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// Title    : The Base
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// Title    : The Base
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// Filename : THE_BASE.MAP 
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// Filename : THE_BASE.MAP 
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// Author   : Georg Buol
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// Author   : Georg Buol
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// mapmd4   : 468105e42eef4cff22a74831d586dea7 // 2009-07-03 (AMC TC)
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// mapmd4   : 468105e42eef4cff22a74831d586dea7 // 2009-07-03 (AMC TC)
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-
 
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//         <-> THE_BASE-1996-06-18.mhk
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//         <-> THE_BASE.mhk
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//         <-> THE_BASE-1996-07-02.mhk
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//         <-> THE_BASE-amctc2.mhk
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//         <-> THE_BASE-amctc2.mhk
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// Curr. HRP: r5.2.539
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// Curr. HRP: r5.4.691
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-
 
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//
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// 0-38  |  39-1294 / 1328-1583
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// 0-38  |  39-1294 / 1328-1583
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// 0-411 | 420-1583
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// 0-411 | 420-1583
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sprite   362 angoff     768        // tile0021 firstgunsprite
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sprite   362 angoff     768        // tile0021 firstgunsprite
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sprite   205 angoff     896        // tile0047 hbombammo
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sprite   205 angoff     896        // tile0047 hbombammo
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sprite  1459 angoff     768        // tile0056 airtank
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sprite  1459 angoff     768        // tile0056 airtank
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sprite   360 angoff     256        // tile0049 shotgunammo
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sprite   360 angoff     256        // tile0049 shotgunammo
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sprite   360 roll      -96         // tile0049 shotgunammo
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sprite   360 roll      -80         // tile0049 shotgunammo
-
 
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sprite   360 pitch     -32         // tile0049 shotgunammo
-
 
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// mhk diff sync 1
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sprite   359 angoff     576        // tile0028 shotgunsprite
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sprite   359 angoff     576        // tile0028 shotgunsprite
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sprite    43 angoff    -128        // tile0028 shotgunsprite (multiplayer)
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sprite    43 angoff    -128        // tile0028 shotgunsprite (multiplayer)
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sprite  1471 angoff     896        // tile0049 shotgunammo
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sprite  1471 angoff     896        // tile0049 shotgunammo
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sprite  1471 mdzoff     500000     // tile0049 shotgunammo
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sprite  1471 mdzoff     500000     // tile0049 shotgunammo
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sprite  1471 pitch      1          // tile0049 shotgunammo
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sprite  1471 pitch      1          // tile0049 shotgunammo
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sprite   338 angoff    -768        // tile0053 firstaid
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sprite   338 angoff    -768        // tile0053 firstaid
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sprite   332 angoff    -768        // tile0049 shotgunammo
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sprite   332 angoff    -768        // tile0049 shotgunammo
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sprite   332 mdzoff     900000     // tile0049 shotgunammo
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sprite   332 mdzoff     900000     // tile0049 shotgunammo
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sprite   332 roll      -1          // tile0049 shotgunammo
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sprite   332 roll      -1          // tile0049 shotgunammo
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sprite   331 angoff    -704        // tile0049 shotgunammo
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sprite   331 angoff    -704        // tile0049 shotgunammo
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sprite   336 angoff    -256        // tile0051 cola
-
 
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sprite   328 angoff     896        // tile0054 shield
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sprite   328 angoff     896        // tile0054 shield
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sprite   330 angoff     1024       // tile0049 shotgunammo
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sprite   330 angoff     1024       // tile0049 shotgunammo
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sprite   330 roll       96         // tile0049 shotgunammo
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sprite   330 roll       96         // tile0049 shotgunammo
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sprite   323 angoff     1024       // tile0022 chaingunsprite
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sprite   323 angoff     1024       // tile0022 chaingunsprite
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sprite   323 roll       96         // tile0022 chaingunsprite
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sprite   323 roll       96         // tile0022 chaingunsprite
-
 
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sprite   336 angoff    -256        // tile0051 cola
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sprite   305 angoff    -256        // tile0049 shotgunammo
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sprite   305 angoff    -256        // tile0049 shotgunammo
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sprite   304 mdzoff     900000     // tile0049 shotgunammo
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sprite   304 mdzoff     900000     // tile0049 shotgunammo
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sprite   304 pitch     -1          // tile0049 shotgunammo
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sprite   304 pitch     -1          // tile0049 shotgunammo
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sprite    48 angoff    -384        // tile0028 shotgunsprite (multiplayer)
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sprite    48 angoff    -384        // tile0028 shotgunsprite (multiplayer)
-
 
