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Rev 725 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 725 Rev 726
Line 54... Line 54...
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sprite  1617 angoff     1024       // tile0027 tripbombsprite
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sprite  1617 angoff     1024       // tile0027 tripbombsprite
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sprite  1618 angoff     1024       // tile0027 tripbombsprite
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sprite  1618 angoff     1024       // tile0027 tripbombsprite
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sprite  1619 angoff     1024       // tile0027 tripbombsprite
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sprite  1619 angoff     1024       // tile0027 tripbombsprite
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sprite   950 angoff     1024       // tile0026 heavyhbomb
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sprite   950 angoff     1024       // tile0026 heavyhbomb
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sprite  1602 angoff     512        // tile0049 shotgunammo
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sprite  1602 angoff     512        // tile0049 shotgunammo
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sprite   364 angoff     512        // tile6145 laserpistol (dukeplus)
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sprite   364 angoff     512        // tile6145 [dukeplus laserpistol]
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sprite   364 pitch      512        // tile6145 laserpistol (dukeplus)
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sprite   364 pitch      512        // tile6145 [dukeplus laserpistol]
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sprite   213 angoff    -128        // tile0981 hydrent
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sprite   213 angoff    -128        // tile0981 hydrent
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sprite   271 angoff    -768        // tile0977 genericpole
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sprite   271 angoff    -768        // tile0977 genericpole
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sprite   271 pitch     -1          // tile0977 genericpole
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sprite   271 pitch     -1          // tile0977 genericpole
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sprite   271 mdzoff     120000     // tile0977 genericpole
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sprite   271 mdzoff     120000     // tile0977 genericpole
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sprite   229 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   229 pitch     -1          // tile0913 maskwall2 (fence)
Line 129... Line 129...
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sprite   401 mdxoff    -300        // tile1353 spacemarine
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sprite   401 mdxoff    -300        // tile1353 spacemarine
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sprite   401 mdzoff    -20000      // tile1353 spacemarine
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sprite   401 mdzoff    -20000      // tile1353 spacemarine
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sprite   402 angoff    -832        // tile0028 shotgunsprite
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sprite   402 angoff    -832        // tile0028 shotgunsprite
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sprite  1503 angoff     512        // tile0049 shotgunammo
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sprite  1503 angoff     512        // tile0049 shotgunammo
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sprite  2111 angoff     512        // tile0049 shotgunammo
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sprite  2111 angoff     512        // tile0049 shotgunammo
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sprite   596 angoff     512        // tile0060 accesscard blue
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sprite   596 angoff     512        // tile0060 accesscard [blue]
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sprite   563 angoff    -512        // tile0053 firstaid
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sprite   563 angoff    -512        // tile0053 firstaid
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sprite   563 pitch     -1          // tile0053 firstaid
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sprite   563 pitch     -1          // tile0053 firstaid
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sprite   563 mdzoff     300000     // tile0053 firstaid
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sprite   563 mdzoff     300000     // tile0053 firstaid
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sprite  2133 pitch     -1          // tile0040 ammo
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sprite  2133 pitch     -1          // tile0040 ammo
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sprite  2133 mdzoff     400000     // tile0040 ammo
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sprite  2133 mdzoff     400000     // tile0040 ammo