082 roll       1          // tile0041 batteryammo
52
sprite  2082 roll       1          // tile0041 batteryammo
-
 
53
sprite  2082 mdzoff     500000     // tile0041 batteryammo
54
sprite  1509 angoff     0          // tile0060 accesscard red
54
sprite  1509 angoff     0          // tile0060 accesscard red
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sprite  2087 angoff     1024       // tile0054 shield
55
sprite  2087 angoff     1024       // tile0054 shield
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sprite    10 angoff    -896        // tile0052 sixpack
56
sprite    10 angoff    -896        // tile0052 sixpack
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sprite  2086 angoff    -896        // tile0052 sixpack
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sprite  2086 angoff    -896        // tile0052 sixpack
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sprite  1154 angoff    -512        // tile1247 seenine
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sprite  1154 angoff    -512        // tile1247 seenine
Line 61... Line 61...
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sprite  2088 angoff     1024       // tile0052 sixpack
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sprite  2088 angoff     1024       // tile0052 sixpack
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sprite  2089 angoff     768        // tile0040 ammo
62
sprite  2089 angoff     768        // tile0040 ammo
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sprite  2090 angoff     256        // tile0040 ammo
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sprite  2090 angoff     256        // tile0040 ammo
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sprite  1125 angoff    -512        // tile0060 accesscard
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sprite  1125 angoff    -512        // tile0060 accesscard
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sprite  2093 angoff     128        // tile0025 shrinkersprite
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sprite  2093 angoff     128        // tile0025 shrinkersprite
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sprite  2093 mdzoff     500000     // tile0025 shrinkersprite
-
 
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sprite  2093 roll      -1          // tile0025 shrinkersprite
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sprite  2093 roll      -1          // tile0025 shrinkersprite
-
 
67
sprite  2093 mdzoff     500000     // tile0025 shrinkersprite
68
sprite  2095 angoff     256        // tile0045 growammo
68
sprite  2095 angoff     256        // tile0045 growammo
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sprite  2095 mdzoff     700000     // tile0045 growammo
-
 
70
sprite  2095 pitch      1          // tile0045 growammo
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sprite  2095 pitch      1          // tile0045 growammo
71
sprite  2095 roll       1          // tile0045 growammo
70
sprite  2095 roll       1          // tile0045 growammo
-
 
71
sprite  2095 mdzoff     700000     // tile0045 growammo
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sprite  2094 angoff     256        // tile0045 growammo
72
sprite  2094 angoff     256        // tile0045 growammo
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sprite  2094 mdzoff     500000     // tile0045 growammo
-
 
74
sprite  2094 pitch      1          // tile0045 growammo
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sprite  2094 pitch      1          // tile0045 growammo
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sprite  2094 roll       1          // tile0045 growammo
74
sprite  2094 roll       1          // tile0045 growammo
-
 
75
sprite  2094 mdzoff     500000     // tile0045 growammo
76
sprite  2097 angoff    -128        // tile0052 sixpack
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sprite  2097 angoff    -128        // tile0052 sixpack
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sprite  2098 angoff     1024       // tile0041 batteryammo
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sprite  2098 angoff     1024       // tile0041 batteryammo
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sprite  1712 angoff     256        // tile1227 nukebarrel
78
sprite  1712 angoff     256        // tile1227 nukebarrel
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sprite  1715 angoff    -768        // tile1227 nukebarrel
79
sprite  1715 angoff    -768        // tile1227 nukebarrel
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sprite  1714 angoff     1024       // tile1227 nukebarrel
80
sprite  1714 angoff     1024       // tile1227 nukebarrel
81
sprite  1714 mdzoff     200000     // tile1227 nukebarrel
-
 
82
sprite  1714 pitch     -1          // tile1227 nukebarrel
81
sprite  1714 pitch     -1          // tile1227 nukebarrel
-
 
