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// Slot Door (132/133)
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// Slot Door (132/133)
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model "highres/sprites/switches/0132_slotdoor.md3" {
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model "highres/sprites/switches/0132_slotdoor.md3" {
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   scale 1.5 shade 0
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   scale 1.5 shade 0
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   skin { pal 0 file "highres/sprites/switches/0132_slotdoor_d.png" }
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   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
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//   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
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   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
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   normal { file "highres/sprites/switches/0132_slotdoor_n.png" }
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   specular { file "highres/sprites/switches/0132_slotdoor_s.png" }
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   glow { file "highres/sprites/switches/0132_slotdoor_g.png" }
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   glow { file "highres/sprites/switches/0132_slotdoor_g.png" }
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   frame { name "red" tile 132 }
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   frame { name "red" tile 132 }
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}
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}
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model "highres/sprites/switches/0133_slotdoor.md3" { 
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model "highres/sprites/switches/0133_slotdoor.md3" { 
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   scale 1.5 shade 0
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   scale 1.5 shade 0
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   skin { pal 0 file "highres/sprites/switches/0133_slotdoor_d.png" }
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   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
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//   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
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   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
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   normal { file "highres/sprites/switches/0132_slotdoor_n.png" }
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   specular { file "highres/sprites/switches/0132_slotdoor_s.png" }
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   glow { file "highres/sprites/switches/0133_slotdoor_g.png" }
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   glow { file "highres/sprites/switches/0133_slotdoor_g.png" }
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   frame { name "green" tile 133 }
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   frame { name "green" tile 133 }
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}
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}
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