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// Filename : E2L3.MAP
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// Filename : E2L3.MAP
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// mapmd4   : 0e1638725219f23d0b5cd042ee8a2d02 // 1999-12-09
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// mapmd4   : 0e1638725219f23d0b5cd042ee8a2d02 // 1999-12-09
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// Filename : LOSTHW03.MAP
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// Filename : LOSTHW03.MAP
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// mapmd4   : 4ff3ffe5e91343b4daf9cf9d5db25e63 // 2014-10-16 (Addon Pack)
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// mapmd4   : 4ff3ffe5e91343b4daf9cf9d5db25e63 // 2014-10-16 (Addon Pack)
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// Curr. HRP: r5.3.643
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// Curr. HRP: r5.4.722
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sprite   370 angoff     512        // tile0040 ammo
12
sprite   370 angoff     512        // tile0040 ammo
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sprite   275 mdzoff     150000     // tile0913 maskwall2 (fence)
-
 
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sprite   275 pitch      1          // tile0913 maskwall2 (fence)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence)
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sprite   276 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   275 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   276 pitch      1          // tile0913 maskwall2 (fence)
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sprite   276 pitch      1          // tile0913 maskwall2 (fence)
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sprite   277 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   276 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   277 pitch      1          // tile0913 maskwall2 (fence)
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sprite   277 pitch      1          // tile0913 maskwall2 (fence)
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sprite   278 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   277 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   278 pitch      1          // tile0913 maskwall2 (fence)
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sprite   278 pitch      1          // tile0913 maskwall2 (fence)
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sprite   279 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   278 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   279 pitch      1          // tile0913 maskwall2 (fence)
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sprite   279 pitch      1          // tile0913 maskwall2 (fence)
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sprite   280 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   279 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   280 pitch      1          // tile0913 maskwall2 (fence)
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sprite   280 pitch      1          // tile0913 maskwall2 (fence)
25
sprite   281 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   280 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   281 pitch      1          // tile0913 maskwall2 (fence)
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sprite   281 pitch      1          // tile0913 maskwall2 (fence)
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sprite   282 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   281 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   282 pitch      1          // tile0913 maskwall2 (fence)
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sprite   282 pitch      1          // tile0913 maskwall2 (fence)
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sprite   283 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   282 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   283 pitch      1          // tile0913 maskwall2 (fence)
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sprite   283 pitch      1          // tile0913 maskwall2 (fence)
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sprite   284 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   283 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   284 pitch      1          // tile0913 maskwall2 (fence)
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sprite   284 pitch      1          // tile0913 maskwall2 (fence)
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sprite   285 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   284 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   285 pitch      1          // tile0913 maskwall2 (fence)
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sprite   285 pitch      1          // tile0913 maskwall2 (fence)
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sprite   286 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   285 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   286 pitch      1          // tile0913 maskwall2 (fence)
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sprite   286 pitch      1          // tile0913 maskwall2 (fence)
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sprite   287 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   286 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   287 pitch      1          // tile0913 maskwall2 (fence)
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sprite   287 pitch      1          // tile0913 maskwall2 (fence)
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sprite   288 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   287 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   288 pitch      1          // tile0913 maskwall2 (fence)
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sprite   288 pitch      1          // tile0913 maskwall2 (fence)
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sprite   289 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   288 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   289 pitch      1          // tile0913 maskwall2 (fence)
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sprite   289 pitch      1          // tile0913 maskwall2 (fence)
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sprite   290 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   289 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   290 pitch      1          // tile0913 maskwall2 (fence)
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sprite   290 pitch      1          // tile0913 maskwall2 (fence)
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sprite   325 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   290 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   325 pitch      1          // tile0913 maskwall2 (fence)
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sprite   325 pitch      1          // tile0913 maskwall2 (fence)
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sprite   326 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   325 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   326 pitch      1          // tile0913 maskwall2 (fence)
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sprite   326 pitch      1          // tile0913 maskwall2 (fence)
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sprite   327 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   326 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   327 pitch      1          // tile0913 maskwall2 (fence)
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sprite   327 pitch      1          // tile0913 maskwall2 (fence)
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sprite   328 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   327 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   328 pitch      1          // tile0913 maskwall2 (fence)
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sprite   328 pitch      1          // tile0913 maskwall2 (fence)
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sprite   329 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   328 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   329 pitch      1          // tile0913 maskwall2 (fence)
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sprite   329 pitch      1          // tile0913 maskwall2 (fence)
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sprite   330 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   329 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   330 pitch      1          // tile0913 maskwall2 (fence)
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sprite   330 pitch      1          // tile0913 maskwall2 (fence)
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sprite   331 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   330 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   331 pitch      1          // tile0913 maskwall2 (fence)
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sprite   331 pitch      1          // tile0913 maskwall2 (fence)
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sprite   332 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   331 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   332 pitch      1          // tile0913 maskwall2 (fence)
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sprite   332 pitch      1          // tile0913 maskwall2 (fence)
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sprite   333 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   332 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   333 pitch      1          // tile0913 maskwall2 (fence)
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sprite   333 pitch      1          // tile0913 maskwall2 (fence)
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sprite   334 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   333 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   334 pitch      1          // tile0913 maskwall2 (fence)
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sprite   334 pitch      1          // tile0913 maskwall2 (fence)
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sprite   335 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   334 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   335 pitch      1          // tile0913 maskwall2 (fence)
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sprite   335 pitch      1          // tile0913 maskwall2 (fence)
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sprite   336 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   335 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   336 pitch      1          // tile0913 maskwall2 (fence)
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sprite   336 pitch      1          // tile0913 maskwall2 (fence)
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sprite   337 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   336 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   337 pitch      1          // tile0913 maskwall2 (fence)
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sprite   337 pitch      1          // tile0913 maskwall2 (fence)
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sprite   338 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   337 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   338 pitch      1          // tile0913 maskwall2 (fence)
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sprite   338 pitch      1          // tile0913 maskwall2 (fence)
-
 