82
sprite  1714 mdzoff     200000     // tile1227 nukebarrel
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sprite  1713 angoff     1024       // tile1227 nukebarrel
83
sprite  1713 angoff     1024       // tile1227 nukebarrel
84
sprite  1713 mdzoff     200000     // tile1227 nukebarrel
-
 
85
sprite  1713 pitch     -1          // tile1227 nukebarrel
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sprite  1713 pitch     -1          // tile1227 nukebarrel
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sprite  2103 mdzoff     300000     // tile0052 sixpack
85
sprite  1713 mdzoff     200000     // tile1227 nukebarrel
87
sprite  2103 roll      -1          // tile0052 sixpack
86
sprite  2103 roll      -1          // tile0052 sixpack
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sprite  2104 mdzoff     300000     // tile0049 shotgunammo
87
sprite  2103 mdzoff     300000     // tile0052 sixpack
89
sprite  2104 pitch      1          // tile0049 shotgunammo
88
sprite  2104 pitch      1          // tile0049 shotgunammo
90
sprite  2104 roll      -1          // tile0049 shotgunammo
89
sprite  2104 roll      -1          // tile0049 shotgunammo
-
 
90
sprite  2104 mdzoff     300000     // tile0049 shotgunammo
91
sprite  2099 angoff     1024       // tile0037 freezeammo
91
sprite  2099 angoff     1024       // tile0037 freezeammo
92
sprite  2100 angoff     1024       // tile0037 freezeammo
92
sprite  2100 angoff     1024       // tile0037 freezeammo
93
sprite  2101 angoff     1024       // tile0024 freezesprite
93
sprite  2101 angoff     1024       // tile0024 freezesprite
94
sprite  2138 mdzoff     350000     // tile0041 batteryammo
-
 
95
sprite  2138 roll       1          // tile0041 batteryammo
94
sprite  2138 roll       1          // tile0041 batteryammo
96
sprite   873 mdzoff     100000     // tile0913 maskwall2 (fence)
95
sprite  2138 mdzoff     350000     // tile0041 batteryammo
97
sprite   873 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   873 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   873 roll       1          // tile0913 maskwall2 (fence)
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sprite   873 roll       1          // tile0913 maskwall2 (fence)
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sprite   871 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   873 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite   871 pitch     -2          // tile0913 maskwall2 (fence)
99
sprite   871 pitch     -2          // tile0913 maskwall2 (fence)
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sprite   871 roll      -3          // tile0913 maskwall2 (fence)
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sprite   871 roll      -3          // tile0913 maskwall2 (fence)
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sprite   872 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   871 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   872 pitch     -3          // tile0913 maskwall2 (fence)
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sprite   872 pitch     -3          // tile0913 maskwall2 (fence)
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sprite   872 roll       2          // tile0913 maskwall2 (fence)
103
sprite   872 roll       2          // tile0913 maskwall2 (fence)
-
 
104
sprite   872 mdzoff     50000      // tile0913 maskwall2 (fence)
105
sprite  2105 angoff    -512        // tile0041 batteryammo
105
sprite  2105 angoff    -512        // tile0041 batteryammo
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sprite     7 angoff     1024       // tile0051 cola
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sprite     7 angoff     1024       // tile0051 cola
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sprite     8 angoff     1024       // tile0051 cola
107
sprite     8 angoff     1024       // tile0051 cola
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sprite     9 angoff     1024       // tile0051 cola
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sprite     9 angoff     1024       // tile0051 cola
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sprite  1737 angoff     512        // tile0023 rpgsprite
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sprite  1737 angoff     512        // tile0023 rpgsprite
110
sprite  2106 angoff    -512        // tile0044 rpgammo
110
sprite  2106 angoff    -512        // tile0044 rpgammo
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sprite  2143 angoff    -512        // tile0049 shotgunammo
111
sprite  2143 angoff    -512        // tile0049 shotgunammo
112
sprite  2108 angoff     1024       // tile0041 batteryammo
112
sprite  2108 angoff     1024       // tile0041 batteryammo
113
sprite  2108 mdzoff     200000     // tile0041 batteryammo
-
 
