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Line 141... Line 141...
141
model "highres/sprites/props/0551_domelight.md3" {
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { file "highres/sprites/props/0551_domelight_g.png" }
144
   glow { file "highres/sprites/props/0551_domelight_g.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
146
   frame { name "FRAME4" tile0 551 tile1 554 }
147
}
147
}
148
 
148
 
149
// Pipe handle (555)
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
153
   frame { name "frame1" tile 555 }
154
}
154
}
155
 
155
 
156
// Chair 1 (556)
156
// Chair 1 (556) = Chair 2 (557)
157
model "highres/sprites/props/0556_chair1.md3" {
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
158
   scale 2.1 shade 2
159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
161
   normal { file "highres/sprites/props/0556_chair1_n.png" }
161
   normal { file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { file "highres/sprites/props/0556_chair1_s.png" }
162
   specular { file "highres/sprites/props/0556_chair1_s.png" }
163
   frame { name "frame00" tile0 556 tile1 557 }
163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
164
}
165
 
165
 
166
// Broken Chair (559)
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
168
   scale 2.1 shade 2
169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
171
   normal { file "highres/sprites/props/0556_chair1_n.png" }
171
   normal { file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { file "highres/sprites/props/0556_chair1_s.png" }
172
   specular { file "highres/sprites/props/0556_chair1_s.png" }
173
   frame { name "frame00" tile 559 }
173
   frame { name "frame00" tile 559 }
Line 444... Line 444...
444
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
444
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
445
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
445
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
446
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
446
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
447
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
447
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
448
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
448
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
449
   frame { name "FRAME1" tile0 0680 tile1 0684 }
449
   frame { name "FRAME1" tile0 680 tile1 684 }
450
}
450
}
451
 
451
 
452
// Reflektor (685)
452
// Reflektor (685)
453
model "highres/sprites/props/0685_reflektor.md3" {
453
model "highres/sprites/props/0685_reflektor.md3" {
454
   scale 9 shade 0
454
   scale 9 shade 0
455
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
455
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
456
   frame { name "FRAME1" tile 0685 }
456
   frame { name "FRAME1" tile 685 }
457
}
457
}
458
 
458
 
459
// Movie camera (686)
459
// Movie camera (686)
460
model "highres/sprites/props/0686_moviecamera.md3" { 
460
model "highres/sprites/props/0686_moviecamera.md3" { 
461
   scale 1.9 shade 10
461
   scale 1.9 shade 10
Line 500... Line 500...
500
   detail { file "highres/detail/metal.png" detailscale 0.3 }
500
   detail { file "highres/detail/metal.png" detailscale 0.3 }
501
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
501
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
502
   frame { name "FRAME1" tile 693 }
502
   frame { name "FRAME1" tile 693 }
503
}
503
}
504
 
504
 
505
// Souce pan (694)
505
// Pot 1 (Souce pan) (694)
506
model "highres/sprites/props/0694_saucepan.md3" {
506
model "highres/sprites/props/0694_saucepan.md3" {
507
   scale 1 shade 0
507
   scale 1 shade 0
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509
   frame { name "idle" tile0 694 tile1 694 }
509
   frame { name "idle" tile0 694 tile1 694 }
510
}
510
}
511
 
511
 
512
// Frying pan (695)
512
// Pot 2 (Frying pan) (695)
513
model "highres/sprites/props/0695_fryingpan.md3" {
513
model "highres/sprites/props/0695_fryingpan.md3" {
514
   scale 1 shade 0
514
   scale 1 shade 0
515
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
515
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
516
   frame { name "idle" tile0 695 tile1 695 }
516
   frame { name "idle" tile0 695 tile1 695 }
517
}
517
}
518
 
518
 
519
// Pot 1 (697)
519
// Pot 3 (697)
520
model "highres/sprites/props/0697_pot1.md3" {
520
model "highres/sprites/props/0697_pot3.md3" {
521
   scale 1 shade 0
521
   scale 1 shade 0
522
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
522
   skin { pal 0 file "highres/sprites/props/0697_pot3.png" }
523
   frame { name "frame00" tile 697 }
523
   frame { name "frame00" tile 697 }
524
}
524
}
525
 
525
 
526
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
526
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
527
 
527
 
Line 598... Line 598...
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
600
   frame { name "frame00" tile 901 }
600
   frame { name "frame00" tile 901 }
601
}
601
}
602
 