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sprite   338 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite    28 angoff     512        // tile0021 firstgunsprite (multiplayer)
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sprite    28 angoff     512        // tile0021 firstgunsprite (multiplayer)
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sprite    28 mdzoff     700000     // tile0021 firstgunsprite (multiplayer)
-
 
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sprite    28 pitch     -1          // tile0021 firstgunsprite (multiplayer)
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sprite    28 pitch     -1          // tile0021 firstgunsprite (multiplayer)
-
 
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sprite    28 mdzoff     700000     // tile0021 firstgunsprite (multiplayer)
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sprite    67 angoff    -512        // tile0040 ammo
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sprite    67 angoff    -512        // tile0040 ammo
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sprite   260 mdzoff     300000     // tile0916 fireext
-
 
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sprite   260 pitch     -1          // tile0916 fireext
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sprite   260 pitch     -1          // tile0916 fireext
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sprite   259 mdzoff     300000     // tile0916 fireext
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sprite   260 mdzoff     300000     // tile0916 fireext
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sprite   259 pitch     -1          // tile0916 fireext
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sprite   259 pitch     -1          // tile0916 fireext
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sprite   258 mdzoff     300000     // tile0916 fireext
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sprite   259 mdzoff     300000     // tile0916 fireext
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sprite   258 pitch     -1          // tile0916 fireext
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sprite   258 pitch     -1          // tile0916 fireext
-
 
