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// Maphacks for Duke3D HRP
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// Maphacks for Duke3D HRP
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// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version)
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// Level:  E1L5.MAP - "The Abyss" (Original Atomic Edition version)
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// Author: Richard Bailey Gray (The Levelord)
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// mapmd4: 72619cedec66b1c90394c6d9b64b1689
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// Reviewed by NightFright (February 2012)
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// Reviewed by NightFright (February 2012)
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// CHARACTERS
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// CHARACTERS
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// ITEMS/POWERUPS
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// ITEMS/POWERUPS
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// Armor
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// Armor
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sprite 80 angoff 768
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sprite    80 angoff     768        // tile0054 shield
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sprite 294 angoff 128 // Dukematch only
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sprite   294 angoff     128        // tile0054 shield (multiplayer)
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sprite 1042 angoff -512 // Dukematch only
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sprite  1042 angoff    -512        // tile0054 shield (multiplayer)
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// Boots
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// Boots
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sprite 604 angoff 1024
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sprite   604 angoff     1024       // tile0061 boots
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sprite 682 angoff 512
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sprite   682 angoff     512        // tile0061 boots
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sprite 741 angoff -512
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sprite   741 angoff    -512        // tile0061 boots
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// Health +10
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// Health +10
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sprite 735 angoff 128
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sprite   735 angoff     128        // tile0051 cola
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sprite 736 angoff 256
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sprite   736 angoff     256        // tile0051 cola
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sprite 873 angoff 256
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sprite   873 angoff     256        // tile0051 cola
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sprite 936 angoff -256
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sprite   936 angoff    -256        // tile0051 cola
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sprite 1057 angoff -64
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sprite  1057 angoff    -64         // tile0051 cola
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// Health +30
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// Health +30
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sprite 117 angoff -768
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sprite   117 angoff    -768        // tile0052 sixpack
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sprite 217 angoff -512
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sprite   217 angoff    -512        // tile0052 sixpack
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sprite 447 angoff -896
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sprite   447 angoff    -896        // tile0052 sixpack
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sprite 540 angoff -512
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sprite   540 angoff    -512        // tile0052 sixpack
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sprite 609 angoff 768
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sprite   609 angoff     768        // tile0052 sixpack
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sprite 719 angoff -256
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sprite   719 angoff    -256        // tile0052 sixpack
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sprite 722 angoff 256
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sprite   722 angoff     256        // tile0052 sixpack
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sprite 723 angoff 768
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sprite   723 angoff     768        // tile0052 sixpack
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sprite 728 angoff -256
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sprite   728 angoff    -256        // tile0052 sixpack
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sprite 731 angoff 512
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sprite   731 angoff     512        // tile0052 sixpack
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sprite 732 angoff 512
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sprite   732 angoff     512        // tile0052 sixpack
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sprite 856 angoff 256
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sprite   856 angoff     256        // tile0052 sixpack
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sprite 860 angoff -256
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sprite   860 angoff    -256        // tile0052 sixpack
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sprite 861 angoff -256
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sprite   861 angoff    -256        // tile0052 sixpack
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sprite 862 angoff -256
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sprite   862 angoff    -256        // tile0052 sixpack
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sprite 872 angoff 256
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sprite   872 angoff     256        // tile0052 sixpack
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sprite 937 angoff -256
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sprite   937 angoff    -256        // tile0052 sixpack
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sprite 941 angoff -256
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sprite   941 angoff    -256        // tile0052 sixpack
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sprite 1043 angoff 64
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sprite  1043 angoff     64         // tile0052 sixpack
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sprite 1058 angoff -512
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sprite  1058 angoff    -512        // tile0052 sixpack
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// HoloDuke
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// HoloDuke
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sprite 733 angoff -256
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sprite   733 angoff    -256        // tile1348 holoduke
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// Jetpack 
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// Jetpack 
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sprite 79 angoff 768
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sprite    79 angoff     768        // tile0150 jetpack
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sprite 1032 angoff 512 // Dukematch only
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sprite  1032 angoff     512        // tile0150 jetpack (multiplayer)
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// Keycards (B)
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// Keycards (B)
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sprite 375 angoff 384
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sprite   375 angoff     384
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// MedKit
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// MedKit
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sprite 4 angoff 512
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sprite     4 angoff     512        // tile0053 firstaid
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sprite 689 angoff 640
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sprite   689 angoff     640        // tile0053 firstaid
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sprite 727 angoff -128
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sprite   727 angoff    -128        // tile0053 firstaid // Medkit outside of fire teleporter room
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sprite   727 mdxoff     13000      // tile0053 firstaid // Medkit outside of fire teleporter room
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sprite   727 pitch      1          // tile0053 firstaid // Medkit outside of fire teleporter room
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sprite 734 angoff -128