114
sprite  2108 roll      -1          // tile0041 batteryammo
113
sprite  2108 roll      -1          // tile0041 batteryammo
-
 
114
sprite  2108 mdzoff     200000     // tile0041 batteryammo
115
sprite  2107 angoff    -512        // tile0037 freezeammo
115
sprite  2107 angoff    -512        // tile0037 freezeammo
116
sprite  2109 angoff    -512        // tile0045 growammo
116
sprite  2109 angoff    -512        // tile0045 growammo
117
sprite   152 angoff     256        // tile0052 sixpack
117
sprite   152 angoff     256        // tile0052 sixpack
118
sprite  1763 angoff     256        // tile1227 nukebarrel
118
sprite  1763 angoff     256        // tile1227 nukebarrel
119
sprite  1764 angoff    -512        // tile1227 nukebarrel
119
sprite  1764 angoff    -512        // tile1227 nukebarrel
Line 130... Line 130...
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sprite  1944 angoff     512        // tile0053 firstaid
130
sprite  1944 angoff     512        // tile0053 firstaid
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sprite   272 angoff     1024       // tile4580 canwithsomething2
131
sprite   272 angoff     1024       // tile4580 canwithsomething2
132
sprite   274 angoff    -768        // tile1227 nukebarrel
132
sprite   274 angoff    -768        // tile1227 nukebarrel
133
sprite   277 angoff    -768        // tile1227 nukebarrel
133
sprite   277 angoff    -768        // tile1227 nukebarrel
134
sprite   268 angoff    -640        // tile0052 sixpack
134
sprite   268 angoff    -640        // tile0052 sixpack
135
sprite   229 mdzoff     300000     // tile0913 maskwall2 (fence)
-
 
