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// Cycloid Emperor (2710)
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// Cycloid Emperor (2710)
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model "highres/sprites/monsters/2710_cycloid2013.md3" {
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model "highres/sprites/monsters/2710_cycloid2013.md3" {
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   scale 6 shade 3
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   scale 6 shade 3
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  glow { surface 0 file "highres/sprites/monsters/2710_body_g.png" }
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  glow { surface 1 file "highres/sprites/monsters/2710_body_g.png" }
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  skin { pal 0 surface 0 file "highres/sprites/monsters/2710_body_d.png" specpower 1 specfactor 1 } 
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  skin { pal 0 surface 1 file "highres/sprites/monsters/2710_body_d.png" specpower 1 specfactor 1 }
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  specular { surface 0 file "highres/sprites/monsters/2710_body_s.png" }
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  specular { surface 1 file "highres/sprites/monsters/2710_body_s.png" }
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  normal { surface 0 file "highres/sprites/monsters/2710_body_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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  normal { surface 1 file "highres/sprites/monsters/2710_body_n.png" parallaxbias 0.0 parallaxscale 0.0 }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/2710_armour_d.png" specpower 1 specfactor 1 } 
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  skin { pal 0 surface 0 file "highres/sprites/monsters/2710_armour_d.png" specpower 1 specfactor 1 }
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  specular { surface 1 file "highres/sprites/monsters/2710_armour_s.png" }
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  specular { surface 0 file "highres/sprites/monsters/2710_armour_s.png" }
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  normal { surface 1 file "highres/sprites/monsters/2710_armour_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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  normal { surface 0 file "highres/sprites/monsters/2710_armour_n.png" parallaxbias 0.0 parallaxscale 0.0 }
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  skin { pal 0 surface 2 file "highres/sprites/monsters/2710_limbs_d.png" specpower 1 specfactor 1 } 
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  skin { pal 0 surface 2 file "highres/sprites/monsters/2710_limbs_d.png" specpower 1 specfactor 1 }
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  specular { surface 2 file "highres/sprites/monsters/2710_limbs_s.png" }
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  specular { surface 2 file "highres/sprites/monsters/2710_limbs_s.png" }
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  normal { surface 2 file "highres/sprites/monsters/2710_limbs_n.png" parallaxbias 0.0 parallaxscale 0.0  }
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  normal { surface 2 file "highres/sprites/monsters/2710_limbs_n.png" parallaxbias 0.0 parallaxscale 0.0 }
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   // CYCLOID STRUT
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   // CYCLOID STRUT
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   anim { frame0 "frame1" frame1 "frame25" fps 15 flags 0 }
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   anim { frame0 "frame1" frame1 "frame25" fps 15 flags 0 }
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   frame { name "frame1" tile0 2710 tile1 2729 smoothduration 0.2 }
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   frame { name "frame1" tile0 2710 tile1 2729 smoothduration 0.2 }
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   // CYCLOID MISSLE RANGE
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   // CYCLOID MISSLE RANGE