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sprite   258 mdzoff     300000     // tile0916 fireext
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sprite   270 angoff     256        // tile0052 sixpack
83
sprite   270 angoff     256        // tile0052 sixpack
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sprite   271 angoff     768        // tile0040 ammo
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sprite   271 angoff     768        // tile0040 ammo
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sprite   269 angoff     256        // tile0040 ammo
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sprite   269 angoff     256        // tile0040 ammo
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sprite   680 angoff     1024       // tile0049 shotgunammo
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sprite   680 angoff     1024       // tile0049 shotgunammo
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sprite   302 notmd                 // tile0164 dipswitch2
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sprite   302 notmd                 // tile0164 dipswitch2
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sprite   492 notmd                 // tile0164 dipswitch2
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sprite   492 notmd                 // tile0164 dipswitch2
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sprite   493 notmd                 // tile0164 dipswitch2
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sprite   493 notmd                 // tile0164 dipswitch2
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sprite   494 notmd                 // tile0164 dipswitch2
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sprite   494 notmd                 // tile0164 dipswitch2
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sprite     9 angoff     640        // tile0023 rpgsprite (multiplayer)
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sprite     9 angoff     640        // tile0023 rpgsprite (multiplayer)
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sprite   479 angoff     512        // tile0060 accesscard blue
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sprite   479 angoff     512        // tile0060 accesscard blue
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sprite   479 mdzoff    -1          // tile0060 accesscard blue
-
 
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sprite   479 pitch     -512        // tile0060 accesscard blue
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sprite   479 pitch     -512        // tile0060 accesscard blue
-
 
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sprite   479 mdzoff    -1          // tile0060 accesscard blue
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sprite   237 angoff     1024       // tile0051 cola
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sprite   237 angoff     1024       // tile0051 cola
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sprite    16 angoff     512        // tile0027 tripbombsprite (multiplayer)
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sprite    16 angoff     512        // tile0027 tripbombsprite (multiplayer)
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sprite    17 angoff     512        // tile0027 tripbombsprite (multiplayer)
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sprite    17 angoff     512        // tile0027 tripbombsprite (multiplayer)
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sprite    18 angoff     512        // tile0027 tripbombsprite (multiplayer)
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sprite    18 angoff     512        // tile0027 tripbombsprite (multiplayer)
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sprite   186 mdzoff     400000     // tile0049 shotgunammo
-
 
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sprite   186 pitch     -1          // tile0049 shotgunammo
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sprite   186 pitch     -1          // tile0049 shotgunammo
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sprite   186 roll      -1          // tile0049 shotgunammo
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sprite   186 roll      -1          // tile0049 shotgunammo
-
 
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sprite   186 mdzoff     400000     // tile0049 shotgunammo
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sprite   715 angoff    -384        // tile4548 foodobject19
109
sprite   715 angoff    -384        // tile4548 foodobject19
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sprite    19 angoff    -896        // tile0024 freezesprite
110
sprite    19 angoff    -896        // tile0024 freezesprite
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sprite    97 mdzoff     400000     // tile0041 batteryammo
-
 
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sprite    97 roll       1          // tile0041 batteryammo
111
sprite    97 roll       1          // tile0041 batteryammo
-
 
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sprite    97 mdzoff     400000     // tile0041 batteryammo
113
sprite   351 angoff    -256        // tile4400 teddybear
113
sprite   351 angoff    -256        // tile4400 teddybear
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sprite   352 angoff    -768        // tile4400 teddybear
114
sprite   352 angoff    -768        // tile4400 teddybear
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sprite   102 angoff     896        // tile4576 shoppingcart
115
sprite   102 angoff     896        // tile4576 shoppingcart
116
sprite   108 angoff    -768        // tile4400 teddybear
116
sprite   108 angoff    -768        // tile4400 teddybear
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//sprite    81 notmd                 // tile0561 (soap)
117
//sprite    81 notmd                 // tile0561 (soap)
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sprite    80 notmd                 // tile0164 dipswitch2
118
sprite    80 notmd                 // tile0164 dipswitch2
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sprite   100 angoff     1024       // tile0051 cola (multiplayer)
119
sprite   100 angoff     1024       // tile0051 cola (multiplayer)
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sprite   257 angoff     0          // tile0060 accesscard yellow
120
sprite   257 angoff     0          // tile0060 accesscard yellow
121
sprite    31 angoff     512        // tile0028 shotgunsprite (multiplayer)
121
sprite    31 angoff     512        // tile0028 shotgunsprite (multiplayer)
122
sprite    31 mdzoff     500000     // tile0028 shotgunsprite (multiplayer)
-
 
