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}
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}
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// Chair 1 (556)
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// Chair 1 (556)
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model "highres/sprites/props/0556_chair1.md3" {
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model "highres/sprites/props/0556_chair1.md3" {
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   scale 2 shade 2
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   scale 2 shade 2
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   detail { file "highres/detail/fabric.png" detailscale 0.1 }
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//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
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   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
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   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
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   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
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   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
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   frame { name "frame00" tile0 556 tile1 557 }
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   frame { name "frame00" tile0 556 tile1 557 }
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}
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}
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// Broken Chair (559)
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// Broken Chair (559)
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model "highres/sprites/props/0559_brokenchair.md3" {
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model "highres/sprites/props/0559_brokenchair.md3" {
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   scale 2 shade 2
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   scale 2 shade 2
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   detail { file "highres/detail/fabric.png" detailscale 0.1 }
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//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
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   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
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   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
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   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
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   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
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   frame { name "frame00" tile 559 }
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   frame { name "frame00" tile 559 }
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}
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}
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// Soap (561)
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// Soap (561)
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model "highres/sprites/props/0561_soap.md3" {
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model "highres/sprites/props/0561_soap.md3" {