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// mhk diff sync 2
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sprite  1024 angoff     512        // tile0021 firstgunsprite
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sprite  1024 angoff     512        // tile0021 firstgunsprite
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sprite    46 mdzoff     900000     // tile0028 shotgunsprite (multiplayer)
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sprite    46 mdzoff     900000     // tile0028 shotgunsprite (multiplayer)
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sprite    46 pitch      1          // tile0028 shotgunsprite (multiplayer)
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sprite    46 pitch      1          // tile0028 shotgunsprite (multiplayer)
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sprite   411 angoff     896        // tile1045 donuts
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sprite   411 angoff     896        // tile1045 donuts
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sprite    47 angoff     384        // tile0028 shotgunsprite (multiplayer)
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sprite    47 angoff     384        // tile0028 shotgunsprite (multiplayer)
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sprite  1387 angoff    -512        // tile0049 shotgunammo
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sprite  1387 angoff    -512        // tile0049 shotgunammo
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sprite  1388 angoff    -512        // tile0040 ammo
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sprite  1388 angoff    -512        // tile0040 ammo
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sprite  1274 angoff    -512        // tile0060 accesscard red
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sprite  1274 angoff    -512        // tile0060 accesscard red
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sprite  1274 mdzoff     500000     // tile0060 accesscard red
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sprite  1274 mdzoff     500000     // tile0060 accesscard red
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sprite  1274 roll       1          // tile0060 accesscard red
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sprite  1274 roll       1          // tile0060 accesscard red
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sprite   420 angoff    -512        // tile0049 shotgunammo
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sprite  1290 mdxoff     50000      // tile0910 tree2
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sprite  1290 pitch      3          // tile0910 tree2
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sprite  1291 mdxoff     150000     // tile0910 tree2
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sprite  1291 mdzoff     500000     // tile0910 tree2
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sprite  1291 pitch      1          // tile0910 tree2
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sprite   421 angoff    -512        // tile0053 firstaid
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sprite  1291 roll      -1          // tile0910 tree2
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sprite  1289 mdxoff     30000      // tile0910 tree2
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sprite  1289 pitch      5          // tile0910 tree2
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sprite   423 angoff    -512        // tile0054 shield
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sprite   429 angoff     1024       // tile0059 heatsensor
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sprite   300 nomdanim              // tile2267 (tile2265 jibs5)
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sprite   424 angoff    -512        // tile0061 boots
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sprite   424 angoff    -512        // tile0061 boots
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sprite   423 angoff    -512        // tile0054 shield
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sprite   421 angoff    -512        // tile0053 firstaid
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sprite   420 angoff    -512        // tile0049 shotgunammo
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sprite   461 angoff    -768        // tile0047 hbombammo
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sprite   461 angoff    -768        // tile0047 hbombammo
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sprite   460 angoff    -768        // tile0047 hbombammo
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sprite   460 angoff    -768        // tile0047 hbombammo
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sprite   463 angoff    -768        // tile0044 rpgammo
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sprite   463 angoff    -768        // tile0044 rpgammo
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sprite   462 angoff    -768        // tile0044 rpgammo
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sprite   462 angoff    -768        // tile0044 rpgammo
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sprite   464 angoff    -768        // tile0023 rpgsprite
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sprite   464 angoff    -768        // tile0023 rpgsprite
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sprite   479 angoff     768        // tile0040 ammo
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sprite   479 angoff     768        // tile0040 ammo
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sprite   475 angoff     768        // tile0040 ammo
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sprite   475 angoff     768        // tile0040 ammo
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sprite   481 angoff    -768        // tile0021 firstgunsprite
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sprite   481 angoff    -768        // tile0021 firstgunsprite
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sprite   482 angoff    -768        // tile0021 firstgunsprite
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sprite   482 angoff    -768        // tile0021 firstgunsprite
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sprite   480 angoff    -768        // tile0021 firstgunsprite
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sprite   480 angoff    -768        // tile0021 firstgunsprite
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sprite   300 nomdanim              // tile2267 (tile2265 jibs5)
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sprite  1456 angoff     32         // tile0024 freezesprite
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sprite  1474 angoff     128        // tile0049 shotgunammo
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sprite  1474 angoff     128        // tile0049 shotgunammo
-
 