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sprite    31 pitch      1          // tile0028 shotgunsprite (multiplayer)
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sprite    31 pitch      1          // tile0028 shotgunsprite (multiplayer)
-
 
123
sprite    31 mdzoff     500000     // tile0028 shotgunsprite (multiplayer)
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sprite    45 angoff     1024       // tile0051 cola
124
sprite    45 angoff     1024       // tile0051 cola
125
sprite   500 angoff    -512        // tile0061 boots
125
sprite   500 angoff    -512        // tile0061 boots
126
sprite   499 angoff     384        // tile0557 chair2
126
sprite   499 angoff     384        // tile0557 chair2
127
sprite   489 notmd                 // tile0164 dipswitch2
127
sprite   489 notmd                 // tile0164 dipswitch2
128
sprite   498 angoff     512        // tile0022 chaingunsprite
128
sprite   498 angoff     512        // tile0022 chaingunsprite
129
sprite   498 mdzoff     400000     // tile0022 chaingunsprite
-
 
130
sprite   498 pitch     -2          // tile0022 chaingunsprite
129
sprite   498 pitch     -2          // tile0022 chaingunsprite
131
sprite   498 roll       3          // tile0022 chaingunsprite
130
sprite   498 roll       3          // tile0022 chaingunsprite
-
 
131
sprite   498 mdzoff     400000     // tile0022 chaingunsprite
132
sprite   247 angoff     0          // tile0060 accesscard red
132
sprite   247 angoff     0          // tile0060 accesscard red
133
sprite   522 angoff    -832        // tile0028 shotgunsprite
133
sprite   522 angoff    -832        // tile0028 shotgunsprite
134
sprite   522 mdzoff     100000     // tile0028 shotgunsprite
-
 
135
sprite   522 pitch     -1          // tile0028 shotgunsprite
134
sprite   522 pitch     -1          // tile0028 shotgunsprite
136
sprite   522 roll       1          // tile0028 shotgunsprite
135
sprite   522 roll       1          // tile0028 shotgunsprite
137
sprite   523 mdzoff     400000     // tile0040 ammo
136
sprite   522 mdzoff     100000     // tile0028 shotgunsprite
138
sprite   523 pitch     -1          // tile0040 ammo
137
sprite   523 pitch     -1          // tile0040 ammo
139
sprite   523 roll       2          // tile0040 ammo
138
sprite   523 roll       2          // tile0040 ammo
-
 
139
sprite   523 mdzoff     400000     // tile0040 ammo
140
sprite   517 angoff     1024       // tile0956 bottle3
140
sprite   517 angoff     1024       // tile0956 bottle3
141
sprite   526 mdzoff     50000      // tile0047 hbombammo
-
 
142
sprite   526 roll       1          // tile0047 hbombammo
141
sprite   526 roll       1          // tile0047 hbombammo
-
 
142
sprite   526 mdzoff     50000      // tile0047 hbombammo
143
sprite   527 angoff    -512        // tile0056 airtank
143
sprite   527 angoff    -512        // tile0056 airtank
144
sprite    22 angoff    -256        // tile0029 devistatorsprite (multiplayer)
144
sprite    22 angoff    -256        // tile0029 devistatorsprite (multiplayer)
145
sprite   525 angoff     512        // tile1227 nukebarrel
145
sprite   525 angoff     512        // tile1227 nukebarrel
146
sprite   524 angoff     512        // tile1227 nukebarrel
146
sprite   524 angoff     512        // tile1227 nukebarrel
147
sprite   298 angoff    -640        // tile0561 (soap)
147
sprite   298 angoff    -640        // tile0561 (soap)