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// Maphacks for Duke3D HRP
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// Maphacks for Duke3D HRP
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// Level: E4L11.MAP - "Area 51" (Original Atomic Edition version)
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// Level:  E4L11.MAP - "Area 51" (Original Atomic Edition version)
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// Author: Randall S Pitchford II
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// mapmd4: 3a82e3d183f39ff72600df5b62737394
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// Reviewed by NightFright (February 2012)
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// Reviewed by NightFright (February 2012)
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// PROPS
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// PROPS
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// ITEMS/POWERUPS
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// ITEMS/POWERUPS
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// Armor
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// Armor
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sprite 304 angoff 1024
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sprite   304 angoff     1024       // tile0054 shield
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sprite 513 angoff 512
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sprite   513 angoff     512        // tile0054 shield
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// Health +10
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// Health +10
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sprite 191 angoff 512
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sprite   191 angoff     512        // tile0051 cola
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sprite 192 angoff 512
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sprite   192 angoff     512        // tile0051 cola
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sprite 263 angoff 256
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sprite   263 angoff     256        // tile0051 cola
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sprite 264 angoff -384
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sprite   264 angoff    -384        // tile0051 cola
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sprite 265 angoff 512
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sprite   265 angoff     512        // tile0051 cola
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sprite 266 angoff 640
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sprite   266 angoff     640        // tile0051 cola
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sprite 283 angoff -256
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sprite   283 angoff    -256        // tile0051 cola
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sprite 289 angoff -128
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sprite   289 angoff    -128        // tile0051 cola
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sprite 290 angoff -128
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sprite   290 angoff    -128        // tile0051 cola
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sprite 291 angoff -128
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sprite   291 angoff    -128        // tile0051 cola
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sprite 608 angoff 256
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sprite   608 angoff     256        // tile0051 cola
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sprite 609 angoff -256
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sprite   609 angoff    -256        // tile0051 cola
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// Health +30
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// Health +30
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sprite 201 angoff 512
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sprite   201 angoff     512        // tile0052 sixpack
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sprite 205 angoff -128
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sprite   205 angoff    -128        // tile0052 sixpack
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sprite 253 angoff 768
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sprite   253 angoff     768        // tile0052 sixpack
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sprite 255 angoff 1024
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sprite   255 angoff     1024       // tile0052 sixpack
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sprite 267 angoff -512
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sprite   267 angoff    -512        // tile0052 sixpack
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sprite 277 angoff -512
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sprite   277 angoff    -512        // tile0052 sixpack
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sprite 293 angoff 256
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sprite   293 angoff     256        // tile0052 sixpack
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sprite 296 angoff 768
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sprite   296 angoff     768        // tile0052 sixpack
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sprite 515 angoff -896
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sprite   515 angoff    -896        // tile0052 sixpack
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sprite 562 angoff -512
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sprite   562 angoff    -512        // tile0052 sixpack
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sprite 563 angoff -512
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sprite   563 angoff    -512        // tile0052 sixpack
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sprite 611 angoff -256
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sprite   611 angoff    -256        // tile0052 sixpack
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sprite 686 angoff 128
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sprite   686 angoff     128        // tile0052 sixpack
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// HoloDuke
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// HoloDuke
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sprite 258 angoff -512
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sprite   258 angoff    -512        // tile1348 holoduke
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sprite 297 angoff 768
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sprite   297 angoff     768        // tile1348 holoduke
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// Jetpack
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// Jetpack
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sprite 558 angoff 512
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sprite   558 angoff     512        // tile0150 jetpack
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// Keycards (B/R/Y)
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// Keycards (B/R/Y)
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sprite 311 angoff -512
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sprite   311 angoff    -512
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sprite 469 angoff 512
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sprite   469 angoff     512
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sprite 690 angoff 1024
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sprite   690 angoff     1024
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// MedKit
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// MedKit
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sprite 301 angoff -768
