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Rev 708 Rev 714
Line 141... Line 141...
141
   scale 8.0 shade 3
141
   scale 8.0 shade 3
142
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   glow { file "highres/sprites/props/0551_domelight_g.png" }
143
   glow { file "highres/sprites/props/0551_domelight_g.png" }
144
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
145
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
   frame { name "FRAME4" tile0 551 tile1 554 }
146
}
146
}
147
147
148
// Pipe handle (555)
148
// Pipe handle (555)
149
model "highres/sprites/props/0555.md3" {
149
model "highres/sprites/props/0555.md3" {
150
   scale 3 shade 1
150
   scale 3 shade 1
151
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   skin { pal 0 file "highres/sprites/props/0555.png" }
152
   frame { name "frame1" tile 555 }
152
   frame { name "frame1" tile 555 }
153
}
153
}
154
154
155
// Chair 1 (556)
155
// Chair 1 (556) = Chair 2 (557)
156
model "highres/sprites/props_polymost/0556_chair1.md3" {
156
model "highres/sprites/props_polymost/0556_chair1.md3" {
157
   scale 2 shade 2
157
   scale 2.1 shade 2
158
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
159
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
159
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
160
160
161
161
162
   frame { name "frame00" tile0 556 tile1 557 }
162
   frame { name "frame00" tile0 556 tile1 557 }
163
}
163
}
164
164
165
// Broken Chair (559)
165
// Broken Chair (559)
166
model "highres/sprites/props_polymost/0559_brokenchair.md3" {
166
model "highres/sprites/props_polymost/0559_brokenchair.md3" {
167
   scale 2 shade 2
167
   scale 2.1 shade 2
168
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
168
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
169
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
169
   skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
170
170
171
171
172
   frame { name "frame00" tile 559 }
172
   frame { name "frame00" tile 559 }
173
}
173
}
Line 248... Line 248...
248
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
248
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
249
   frame { name "1" tile 573 }
249
   frame { name "1" tile 573 }
250
}
250
}
251
251
252
// Sensor (584)
252
// Sensor (584) // needs to be moved backwards
253
model "highres/sprites/props_polymost/0584_sensor.md3" { 
253
model "highres/sprites/props_polymost/0584_sensor.md3" { 
254
   scale 0.9 shade 0 
254
   scale 0.9 shade 0 
255
   skin { pal 0 surface 0 file "highres/sprites/props_polymost/0584_sensor_body.png" } 
255
   skin { pal 0 surface 0 file "highres/sprites/props_polymost/0584_sensor_body.png" } 
256
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
256
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
257
257
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
Line 444... Line 444...
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
448
   frame { name "FRAME1" tile0 680 tile1 684 }
449
}
449
}
450
450
451
// Reflektor (685)
451
// Reflektor (685)
452
model "highres/sprites/props/0685_reflektor.md3" {
452
model "highres/sprites/props/0685_reflektor.md3" {
453
   scale 9 shade 0
453
   scale 9 shade 0
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
455
   frame { name "FRAME1" tile 0685 }
455
   frame { name "FRAME1" tile 685 }
456
}
456
}
457
457
458
// Movie camera (686)
458
// Movie camera (686)
459
model "highres/sprites/props/0686_moviecamera.md3" { 
459
model "highres/sprites/props/0686_moviecamera.md3" { 
460
   scale 1.9 shade 10
460
   scale 1.9 shade 10
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
Line 500... Line 500...
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
501
   frame { name "FRAME1" tile 693 }
501
   frame { name "FRAME1" tile 693 }
502
}
502
}
503
503
504
// Souce pan (694)
504
// Pot 1 (Souce pan) (694)
505
model "highres/sprites/props/0694_saucepan.md3" {
505
model "highres/sprites/props/0694_saucepan.md3" {
506
   scale 1 shade 0
506
   scale 1 shade 0
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
508
   frame { name "idle" tile0 694 tile1 694 }
508
   frame { name "idle" tile0 694 tile1 694 }
509
}
509
}
510
510
511
// Frying pan (695)
511
// Pot 2 (Frying pan) (695)
512
model "highres/sprites/props/0695_fryingpan.md3" {
512
model "highres/sprites/props/0695_fryingpan.md3" {
513
   scale 1 shade 0
513
   scale 1 shade 0
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
515
   frame { name "idle" tile0 695 tile1 695 }
515
   frame { name "idle" tile0 695 tile1 695 }
516
}
516
}
517
517
518
// Pot 1 (697)
518
// Pot 3 (697)
519
model "highres/sprites/props/0697_pot1.md3" {
519
model "highres/sprites/props/0697_pot3.md3" {
520
   scale 1 shade 0
520
   scale 1 shade 0
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
521
   skin { pal 0 file "highres/sprites/props/0697_pot3.png" }
522
   frame { name "frame00" tile 697 }
522
   frame { name "frame00" tile 697 }
523
}
523
}
524
524
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
526
526
527
texture 710 { 
527
texture 710 { 
Line 598... Line 598...
598
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
598
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
599
   frame { name "frame00" tile 901 }
599
   frame { name "frame00" tile 901 }
600
}
600
}
601
601
602
// Que Ball (902)
602
// Queue Ball (902)
603
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
603