136
sprite   229 pitch      1          // tile0913 maskwall2 (fence)
135
sprite   229 pitch      1          // tile0913 maskwall2 (fence)
137
sprite   228 mdzoff     300000     // tile0913 maskwall2 (fence)
136
sprite   229 mdzoff     300000     // tile0913 maskwall2 (fence)
138
sprite   228 pitch      1          // tile0913 maskwall2 (fence)
137
sprite   228 pitch      1          // tile0913 maskwall2 (fence)
139
sprite   227 mdzoff     300000     // tile0913 maskwall2 (fence)
138
sprite   228 mdzoff     300000     // tile0913 maskwall2 (fence)
140
sprite   227 pitch      1          // tile0913 maskwall2 (fence)
139
sprite   227 pitch      1          // tile0913 maskwall2 (fence)
141
sprite   227 roll      -1          // tile0913 maskwall2 (fence)
140
sprite   227 roll      -1          // tile0913 maskwall2 (fence)
142
sprite   226 mdzoff     300000     // tile0913 maskwall2 (fence)
141
sprite   227 mdzoff     300000     // tile0913 maskwall2 (fence)
143
sprite   226 pitch      1          // tile0913 maskwall2 (fence)
142
sprite   226 pitch      1          // tile0913 maskwall2 (fence)
144
sprite   226 roll      -1          // tile0913 maskwall2 (fence)
143
sprite   226 roll      -1          // tile0913 maskwall2 (fence)
145
sprite   225 mdzoff     300000     // tile0913 maskwall2 (fence)
144
sprite   226 mdzoff     300000     // tile0913 maskwall2 (fence)
146
sprite   225 pitch      1          // tile0913 maskwall2 (fence)
145
sprite   225 pitch      1          // tile0913 maskwall2 (fence)
147
sprite   225 roll      -1          // tile0913 maskwall2 (fence)
146
sprite   225 roll      -1          // tile0913 maskwall2 (fence)
148
sprite   224 mdzoff     300000     // tile0913 maskwall2 (fence)
147
sprite   225 mdzoff     300000     // tile0913 maskwall2 (fence)
149
sprite   224 pitch      1          // tile0913 maskwall2 (fence)
148
sprite   224 pitch      1          // tile0913 maskwall2 (fence)
150
sprite   224 roll      -1          // tile0913 maskwall2 (fence)
149
sprite   224 roll      -1          // tile0913 maskwall2 (fence)
151
sprite   230 mdzoff     300000     // tile0913 maskwall2 (fence)
150
sprite   224 mdzoff     300000     // tile0913 maskwall2 (fence)
152
sprite   230 pitch      1          // tile0913 maskwall2 (fence)
151
sprite   230 pitch      1          // tile0913 maskwall2 (fence)
153
sprite   222 mdzoff     100000     // tile0913 maskwall2 (fence)
152
sprite   230 mdzoff     300000     // tile0913 maskwall2 (fence)
154
sprite   222 pitch     -3          // tile0913 maskwall2 (fence)
153
sprite   222 pitch     -3          // tile0913 maskwall2 (fence)
155
sprite   222 roll      -2          // tile0913 maskwall2 (fence)
154
sprite   222 roll      -2          // tile0913 maskwall2 (fence)
156
sprite   221 mdzoff     100000     // tile0913 maskwall2 (fence)
155
sprite   222 mdzoff     100000     // tile0913 maskwall2 (fence)
157
sprite   221 pitch     -3          // tile0913 maskwall2 (fence)
156
sprite   221 pitch     -3          // tile0913 maskwall2 (fence)
158
sprite   221 roll      -2          // tile0913 maskwall2 (fence)
157
sprite   221 roll      -2          // tile0913 maskwall2 (fence)
159
sprite   220 mdzoff     100000     // tile0913 maskwall2 (fence)
158
sprite   221 mdzoff     100000     // tile0913 maskwall2 (fence)
160
sprite   220 pitch     -3          // tile0913 maskwall2 (fence)
159
sprite   220 pitch     -3          // tile0913 maskwall2 (fence)
161
sprite   220 roll      -4          // tile0913 maskwall2 (fence)
160
sprite   220 roll      -4          // tile0913 maskwall2 (fence)
162
sprite   219 mdzoff     300000     // tile0913 maskwall2 (fence)
161
sprite   220 mdzoff     100000     // tile0913 maskwall2 (fence)
163
sprite   219 pitch     -1          // tile0913 maskwall2 (fence)
162
sprite   219 pitch     -1          // tile0913 maskwall2 (fence)
164
sprite   218 mdzoff     300000     // tile0913 maskwall2 (fence)
163
sprite   219 mdzoff     300000     // tile0913 maskwall2 (fence)
165
sprite   218 pitch     -1          // tile0913 maskwall2 (fence)
164
sprite   218 pitch     -1          // tile0913 maskwall2 (fence)
166
sprite   217 mdzoff     300000     // tile0913 maskwall2 (fence)
165
sprite   218 mdzoff     300000     // tile0913 maskwall2 (fence)
167
sprite   217 pitch     -1          // tile0913 maskwall2 (fence)
166
sprite   217 pitch     -1          // tile0913 maskwall2 (fence)
168
sprite   216 mdzoff     300000     // tile0913 maskwall2 (fence)
167
sprite   217 mdzoff     300000     // tile0913 maskwall2 (fence)
169
sprite   216 pitch     -1          // tile0913 maskwall2 (fence)
168
sprite   216 pitch     -1          // tile0913 maskwall2 (fence)
170
sprite   215 mdzoff     300000     // tile0913 maskwall2 (fence)
169
sprite   216 mdzoff     300000     // tile0913 maskwall2 (fence)
171
sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
170
sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
172
sprite   223 mdzoff     500000     // tile0913 maskwall2 (fence)
171
sprite   215 mdzoff     300000     // tile0913 maskwall2 (fence)
173
sprite   223 pitch     -1          // tile0913 maskwall2 (fence)
172
sprite   223 pitch     -1          // tile0913 maskwall2 (fence)
-
 
173
sprite   223 mdzoff     500000     // tile0913 maskwall2 (fence)