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Rev 588 Rev 606
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}
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}
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// Sensor (584)
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// Sensor (584)
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model "highres/sprites/props/0584_sensor.md3" { 
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model "highres/sprites/props/0584_sensor.md3" { 
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   scale 0.9 shade 0 
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   scale 0.9 shade 0 
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   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
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   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_body.png" } 
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   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
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   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
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   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
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   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
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   frame { frame "frame1" tile0 584  tile1 584 }
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   frame { frame "frame1" tile0 584  tile1 584 }
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}
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}
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "frame00" tile 620 }
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   frame { name "frame00" tile 620 }
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}
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}
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// Camera 1 (621)
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// Camera 1 (621)
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model "highres/sprites/props/0621_camera1.md3" {
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model "highres/sprites/props_polymost/0621_camera1.md3" {
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   scale 1.13 shade 0
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   scale 1.13 shade 0
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   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
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   skin { pal 0 file "highres/sprites/props_polymost/0621_camera1.png" }
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   frame { name "idle" tile0 621 tile1 625 }
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   frame { name "idle" tile0 621 tile1 625 }
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}
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}
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// "Gambini Bench" Arm Rest (631)
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// "Gambini Bench" Arm Rest (631)
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texture 631 { 
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texture 631 { 
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// Lamp (958)
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// Lamp (958)
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model "highres/sprites/props/0958_lamp.md3" { 
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model "highres/sprites/props/0958_lamp.md3" { 
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   scale 3.75 shade 1
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   scale 3.75 shade 1
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
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   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
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   skin { pal 0 surface 1 file "highres/textures/0124.png" }
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   skin { pal 0 surface 1 file "highres/textures/0124.png" }
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   frame { name "Frame0" tile 958 }
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   frame { name "Frame0" tile 958 }
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}
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}
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// Ocean sprite 1 (971)
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// Ocean sprite 1 (971)