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3 | // Level : REDRUM.map - "Redrum: The Shining II" by Bryant Arnett |
3 | // Level : REDRUM.map - "Redrum: The Shining II" by Bryant Arnett |
4 | // Map Date : 1997-10-18 |
4 | // Map Date : 1997-10-18 |
5 | // mapmd4 : 67d5c1ca946b06780d5027d3f1d485a5 |
5 | // mapmd4 : 67d5c1ca946b06780d5027d3f1d485a5 |
6 | // Curr. HRP: r5.3.576 |
6 | // Curr. HRP: r5.3.576 |
7 | 7 | ||
- | 8 | /* |
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- | 9 | Redrum is not intended to be played using the HRP. But in case, well, |
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- | 10 | if you really want, I have prepared a duke3d.def for you, so that the HRP does |
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- | 11 | not override the custom textures in tiles000.art. |
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- | 12 | Get the User ART Compatibility Pack from here: |
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- | 13 | http://forums.duke4.net/index.php?showtopic=3513 |
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- | 14 | Copy the duke3d.def for redrum into your EDuke32 folder. |
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- | 15 | */ |
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8 | 16 | ||
9 | sprite 110 angoff 512 // tile0028 shotgunsprite |
17 | sprite 110 angoff 512 // tile0028 shotgunsprite |
10 | sprite 110 mdzoff 300000 // tile0028 shotgunsprite |
18 | sprite 110 mdzoff 300000 // tile0028 shotgunsprite |
11 | sprite 110 roll -1 // tile0028 shotgunsprite |
19 | sprite 110 roll -1 // tile0028 shotgunsprite |
12 | sprite 2209 angoff 1024 // tile0049 shotgunammo (multiplayer) |
20 | sprite 2209 angoff 1024 // tile0049 shotgunammo (multiplayer) |