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sprite   301 angoff    -768        // tile0053 firstaid
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// Nightvision
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// Nightvision
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sprite 234 angoff -256
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sprite   234 angoff    -256        // tile0059 heatsensor
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sprite 252 angoff 1024
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sprite   252 angoff     1024       // tile0059 heatsensor
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// Scuba gear
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// Scuba gear
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sprite 637 angoff 768
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sprite   637 angoff     768        // tile0056 airtank
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// Steroids
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// Steroids
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sprite 299 angoff 768
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sprite   299 angoff     768        // tile0055 steroids
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// WEAPONS/AMMO
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// WEAPONS/AMMO
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sprite 652 angoff -512
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sprite   652 angoff    -512
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// Devastator & ammo
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// Devastator & ammo
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sprite 97 angoff 768
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sprite    97 angoff     768
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sprite 98 angoff -768
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sprite    98 angoff    -768
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sprite 198 angoff 768 
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sprite   198 angoff     768        // tile0029 devistatorsprite
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sprite   198 mdzoff     330000     // tile0029 devistatorsprite
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sprite   198 pitch      1          // tile0029 devistatorsprite
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sprite   198 roll      -1          // tile0029 devistatorsprite
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// Laser Tripbomb
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// Laser Tripbomb
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sprite 294 angoff -512
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sprite   294 angoff    -512        // tile0027 tripbombsprite
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sprite 295 angoff -512
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sprite   295 angoff    -512        // tile0027 tripbombsprite
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sprite 300 angoff -512
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sprite   300 angoff    -512        // tile0027 tripbombsprite
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// Freezethrower & ammo
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// Freezethrower & ammo
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sprite 280 angoff 512
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sprite   280 angoff     512
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sprite 281 angoff 512
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sprite   281 angoff     512
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sprite 656 angoff 256
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sprite   656 angoff     256
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// OVERRIDE
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// OVERRIDE
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// Fixes for badly aligned sprites
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// Fixes for badly aligned sprites
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sprite 198 mdzoff -330000 // Devastator
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sprite 198 roll 1
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sprite 198 pitch 1
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sprite 499 mdzoff -150000 // Hotmeat
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sprite   499 mdzoff    -150000 // Hotmeat
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sprite 499 roll 1
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sprite   499 roll       1
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite 69 notmd
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sprite    69 notmd
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// Switches to be hidden
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// Switches to be hidden
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sprite 406 notmd
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sprite   406 notmd
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sprite 423 notmd // Computer in section 2
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sprite   423 notmd // Computer in section 2
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sprite 421 notmd // Bloody handprint inside crate
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sprite   421 notmd // Bloody handprint inside crate
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sprite 630 notmd // Teleporter in section 2
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sprite   630 notmd // Teleporter in section 2
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sprite 683 notmd // Reception computer
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sprite   683 mdzoff     250000     // tile0164 dipswitch2 // Reception computer
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sprite   683 pitch     -1          // tile0164 dipswitch2 // Reception computer
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// LIGHTS
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// LIGHTS
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// by Devastator
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// by Devastator
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//    sect     x       y       z   range   r   g   b    rad fade  ang horiz mins maxs prio tile
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light  435  -36475 21853 -50304  1200  150 150 150  0 0 1536 -1  0 0  0 -1
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light  435  -36475   21853  -50304  1200  150 150 150     0   0  1536    -1   0    0    0    -1
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light  306  -36672 22848 -44416  1400  170 160 150  0 0 1536 -1  0 0  0 -1
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light  306  -36672   22848  -44416  1400  170 160 150     0   0  1536    -1   0    0    0    -1
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light  407  -38639 21756 -73728  1400  200 200 210  0 0 1536 -1  0 0  0 -1
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light  407  -38639   21756  -73728  1400  200 200 210     0   0  1536    -1   0    0    0    -1
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light  395  -18962 3670 -62976  2978  130 150 160  0 0 1536 -1  0 0  0 -1
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light  395  -18962    3670  -62976  2978  130 150 160     0   0  1536    -1   0    0    0    -1
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light  525  -23690 6405 -97280  5278  61 61 91  0 0 1536 -1  0 0  0 -1
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light  525  -23690    6405  -97280  5278   61  61  91     0   0  1536    -1   0    0    0    -1