Rev 702 | Rev 719 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 702 | Rev 718 | ||
---|---|---|---|
Line 8... | Line 8... | ||
8 | 8 | ||
9 | // Curr. HRP: r5.3.576 |
9 | // Curr. HRP: r5.3.576 |
10 | 10 | ||
11 | /* |
11 | /* |
12 | Redrum is not intended to be played using the HRP. But in case, well, |
12 | Redrum is not intended to be played using the HRP. But in case, well, |
13 | if you really want, I have prepared a duke3d.def for you, so that the HRP does |
13 | if you really want, I have prepared a duke3d.def for you, so that the HRP |
14 | not override the custom textures in tiles000.art. |
14 | does not override the custom textures in tiles000.art. |
15 | Get the User ART Compatibility Pack from here: |
15 | Get the User ART Compatibility Pack from here: |
16 | http://forums.duke4.net/index.php?showtopic=3513 |
16 | https://forums.duke4.net/index.php?showtopic=3513 |
17 | Copy the duke3d.def for redrum into your EDuke32 folder. |
17 | Copy the duke3d.def for redrum into your EDuke32 folder. |
18 | */ |
18 | */ |
19 | 19 | ||
20 | sprite 110 angoff 512 // tile0028 shotgunsprite |
20 | sprite 110 angoff 512 // tile0028 shotgunsprite |
21 | sprite 110 mdzoff 300000 // tile0028 shotgunsprite |
21 | sprite 110 mdzoff 300000 // tile0028 shotgunsprite |