Subversion Repositories duke3d_hrp

Rev

Rev 412 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 412 Rev 483
Line 1... Line 1...
1
// Maphacks for Duke3D HRP
1
// Maphacks for Duke3D HRP
2
// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version)
2
// Level:  E1L5.MAP - "The Abyss" (Original Atomic Edition version)
-
 
3
// Author: Richard Bailey Gray (The Levelord)
-
 
4
// mapmd4: 72619cedec66b1c90394c6d9b64b1689
3
// Reviewed by NightFright (February 2012)
5
// Reviewed by NightFright (February 2012)
4
 
6
 
5
 
7
 
6
 
8
 
7
// CHARACTERS
9
// CHARACTERS
Line 14... Line 16...
14
 
16
 
15
 
17
 
16
// ITEMS/POWERUPS
18
// ITEMS/POWERUPS
17
 
19
 
18
// Armor
20
// Armor
19
sprite 80 angoff 768
21
sprite    80 angoff     768        // tile0054 shield
20
sprite 294 angoff 128 // Dukematch only
22
sprite   294 angoff     128        // tile0054 shield (multiplayer)
21
sprite 1042 angoff -512 // Dukematch only
23
sprite  1042 angoff    -512        // tile0054 shield (multiplayer)
22
 
24
 
23
// Boots
25
// Boots
24
sprite 604 angoff 1024
26
sprite   604 angoff     1024       // tile0061 boots
25
sprite 682 angoff 512
27
sprite   682 angoff     512        // tile0061 boots
26
sprite 741 angoff -512
28
sprite   741 angoff    -512        // tile0061 boots
27
 
29
 
28
// Health +10
30
// Health +10
29
sprite 735 angoff 128
31
sprite   735 angoff     128        // tile0051 cola
30
sprite 736 angoff 256
32
sprite   736 angoff     256        // tile0051 cola
31
sprite 873 angoff 256
33
sprite   873 angoff     256        // tile0051 cola
32
sprite 936 angoff -256
34
sprite   936 angoff    -256        // tile0051 cola
33
sprite 1057 angoff -64
35
sprite  1057 angoff    -64         // tile0051 cola
34
 
36
 
35
// Health +30
37
// Health +30
36
sprite 117 angoff -768
38
sprite   117 angoff    -768        // tile0052 sixpack
37
sprite 217 angoff -512
39
sprite   217 angoff    -512        // tile0052 sixpack
38
sprite 447 angoff -896
40
sprite   447 angoff    -896        // tile0052 sixpack
39
sprite 540 angoff -512
41
sprite   540 angoff    -512        // tile0052 sixpack
40
sprite 609 angoff 768
42
sprite   609 angoff     768        // tile0052 sixpack
41
sprite 719 angoff -256
43
sprite   719 angoff    -256        // tile0052 sixpack
42
sprite 722 angoff 256
44
sprite   722 angoff     256        // tile0052 sixpack
43
sprite 723 angoff 768
45
sprite   723 angoff     768        // tile0052 sixpack
44
sprite 728 angoff -256
46
sprite   728 angoff    -256        // tile0052 sixpack
45
sprite 731 angoff 512
47
sprite   731 angoff     512        // tile0052 sixpack
46
sprite 732 angoff 512
48
sprite   732 angoff     512        // tile0052 sixpack
47
sprite 856 angoff 256
49
sprite   856 angoff     256        // tile0052 sixpack
48
sprite 860 angoff -256
50
sprite   860 angoff    -256        // tile0052 sixpack
49
sprite 861 angoff -256
51
sprite   861 angoff    -256        // tile0052 sixpack
50
sprite 862 angoff -256
52
sprite   862 angoff    -256        // tile0052 sixpack
51
sprite 872 angoff 256
53
sprite   872 angoff     256        // tile0052 sixpack
52
sprite 937 angoff -256
54
sprite   937 angoff    -256        // tile0052 sixpack
53
sprite 941 angoff -256
55
sprite   941 angoff    -256        // tile0052 sixpack
54
sprite 1043 angoff 64
56
sprite  1043 angoff     64         // tile0052 sixpack
55
sprite 1058 angoff -512
57
sprite  1058 angoff    -512        // tile0052 sixpack
56
 
58
 
57
// HoloDuke
59
// HoloDuke
58
sprite 733 angoff -256
60
sprite   733 angoff    -256        // tile1348 holoduke
59
 
61
 
60
// Jetpack 
62
// Jetpack 
61
sprite 79 angoff 768
63
sprite    79 angoff     768        // tile0150 jetpack
62
sprite 1032 angoff 512 // Dukematch only
64
sprite  1032 angoff     512        // tile0150 jetpack (multiplayer)
63
 
65
 
64
// Keycards (B)
66
// Keycards (B)
65
sprite 375 angoff 384
67
sprite   375 angoff     384
66
 
68
 
67
// MedKit
69
// MedKit
68
sprite 4 angoff 512
70
sprite     4 angoff     512        // tile0053 firstaid
69
sprite 689 angoff 640
71
sprite   689 angoff     640        // tile0053 firstaid
70
sprite 727 angoff -128
72
sprite   727 angoff    -128        // tile0053 firstaid // Medkit outside of fire teleporter room
-
 
73
sprite   727 mdxoff     13000      // tile0053 firstaid // Medkit outside of fire teleporter room
-
 
74
sprite   727 pitch      1          // tile0053 firstaid // Medkit outside of fire teleporter room
71
sprite 734 angoff -128
75
sprite   734 angoff    -128        // tile0053 firstaid
72
sprite 742 angoff 640
76
sprite   742 angoff     640        // tile0053 firstaid
73
 
