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Rev 467 Rev 487
Line 316... Line 316...
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   texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
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   texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
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317
 
318
   // Duke moving (1405/1445/1455)
318
   // Duke moving (1405/1445/1455)
319
   model "highres/sprites/characters/1405_duke2013.md3" {
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   model "highres/sprites/characters/1405_duke2013.md3" {
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      scale 1.3 shade 0
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      scale 1.3 shade 0
-
 
321
 
321
  //Shotgun skin
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      // Shotgun skin
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  skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
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  specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
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      specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
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  normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
326
 
325
  //Duke skin
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      // Duke skin
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  skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
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  specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
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      specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
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  normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
331
 
329
  //Bandolier
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      // Bandolier
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  skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
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  specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
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      specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
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  normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
336
 
333
  //Jetpack
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      // Jetpack
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  skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
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  specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
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      specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
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  normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0  }
337
 
341
 
338
      // Idle (1405-1409)
342
      // Idle (1405-1409)
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      anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 }
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      anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 }
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      frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }
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      frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }
-
 
345
 
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      // Jetpack (1420-1424)
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      // Jetpack (1420-1424)
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      anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
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      anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
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      frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
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      frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
-
 
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      // Run (1425-1444)
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      // Run (1425-1444)
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      anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
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      anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
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      frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }
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      frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }
-
 
353
 
347
      // Kick (1445-1454)
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      // Kick (1445-1454)
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      anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0  ` }
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      anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 }
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      frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }
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      frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }
-
 
357
 
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      // Jump (1455-1469)
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      // Jump (1455-1469)
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      anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 }
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      anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 }
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      frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 }
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      frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 }
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      frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }      
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      frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }      
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   }
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   }
355
 
363
 
356
   // Duke swimming (1780)
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   // Duke swimming (1780-1799)
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   model "highres/sprites/characters/1405_duke2013.md3" {
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   model "highres/sprites/characters/1405_duke2013.md3" {
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      scale 1.3 shade 0 zadd 55
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      scale 1.3 shade 0 zadd 55
-
 
367
 
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  //Shotgun skin
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      // Shotgun skin
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  skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
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  //specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
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      // specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
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  normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
372
 
363
  //Duke skin
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      // Duke skin
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  skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
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  //specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
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      // specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
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  normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
377
 
367
  //Bandolier
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      // Bandolier
368
  skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
379
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
369
  //specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
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      // specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
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  normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
382
 
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  //Jetpack
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      // Jetpack
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  skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
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      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
373
  //specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
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      // specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
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  normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
-
 
387
 
-
 
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      // Swim (1780-1799)
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       anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
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      anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
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      frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
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      frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
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   }
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   }
378
 
392
 
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   // Duke crouching/dying (1491/1511)
393
   // Duke crouching/dying (1491/1511)
Line 398... Line 412...
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  //Jetpack
412
      // Jetpack
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  skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
413
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
400
  //specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
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      // specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
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  normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
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416
 
403
 
-
 
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      // Crouch (1491-1505)
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      // Crouch (1491-1505)
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         frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
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      frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
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         frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
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      frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
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         frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }
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      frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }
-
 
421
 
408
      // Death (1511-1518)
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      // Death (1511-1518)
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         anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
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      anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
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         frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }
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      frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }
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         frame { name "frame135" tile 1518 smoothduration 0.3 }
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      frame { name "frame135" tile 1518 smoothduration 0.3 }
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   }
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   }