Subversion Repositories duke3d_hrp

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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 147... Line 147...
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sprite   285 mdxoff     5000       // tile0027 tripbombsprite
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sprite   285 mdxoff     5000       // tile0027 tripbombsprite
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sprite   284 pitch     -1          // tile0027 tripbombsprite
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sprite   284 pitch     -1          // tile0027 tripbombsprite
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sprite   284 mdxoff     5000       // tile0027 tripbombsprite
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sprite   284 mdxoff     5000       // tile0027 tripbombsprite
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sprite   288 pitch     -1          // tile0027 tripbombsprite
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sprite   288 pitch     -1          // tile0027 tripbombsprite
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sprite   288 mdxoff     5000       // tile0027 tripbombsprite
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sprite   288 mdxoff     5000       // tile0027 tripbombsprite
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sprite   354 angoff    -768        // tile0060 accesscard blue
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sprite   354 angoff    -768        // tile0060 accesscard [blue]
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sprite   367 angoff     1024       // tile0060 accesscard red
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sprite   367 angoff     1024       // tile0060 accesscard [red]
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sprite   233 angoff    -512        // tile0051 cola
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sprite   233 angoff    -512        // tile0051 cola
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sprite  1015 notmd                 // tile0138 spacelightswitch
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sprite  1015 notmd                 // tile0138 spacelightswitch
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sprite   908 notmd                 // tile0138 spacelightswitch
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sprite   908 notmd                 // tile0138 spacelightswitch
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sprite  1602 angoff    -512        // tile0022 chaingunsprite (multiplayer)
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sprite  1602 angoff    -512        // tile0022 chaingunsprite (multiplayer)
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sprite   231 angoff     512        // tile0052 sixpack
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sprite   231 angoff     512        // tile0052 sixpack
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sprite   338 angoff     0          // tile0009 respawn [accesscard blue]
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sprite   338 angoff     0          // tile0009 respawn [accesscard blue]
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sprite   777 angoff    -768        // tile0556 chair1
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sprite   777 angoff    -768        // tile0556 chair1
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sprite   232 angoff     1024       // tile0021 firstgunsprite
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sprite   232 angoff     1024       // tile0021 firstgunsprite
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sprite   342 angoff     1024       // tile0060 accesscard red
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sprite   342 angoff     1024       // tile0060 accesscard [red]
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sprite   342 pitch     -1          // tile0060 accesscard red
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sprite   342 pitch     -1          // tile0060 accesscard [red]
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sprite   342 mdxoff     10000      // tile0060 accesscard red
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sprite   342 mdxoff     10000      // tile0060 accesscard [red]
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sprite   226 angoff     1024       // tile0054 shield
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sprite   226 angoff     1024       // tile0054 shield
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sprite  1222 angoff     512        // tile0753 statue (geisha)
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sprite  1222 angoff     512        // tile0753 statue (geisha)
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sprite   723 notmd                 // tile0138 spacelightswitch
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sprite   723 notmd                 // tile0138 spacelightswitch
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sprite  1600 angoff    -768        // tile0049 shotgunammo (multiplayer)
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sprite  1600 angoff    -768        // tile0049 shotgunammo (multiplayer)
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sprite  1606 angoff     512        // tile0028 shotgunsprite (multiplayer)
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sprite  1606 angoff     512        // tile0028 shotgunsprite (multiplayer)
Line 182... Line 182...
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sprite    42 roll       1          // tile0028 shotgunsprite
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sprite    42 roll       1          // tile0028 shotgunsprite
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sprite    42 mdxoff     5000       // tile0028 shotgunsprite
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sprite    42 mdxoff     5000       // tile0028 shotgunsprite
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sprite    42 mdzoff     200000     // tile0028 shotgunsprite
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sprite    42 mdzoff     200000     // tile0028 shotgunsprite
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sprite    47 angoff     512        // tile0051 cola
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sprite    47 angoff     512        // tile0051 cola
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sprite   252 angoff     1024       // tile0055 steroids
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sprite   252 angoff     1024       // tile0055 steroids
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sprite   332 angoff    -256        // tile0060 accesscard yellow
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sprite   332 angoff    -256        // tile0060 accesscard [yellow]
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sprite   605 notmd                 // tile4386 (power line)
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sprite   605 notmd                 // tile4386 (power line)
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sprite   606 notmd                 // tile4386 (power line)
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sprite   606 notmd                 // tile4386 (power line)
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sprite   607 notmd                 // tile4386 (power line)
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sprite   607 notmd                 // tile4386 (power line)
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sprite   608 notmd                 // tile4386 (power line)
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sprite   608 notmd                 // tile4386 (power line)
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sprite   449 notmd                 // tile4386 (power line)
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sprite   449 notmd                 // tile4386 (power line)