602
 
603
// Que Ball (902)
603
// Queue Ball (902)
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
605
   scale 1 shade 8
605
   scale 1 shade 8
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
Line 674... Line 674...
674
// Wood Fence (914)
674
// Wood Fence (914)
675
model "highres/sprites/props/0914_woodfence.md3" {
675
model "highres/sprites/props/0914_woodfence.md3" {
676
   scale 1 shade 0
676
   scale 1 shade 0
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
679
   frame { name "FRAME1" tile 0914 }
679
   frame { name "FRAME1" tile 914 }
680
}
680
}
681
 
681
 
682
// Fire Ext (916)
682
// Fire Ext (916)
683
model "highres/sprites/props/0916_fireext.md3" {
683
model "highres/sprites/props/0916_fireext.md3" {
684
   scale 1 shade 0
684
   scale 1 shade 0
Line 767... Line 767...
767
   scale 15 shade 0
767
   scale 15 shade 0
768
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
768
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
769
   frame { name "Frame0" tile 954 }
769
   frame { name "Frame0" tile 954 }
770
}
770
}
771
 
771
 
772
// Bottle1 fallen (955)
772
// Bottle2 (955)
773
model "highres/sprites/props/bottles/0955_bottle1.md3" {
773
model "highres/sprites/props/bottles/0955_bottle2.md3" {
774
   scale 2.5 shade 0
774
   scale 2.5 shade 0
775
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
775
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle2.png" }
776
   frame { name "1" tile 955 }
776
   frame { name "1" tile 955 }
777
}
777
}
778
 
778
 
779
// Bottle2 (956)
779
// Bottle3 (956)
780
model "highres/sprites/props/bottles/0956_bottle2.md3" {
780
model "highres/sprites/props/bottles/0956_bottle3.md3" {
781
   scale 2.5 shade 0
781
   scale 2.5 shade 0
782
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
782
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle3.png" }
783
   frame { name "1" tile 956 }
783
   frame { name "1" tile 956 }
784
}
784
}
785
 
785
 
786
// Bottle4 (957)
786
// Bottle4 (957)
787
model "highres/sprites/props/bottles/0957_bottle4.md3" {
787
model "highres/sprites/props/bottles/0957_bottle4.md3" {
Line 898... Line 898...
898
// Pipe5 (994/1005)
898
// Pipe5 (994/1005)
899
model "highres/sprites/props/0994_pipe5.md3" {
899
model "highres/sprites/props/0994_pipe5.md3" {
900
   scale 17 shade 0
900
   scale 17 shade 0
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
902
   skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
902
   skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
903
   frame { name "FRAME1" tile 0994 }
903
   frame { name "FRAME1" tile 994 }
904
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
904
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
905
   skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
905
   skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
906
   frame { name "FRAME1" tile 1005 }
906
   frame { name "FRAME1" tile 1005 }
907
}
907
}
908
 
908
 
Line 956... Line 956...
956
   scale 8 shade 0
956
   scale 8 shade 0
957
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
957
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
958
   frame { name "Frame0" tile 1013 }
958
   frame { name "Frame0" tile 1013 }
959
}
959
}
960
 
960
 
961
// Bottle9 fallen (1014)
961
// Bottle8 (1014)
962
model "highres/sprites/props/bottles/1014_bottle9.md3" {
962
model "highres/sprites/props/bottles/1014_bottle8.md3" {
963
   scale 2.5 shade 0
963
   scale 2.5 shade 0
964
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
964
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle8.png" }
965
   frame { name "1" tile 1014 }
965
   frame { name "1" tile 1014 }
966
}
966
}
967
 
967
 
968
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
968
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
969
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
969
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
Line 990... Line 990...
990
   frame { name "frame1" tile0 1034 tile1 1036 }
990
   frame { name "frame1" tile0 1034 tile1 1036 }
991
}
991
}
992
 
992
 
993
// Round Table (1037)
993
// Round Table (1037)
994
model "highres/sprites/props/1037_rtable.md3" {
994
model "highres/sprites/props/1037_rtable.md3" {
995
   scale 1.4 shade 2
995
   scale 1.47 shade 2
996
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
996
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
997
   frame { name "frame00" tile0 1037 tile1 1037 }
997
   frame { name "frame00" tile0 1037 tile1 1037 }
998
}
998
}
999
 
