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Rev 310 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 310 Rev 327
Line 50... Line 50...
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  specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 }
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  specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 }
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  normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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  normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" }
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  normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
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  normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
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  specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
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  specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
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  skin { pal 10 surface 1 file "highres/sprites/monsters/1680_trooper_gear_10.png" }
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  skin { pal 11 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
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  skin { pal 12 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
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  skin { pal 13 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" }
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  skin { pal 14 surface 1 file "highres/sprites/monsters/1680_trooper_gear_14.png" }
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  skin { pal 15 surface 1 file "highres/sprites/monsters/1680_trooper_gear_15.png" }
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  skin { pal 16 surface 1 file "highres/sprites/monsters/1680_trooper_gear_16.png" }
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  skin { pal 21 surface 1 file "highres/sprites/monsters/1680_trooper_gear_21.png" }
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  skin { pal 17 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
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  skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20.png" }
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  skin { pal 18 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
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  skin { pal 19 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" }
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  skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19.png" }
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  skin { pal 20 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" }
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  skin { pal 22 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" }
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  skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20.png" }
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  skin { pal 21 surface 1 file "highres/sprites/monsters/1680_trooper_gear_21.png" }
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  skin { pal 23 surface 1 file "highres/sprites/monsters/1680_trooper_gear_23.png" }
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  skin { pal 24 surface 1 file "highres/sprites/monsters/1680_trooper_gear_24.png" }
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  glow { file "highres/sprites/monsters/1680_trooper_g.png" }
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  glow { file "highres/sprites/monsters/1680_trooper_g.png" }
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   anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk
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   anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk
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   frame { name "frame_1" tile0 1680 tile1 1704 smoothduration 0.1 }
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   frame { name "frame_1" tile0 1680 tile1 1704 smoothduration 0.1 }
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Line 96... Line 77...
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   frame { name "frame_63" tile 1730 } // Flinch
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   frame { name "frame_63" tile 1730 } // Flinch
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   skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" }  
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   skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" }  
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   normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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   normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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   skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" }
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   skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" }
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   skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" }
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   anim { frame0 "frame_65" frame1 "frame_77" fps 12 flags 1 } // Die
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   anim { frame0 "frame_65" frame1 "frame_77" fps 12 flags 1 } // Die
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   frame { name "frame_65" tile0 1731 tile1 1733 smoothduration 0.2 }
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   frame { name "frame_65" tile0 1731 tile1 1733 smoothduration 0.2 }
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   frame { name "frame_77" tile 1734 } // Dead
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   frame { name "frame_77" tile 1734 } // Dead