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sprite   494 angoff    -640        // tile1238 explodingbarrel
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sprite  1398 angoff     384        // tile0049 shotgunammo
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sprite  1398 angoff     384        // tile0049 shotgunammo
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sprite  1398 mdzoff     500000     // tile0049 shotgunammo
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sprite  1398 mdzoff     500000     // tile0049 shotgunammo
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sprite  1398 roll      -1          // tile0049 shotgunammo
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sprite  1398 roll      -1          // tile0049 shotgunammo
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sprite    37 angoff    -384        // tile0028 shotgunsprite (multiplayer)
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sprite    37 angoff    -384        // tile0028 shotgunsprite (multiplayer)
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sprite  1401 angoff    -128        // tile0049 shotgunammo
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sprite  1401 angoff    -128        // tile0049 shotgunammo
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sprite   567 angoff    -512        // tile0556 chair1
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sprite   567 angoff    -512        // tile0556 chair1
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sprite   568 angoff     512        // tile1045 donuts
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sprite   568 angoff     512        // tile1045 donuts
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sprite  1414 angoff    -768        // tile0049 shotgunammo
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sprite  1414 angoff    -768        // tile0049 shotgunammo
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sprite   571 angoff     512        // tile0556 chair1
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sprite   571 angoff     512        // tile0556 chair1
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sprite   400 angoff     256        // tile0060 accesscard blue
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sprite   400 angoff     256        // tile0060 accesscard blue
-
 
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sprite   552 angoff    -512        // tile0616 pipe2
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sprite   528 angoff    -512        // tile1227 nukebarrel
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sprite   528 mdzoff     500000     // tile1227 nukebarrel
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sprite   528 roll       1          // tile1227 nukebarrel
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sprite   548 mdzoff     300000     // tile0618 pipe3
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sprite   548 roll       1          // tile0618 pipe3
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sprite   547 angoff     512        // tile0619 pipe1
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sprite   530 angoff     1024       // tile1238 explodingbarrel
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sprite   531 angoff    -512        // tile1238 explodingbarrel
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sprite   546 angoff    -512        // tile0616 pipe2
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sprite   546 mdzoff     700000     // tile0616 pipe2
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sprite   546 pitch      1          // tile0616 pipe2
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sprite   522 angoff    -384        // tile1238 explodingbarrel
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sprite   532 angoff    -640        // tile1227 nukebarrel
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sprite   523 angoff     1024       // tile1238 explodingbarrel
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sprite   551 angoff    -512        // tile0616 pipe2
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sprite   533 mdzoff     200000     // tile1238 explodingbarrel
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sprite   533 pitch     -1          // tile1238 explodingbarrel
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sprite   525 angoff    -512        // tile1238 explodingbarrel
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sprite   524 angoff    -896        // tile1238 explodingbarrel
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sprite   554 angoff     512        // tile0619 pipe1
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sprite   527 angoff    -768        // tile1238 explodingbarrel
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sprite   550 mdzoff     500000     // tile0617 pipe1b
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sprite   550 roll       1          // tile0617 pipe1b
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sprite   535 angoff     1024       // tile1238 explodingbarrel
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sprite   536 angoff    -640        // tile1238 explodingbarrel
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sprite   519 angoff     512        // tile0061 boots
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sprite   538 angoff    -512        // tile1238 explodingbarrel
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sprite   541 angoff    -512        // tile1227 nukebarrel
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sprite   539 angoff    -512        // tile1227 nukebarrel
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sprite   540 angoff    -512        // tile1238 explodingbarrel
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sprite   545 angoff    -768        // tile1238 explodingbarrel
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sprite   542 angoff    -256        // tile1238 explodingbarrel
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sprite  1508 angoff     512        // tile0023 rpgsprite
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sprite  1508 angoff     512        // tile0023 rpgsprite
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sprite   268 angoff     256        // tile0049 shotgunammo
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sprite   268 angoff     256        // tile0049 shotgunammo
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sprite   275 angoff     896        // tile0049 shotgunammo
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sprite   275 angoff     896        // tile0049 shotgunammo
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sprite   275 mdzoff     500000     // tile0049 shotgunammo
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sprite   275 mdzoff     500000     // tile0049 shotgunammo
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sprite   275 pitch      1          // tile0049 shotgunammo
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sprite   275 pitch      1          // tile0049 shotgunammo