77
 
74
// Nightvision
78
// Nightvision
75
sprite 262 angoff 256
79
sprite   262 angoff     256        // tile0059 heatsensor
76
sprite 817 angoff 512
80
sprite   817 angoff     512        // tile0059 heatsensor
77
 
81
 
78
 
82
 
79
 
83
 
80
// WEAPONS/AMMO
84
// WEAPONS/AMMO
81
 
85
 
Line 94... Line 98...
94
sprite 724 angoff 256
98
sprite   724 angoff     256
95
sprite 725 angoff 256
99
sprite   725 angoff     256
96
sprite 737 angoff 768
100
sprite   737 angoff     768
97
sprite 865 angoff -512
101
sprite   865 angoff    -512
98
sprite 871 angoff 512
102
sprite   871 angoff     512
99
sprite 931 angoff 1024
103
sprite   931 angoff     1024       // tile0049 shotgunammo
-
 
104
sprite   931 mdzoff     500000     // tile0049 shotgunammo
-
 
105
sprite   931 roll       1          // tile0049 shotgunammo
100
sprite 1044 angoff 512 // Dukematch only
106
sprite  1044 angoff     512 // Dukematch only
101
sprite 1064 angoff 512
107
sprite  1064 angoff     512
102
 
108
 
103
// Chaingun & ammo
109
// Chaingun & ammo
104
sprite 6 angoff -512
110
sprite     6 angoff    -512
105
sprite 24 angoff -128
111
sprite    24 angoff    -128
106
sprite 29 angoff 512
112
sprite    29 angoff     512
-
 
113
sprite    78 pitch      112        // tile0022 chaingunsprite (multiplayer)
107
sprite 152 angoff -512
114
sprite   152 angoff    -512
108
sprite 153 angoff -512
115
sprite   153 angoff    -512
109
sprite 218 angoff 512
116
sprite   218 angoff     512
110
sprite 291 angoff 384
117
sprite   291 angoff     384
111
sprite 538 angoff -768
118
sprite   538 angoff    -768
Line 135... Line 142...
135
sprite 884 angoff 1024
142
sprite   884 angoff     1024
136
sprite 920 angoff 1024
143
sprite   920 angoff     1024
137
sprite 921 angoff 1024
144
sprite   921 angoff     1024
138
sprite 1039 angoff 512
145
sprite  1039 angoff     512
139
sprite 1045 angoff -512 // Dukematch only
146
sprite  1045 angoff    -512 // Dukematch only
140
sprite 1052 angoff 896
147
sprite  1052 angoff     896        // tile0023 rpgsprite
-
 
148
sprite  1052 pitch      96         // tile0023 rpgsprite
141
sprite 1055 angoff -768 // Dukematch only
149
sprite  1055 angoff    -768 // Dukematch only
142
sprite 1056 angoff -768 // Dukematch only
150
sprite  1056 angoff    -768 // Dukematch only
143
 
151
 
144
// Pipebombs
152
// Pipebombs
145
sprite 131 angoff 256
153
sprite   131 angoff     256
Line 148... Line 156...
148
 
156
 
149
 
157
 
150
 
158
 
151
// OVERRIDE
159
// OVERRIDE
152
 
160
 
153
// Fixes for badly aligned sprites
-
 
154
sprite 727 pitch 1 // Medkit outside of fire teleporter room
-
 
155
sprite 727 mdxoff 13000
-
 
156
 
-
 
157
// Forcing any floor aligned model to be rendered as sprite
161
// Forcing any floor aligned model to be rendered as sprite
158
sprite 426 notmd
162
sprite   426 notmd
159
sprite 427 notmd
163
sprite   427 notmd
160
sprite 428 notmd
164
sprite   428 notmd
161
sprite 429 notmd
165
sprite   429 notmd
Line 168... Line 172...
168
sprite 436 notmd
172
sprite   436 notmd
169
sprite 437 notmd
173
sprite   437 notmd
170
sprite 438 notmd
174
sprite   438 notmd
171
 
175
 
172
// Switches to be hidden
176
// Switches to be hidden
-
 
177
sprite    70 notmd                 // tile0140 frankenstineswitch
173
sprite 83 notmd
178
sprite    83 notmd
174
sprite 382 notmd
179
sprite   382 notmd
-
 
180
sprite   155 notmd                 // tile1111 handswitch
-
 
181
sprite   688 notmd                 // tile1111 handswitch
175
 
182
 
176
 
183
 
177
 
184
 
178
// LIGHTS 
185
// LIGHTS 
179
 
186
 
180
// by Devastator
187
// by Devastator
-
 
188
//    sect     x       y       z   range   r   g   b  rad fade  ang  hor mins maxs prio tile
181
light  54  61952 25088 -61440  1400  109 110 60  0 0 1536 -1  0 0  0 -1
189
light   54   61952   25088  -61440  1400  109 110  60   0   0  1536   -1   0    0    0    -1
182
light  168  56782 27023 -50176  3500  82 80 36  0 0 1536 -1  0 0  0 -1
190
light  168   56782   27023  -50176  3500   82  80  36   0   0  1536   -1   0    0    0    -1
183
light  167  53761 33588 -47616  2000  111 101 76  0 0 1536 -500  0 0  0 -1
191
light  167   53761   33588  -47616  2000  111 101  76   0   0  1536 -500   0    0    0    -1
184
light  267  53468 37910 -4096  3500  39 61 1  0 0 1536 -1  0 0  0 -1
192
light  267   53468   37910   -4096  3500   39  61   1   0   0  1536   -1   0    0    0    -1
185
light  271  52648 37061 -127360  4600  121 121 155  0 0 1536 -1  0 0  0 -1
193
light  271   52648   37061 -127360  4600  121 121 155   0   0  1536   -1   0    0    0    -1