999
 
1000
// Pipe (1038)
1000
// Pipe (1038)
Line 1054... Line 1054...
1054
}
1054
}
1055
 
1055
 
1056
// Toilet paper (1053)
1056
// Toilet paper (1053)
1057
model "highres/sprites/props/1053_toiletpaper.md3" {
1057
model "highres/sprites/props/1053_toiletpaper.md3" {
1058
   scale 3 shade 4
1058
   scale 3 shade 4
-
 
1059
   //scale 4.2 shade 4 zadd 5.5 // *.mhk file patch pending...
1059
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1060
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1060
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1061
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1061
   frame { name "frame00" tile 1053 }
1062
   frame { name "frame00" tile 1053 }
1062
}
1063
}
1063
 
1064
 
Line 1104... Line 1105...
1104
   frame { name "idle" tile 1067 }
1105
   frame { name "idle" tile 1067 }
1105
}
1106
}
1106
 
1107
 
1107
// Socket (1069)
1108
// Socket (1069)
1108
model "highres/sprites/props/1069_socket.md3" {
1109
model "highres/sprites/props/1069_socket.md3" {
1109
   zadd 0
-
 
1110
   scale 15 shade 0
1110
   scale 13.8 shade 0
1111
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1111
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1112
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1112
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1113
   frame { name "FRAME1" tile 1069 }
1113
   frame { name "FRAME1" tile 1069 }
1114
}
1114
}
1115
 
1115
 
Line 1123... Line 1123...
1123
   frame { name "Frame0" tile 1078 }
1123
   frame { name "Frame0" tile 1078 }
1124
}
1124
}
1125
 
1125
 
1126
// Ooz Filter (1079)
1126
// Ooz Filter (1079)
1127
model "highres/sprites/props/1079_oozfilter.md3" {
1127
model "highres/sprites/props/1079_oozfilter.md3" {
1128
   scale 1 shade 0
1128
   scale 1 shade 0 // HRP
-
 
1129
   //scale 1.25 shade 0 // fit ART/Voxel width
1129
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1130
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1130
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1131
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1131
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1132
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1132
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1133
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1133
   glow { surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1134
   glow { surface 1 file "highres/sprites/props/1079_oozfilter.png" }
Line 1268... Line 1269...
1268
}
1269
}
1269
 
1270
 
1270
// Barrels 
1271
// Barrels 
1271
 
1272
 
1272
model "highres/sprites/props/1227_nukebarrel.md3" {
1273
model "highres/sprites/props/1227_nukebarrel.md3" {
1273
   scale 1.8 shade 8
1274
   scale 1.8 shade 8 // HRP
-
 
1275
   //scale 2.5 shade 8 // fit ART/Voxel width
1274
 
1276
 
1275
      // NukeBarrel (1227)
1277
      // NukeBarrel (1227)
1276
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1278
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1277
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
1279
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
1278
      normal { file "highres/sprites/props/1227_nukebarrel_n.png" }
1280
      normal { file "highres/sprites/props/1227_nukebarrel_n.png" }
Line 1333... Line 1335...
1333
   frame { name "Frame02" tile0 1233 tile1 1235 }
1335
   frame { name "Frame02" tile0 1233 tile1 1235 }
1334
}
1336
}
1335
 
1337
 
1336
// FireBarrel (1240)
1338
// FireBarrel (1240)
1337
model "highres/sprites/props/1240_firebarrel.md3" {
1339
model "highres/sprites/props/1240_firebarrel.md3" {
-
 
1340
   //scale 1.6 0 // fit ART/Voxel height
1338
   scale 1.6 0
1341
   scale 1.4 0 // fit ART/Voxel width
1339
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1342
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1340
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1343
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1341
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1344
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1342
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1345
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1343
}
1346
}
Line 1542... Line 1545...
1542
// Target (4359)
1545
// Target (4359)
1543
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1546
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1544
 
1547
 
1545
// Gunpowder barrel (4360)
1548
// Gunpowder barrel (4360)
1546
model "highres/sprites/props/4360_barrel.md3" {
1549
model "highres/sprites/props/4360_barrel.md3" {
1547
   scale 2.2 shade 0
1550
   scale 2.1 shade 0
1548
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1551
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1549
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1552
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1550
   frame { name "idle" tile0 4360 tile1 4360 }
1553
   frame { name "idle" tile0 4360 tile1 4360 }
1551
}
1554
}
1552
 
1555