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sprite   734 angoff    -128        // tile0053 firstaid
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sprite 742 angoff 640
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sprite   742 angoff     640        // tile0053 firstaid
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// Nightvision
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// Nightvision
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sprite 262 angoff 256
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sprite   262 angoff     256        // tile0059 heatsensor
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sprite 817 angoff 512
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sprite   817 angoff     512        // tile0059 heatsensor
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// WEAPONS/AMMO
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// WEAPONS/AMMO
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sprite 724 angoff 256
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sprite   724 angoff     256
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sprite 725 angoff 256
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sprite   725 angoff     256
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sprite 737 angoff 768
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sprite   737 angoff     768
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sprite 865 angoff -512
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sprite   865 angoff    -512
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sprite 871 angoff 512
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sprite   871 angoff     512
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sprite 931 angoff 1024
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sprite   931 angoff     1024       // tile0049 shotgunammo
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sprite   931 mdzoff     500000     // tile0049 shotgunammo
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sprite   931 roll       1          // tile0049 shotgunammo
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sprite 1044 angoff 512 // Dukematch only
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sprite  1044 angoff     512 // Dukematch only
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sprite 1064 angoff 512
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sprite  1064 angoff     512
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// Chaingun & ammo
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// Chaingun & ammo
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sprite 6 angoff -512
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sprite     6 angoff    -512
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sprite 24 angoff -128
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sprite    24 angoff    -128
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sprite 29 angoff 512
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sprite    29 angoff     512
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sprite    78 pitch      112        // tile0022 chaingunsprite (multiplayer)
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sprite 152 angoff -512
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sprite   152 angoff    -512
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sprite 153 angoff -512
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sprite   153 angoff    -512
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sprite 218 angoff 512
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sprite   218 angoff     512
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sprite 291 angoff 384
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sprite   291 angoff     384
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sprite 538 angoff -768
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sprite   538 angoff    -768
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sprite 884 angoff 1024
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sprite   884 angoff     1024
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sprite 920 angoff 1024
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sprite   920 angoff     1024
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sprite 921 angoff 1024
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sprite   921 angoff     1024
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sprite 1039 angoff 512
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sprite  1039 angoff     512
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sprite 1045 angoff -512 // Dukematch only
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sprite  1045 angoff    -512 // Dukematch only
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sprite 1052 angoff 896
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sprite  1052 angoff     896        // tile0023 rpgsprite
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sprite  1052 pitch      96         // tile0023 rpgsprite
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sprite 1055 angoff -768 // Dukematch only
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sprite  1055 angoff    -768 // Dukematch only
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sprite 1056 angoff -768 // Dukematch only
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sprite  1056 angoff    -768 // Dukematch only
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// Pipebombs
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// Pipebombs
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sprite 131 angoff 256
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sprite   131 angoff     256
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// OVERRIDE
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite 727 pitch 1 // Medkit outside of fire teleporter room
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sprite 727 mdxoff 13000
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite 426 notmd
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sprite   426 notmd
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sprite 427 notmd
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sprite   427 notmd
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sprite 428 notmd
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sprite   428 notmd
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sprite 429 notmd
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sprite   429 notmd
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sprite 436 notmd
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sprite   436 notmd
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sprite 437 notmd
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sprite   437 notmd
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sprite 438 notmd
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sprite   438 notmd
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// Switches to be hidden
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// Switches to be hidden
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sprite    70 notmd                 // tile0140 frankenstineswitch
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sprite 83 notmd
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sprite    83 notmd
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sprite 382 notmd
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sprite   382 notmd
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sprite   155 notmd                 // tile1111 handswitch
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sprite   688 notmd                 // tile1111 handswitch
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// LIGHTS 
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// LIGHTS 
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// by Devastator
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// by Devastator
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//    sect     x       y       z   range   r   g   b  rad fade  ang  hor mins maxs prio tile
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light  54  61952 25088 -61440  1400  109 110 60  0 0 1536 -1  0 0  0 -1
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light   54   61952   25088  -61440  1400  109 110  60   0   0  1536   -1   0    0    0    -1
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light  168  56782 27023 -50176  3500  82 80 36  0 0 1536 -1  0 0  0 -1
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light  168   56782   27023  -50176  3500   82  80  36   0   0  1536   -1   0    0    0    -1
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light  167  53761 33588 -47616  2000  111 101 76  0 0 1536 -500  0 0  0 -1
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light  167   53761   33588  -47616  2000  111 101  76   0   0  1536 -500   0    0    0    -1
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light  267  53468 37910 -4096  3500  39 61 1  0 0 1536 -1  0 0  0 -1
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light  267   53468   37910   -4096  3500   39  61   1   0   0  1536   -1   0    0    0    -1
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light  271  52648 37061 -127360  4600  121 121 155  0 0 1536 -1  0 0  0 -1
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light  271   52648   37061 -127360  4600  121 121 155   0   0  1536   -1   0    0    0    -1