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
604
   scale 1 shade 8
604
   scale 1 shade 8
605
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
605
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
606
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
606
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
607
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
607
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
608
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
608
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
Line 674... Line 674...
674
model "highres/sprites/props/0914_woodfence.md3" {
674
model "highres/sprites/props/0914_woodfence.md3" {
675
   scale 1 shade 0
675
   scale 1 shade 0
676
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
676
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
677
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
677
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
678
   frame { name "FRAME1" tile 0914 }
678
   frame { name "FRAME1" tile 914 }
679
}
679
}
680
680
681
// Fire Ext (916)
681
// Fire Ext (916)
682
model "highres/sprites/props_polymost/0916_fireext.md3" {
682
model "highres/sprites/props_polymost/0916_fireext.md3" {
683
   scale 1 shade 0
683
   scale 1 shade 0
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
Line 767... Line 767...
767
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
767
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
768
   frame { name "Frame0" tile 954 }
768
   frame { name "Frame0" tile 954 }
769
}
769
}
770
770
771
// Bottle1 fallen (955)
771
// Bottle2 (955)
772
model "highres/sprites/props/bottles/0955_bottle1.md3" {
772
model "highres/sprites/props/bottles/0955_bottle2.md3" {
773
   scale 2.5 shade 0
773
   scale 2.5 shade 0
774
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
774
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle2.png" }
775
   frame { name "1" tile 955 }
775
   frame { name "1" tile 955 }
776
}
776
}
777
777
778
// Bottle2 (956)
778
// Bottle3 (956)
779
model "highres/sprites/props/bottles/0956_bottle2.md3" {
779
model "highres/sprites/props/bottles/0956_bottle3.md3" {
780
   scale 2.5 shade 0
780
   scale 2.5 shade 0
781
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
781
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle3.png" }
782
   frame { name "1" tile 956 }
782
   frame { name "1" tile 956 }
783
}
783
}
784
784
785
// Bottle4 (957)
785
// Bottle4 (957)
786
model "highres/sprites/props/bottles/0957_bottle4.md3" {
786
model "highres/sprites/props/bottles/0957_bottle4.md3" {
787
   scale 15 shade 0
787
   scale 15 shade 0
Line 898... Line 898...
898
model "highres/sprites/props/0994_pipe5.md3" {
898
model "highres/sprites/props/0994_pipe5.md3" {
899
   scale 17 shade 0
899
   scale 17 shade 0
900
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
900
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
901
   skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
901
   skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
902
   frame { name "FRAME1" tile 0994 }
902
   frame { name "FRAME1" tile 994 }
903
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
903
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
904
   skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
904
   skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
905
   frame { name "FRAME1" tile 1005 }
905
   frame { name "FRAME1" tile 1005 }
906
}
906
}
907
907
908
// Pipe6 (995/1260)
908
// Pipe6 (995/1260)
Line 956... Line 956...
956
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
956
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
957
   frame { name "Frame0" tile 1013 }
957
   frame { name "Frame0" tile 1013 }
958
}
958
}
959
959
960
// Bottle9 fallen (1014)
960
// Bottle8 (1014)
961
model "highres/sprites/props/bottles/1014_bottle9.md3" {
961
model "highres/sprites/props/bottles/1014_bottle8.md3" {
962
   scale 2.5 shade 0
962
   scale 2.5 shade 0
963
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
963
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle8.png" }
964
   frame { name "1" tile 1014 }
964
   frame { name "1" tile 1014 }
965
}
965
}
966
966
967
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
967
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
968
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
968
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
969
969
Line 990... Line 990...
990
}
990
}
991
991
992
// Round Table (1037)
992
// Round Table (1037)
993
model "highres/sprites/props/1037_rtable.md3" {
993
model "highres/sprites/props/1037_rtable.md3" {
994
   scale 1.4 shade 2
994
   scale 1.47 shade 2
995
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
995
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
996
   frame { name "frame00" tile0 1037 tile1 1037 }
996
   frame { name "frame00" tile0 1037 tile1 1037 }
997
}
997
}
998
998
999
// Pipe (1038)
999
// Pipe (1038)
1000
model "highres/sprites/props/1038_pipe.md3" {
1000
model "highres/sprites/props/1038_pipe.md3" {
Line 1054... Line 1054...
1054
1054
1055
// Toilet paper (1053)
1055
// Toilet paper (1053)
1056
model "highres/sprites/props/1053_toiletpaper.md3" {
1056
model "highres/sprites/props/1053_toiletpaper.md3" {
1057
   scale 3 shade 4
1057
   scale 3 shade 4
1058
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1058
   //scale 4.2 shade 4 zadd 5.5 // *.mhk file patch pending...
-
 
