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Rev 614 Rev 629
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texture 2332 { pal 0 { file "highres/sprites/effects/2332.png" } }
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texture 2332 { pal 0 { file "highres/sprites/effects/2332.png" } }
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// Scrap parts (2390-2418)
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// Scrap parts (2390-2418)
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   // Scrap1 (2390-2398)
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   // Scrap6 (2390-2398)
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   model "highres/sprites/effects/2390_scrap1.md3" {
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   model "highres/sprites/effects/2390_scrap6.md3" {
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      scale 4 shade 3
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      scale 4 shade 3
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      skin { pal 0 file "highres/sprites/effects/2390_scrap1.png" }
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      skin { pal 0 file "highres/sprites/effects/2390_scrap6.png" }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      frame { name "FRAME2" tile0 2390 tile1 2398 }
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      frame { name "FRAME2" tile0 2390 tile1 2398 }
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   }
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   }
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   // Scrap2 (2400-2403)
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   // Scrap1 (2400-2403)
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   model "highres/sprites/effects/2400_scrap2.md3" {
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   model "highres/sprites/effects/2400_scrap1.md3" {
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      scale 7 shade 3
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      scale 7 shade 3
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      skin { pal 0 file "highres/sprites/effects/2400_scrap2.png" }
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      skin { pal 0 file "highres/sprites/effects/2400_scrap1.png" }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      frame { name "FRAME2" tile0 2400 tile1 2403 }
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      frame { name "FRAME2" tile0 2400 tile1 2403 }
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   }
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   }
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   // Scrap3 (2404-2407)
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   // Scrap2 (2404-2407)
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   model "highres/sprites/effects/2404_scrap3.md3" {
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   model "highres/sprites/effects/2404_scrap2.md3" {
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      scale 7 shade 3
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      scale 7 shade 3
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      skin { pal 0 file "highres/sprites/effects/2404_scrap3.png" }
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      skin { pal 0 file "highres/sprites/effects/2404_scrap2.png" }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      frame { name "FRAME2" tile0 2404 tile1 2407 }
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      frame { name "FRAME2" tile0 2404 tile1 2407 }
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   }
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   }
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   // Scrap4 (2408-2411)
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   // Scrap3 (2408-2411)
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   model "highres/sprites/effects/2408_scrap4.md3" {
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   model "highres/sprites/effects/2408_scrap3.md3" {
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      scale 7 shade 3
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      scale 7 shade 3
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      skin { pal 0 file "highres/sprites/effects/2408_scrap4.png" }
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      skin { pal 0 file "highres/sprites/effects/2408_scrap3.png" }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      frame { name "FRAME2" tile0 2408 tile1 2411 }
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      frame { name "FRAME2" tile0 2408 tile1 2411 }
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   }
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   }
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   // Scrap5 (2412-2415)
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   // Scrap4 (2412-2415)
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   model "highres/sprites/effects/2412_scrap5.md3" {
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   model "highres/sprites/effects/2412_scrap4.md3" {
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      scale 7 shade 3
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      scale 7 shade 3
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      skin { pal 0 file "highres/sprites/effects/2412_scrap5.png" }
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      skin { pal 0 file "highres/sprites/effects/2412_scrap4.png" }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      frame { name "FRAME2" tile0 2412 tile1 2415 }
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      frame { name "FRAME2" tile0 2412 tile1 2415 }
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   }
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   }
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   // Scrap6 (2416-2418)
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   // Scrap5 (2416-2418)
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   model "highres/sprites/effects/2412_scrap5.md3" {
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   model "highres/sprites/effects/2412_scrap4.md3" {
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      scale 7 shade 3
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      scale 7 shade 3
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      detail { file "highres/detail/metal.png" detailscale 0.3 }
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      skin { pal 0 file "highres/sprites/effects/2416_scrap6.png" }
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      skin { pal 0 file "highres/sprites/effects/2416_scrap5.png" }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
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      frame { name "FRAME2" tile0 2416 tile1 2418 }
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      frame { name "FRAME2" tile0 2416 tile1 2418 }
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   }
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   }
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