1059
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1059
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1060
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1060
   frame { name "frame00" tile 1053 }
1061
   frame { name "frame00" tile 1053 }
1061
}
1062
}
1062
1063
1063
// Cineline (1055)
1064
// Cineline (1055)
Line 1104... Line 1105...
1104
}
1105
}
1105
1106
1106
// Socket (1069)
1107
// Socket (1069)
1107
model "highres/sprites/props/1069_socket.md3" {
1108
model "highres/sprites/props/1069_socket.md3" {
1108
   zadd 0
1109
   scale 13.8 shade 0
1109
   scale 15 shade 0
-
 
1110
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1110
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1111
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1111
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1112
   frame { name "FRAME1" tile 1069 }
1112
   frame { name "FRAME1" tile 1069 }
1113
}
1113
}
1114
1114
1115
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1115
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
Line 1123... Line 1123...
1123
}
1123
}
1124
1124
1125
// Ooz Filter (1079)
1125
// Ooz Filter (1079)
1126
model "highres/sprites/props/1079_oozfilter.md3" {
1126
model "highres/sprites/props/1079_oozfilter.md3" {
1127
   scale 1 shade 0
1127
   scale 1 shade 0 // HRP
1128
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1128
   //scale 1.25 shade 0 // fit ART/Voxel width
-
 
1129
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1129
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1130
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1130
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1131
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1131
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1132
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1132
   glow { surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1133
   glow { surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1133
   glow { surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1134
   glow { surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
Line 1268... Line 1269...
1268
1269
1269
// Barrels 
1270
// Barrels 
1270
1271
1271
model "highres/sprites/props_polymost/1227_nukebarrel.md3" {
1272
model "highres/sprites/props_polymost/1227_nukebarrel.md3" {
1272
   scale 1.8 shade 8
1273
   scale 1.8 shade 8 // HRP
1273
1274
   //scale 2.5 shade 8 // fit ART/Voxel width
-
 
1275
1274
      // NukeBarrel (1227)
1276
      // NukeBarrel (1227)
1275
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1277
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1276
      skin { pal 0 file "highres/sprites/props_polymost/1227_nukebarrel.png" }
1278
      skin { pal 0 file "highres/sprites/props_polymost/1227_nukebarrel.png" }
1277
1279
1278
1280
Line 1333... Line 1335...
1333
}
1335
}
1334
1336
1335
// FireBarrel (1240)
1337
// FireBarrel (1240)
1336
model "highres/sprites/props/1240_firebarrel.md3" {
1338
model "highres/sprites/props/1240_firebarrel.md3" {
1337
   scale 1.6 0
1339
   //scale 1.6 0 // fit ART/Voxel height
-
 
1340
   scale 1.4 0 // fit ART/Voxel width
1338
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1341
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1339
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1342
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1340
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1343
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1341
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1344
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1342
}
1345
}
1343
1346
Line 1542... Line 1545...
1542
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1545
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1543
1546
1544
// Gunpowder barrel (4360)
1547
// Gunpowder barrel (4360)
1545
model "highres/sprites/props/4360_barrel.md3" {
1548
model "highres/sprites/props/4360_barrel.md3" {
1546
   scale 2.2 shade 0
1549
   scale 2.1 shade 0
1547
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1550
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1548
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1551
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1549
   frame { name "idle" tile0 4360 tile1 4360 }
1552
   frame { name "idle" tile0 4360 tile1 4360 }
1550
}
1553
}
1551
1554
1552
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1555
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }