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Rev 348 Rev 390
Line 19... Line 19...
19
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
19
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
20
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
20
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
21
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
21
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
22
 
22
 
23
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
23
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
24
   glow { file "highres/sprites/switches/0130_accessswitch_glow.png" }
24
   glow { file "highres/sprites/switches/0130_accessswitch_g.png" }
25
   frame { name "frame01" tile 130 }
25
   frame { name "frame01" tile 130 }
26
 
26
 
27
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
27
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
28
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
28
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
29
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
29
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
Line 37... Line 37...
37
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
37
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
38
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
38
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
39
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
39
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
40
 
40
 
41
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
41
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
42
   glow { file "highres/sprites/switches/0131_accessswitch_glow.png" }
42
   glow { file "highres/sprites/switches/0131_accessswitch_g.png" }
43
   frame { name "frame01" tile 131 }
43
   frame { name "frame01" tile 131 }
44
}
44
}
45
 
45
 
46
 
46
 
47
// Slot Door (132/133)
47
// Slot Door (132/133)
48
model "highres/sprites/switches/0132_slotdoor.md3" {
48
model "highres/sprites/switches/0132_slotdoor.md3" {
49
   scale 1.5 shade 0
49
   scale 1.5 shade 0
50
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
50
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
51
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
51
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
52
   glow { file "highres/sprites/switches/0132_slotdoor_glow.png" }
52
   glow { file "highres/sprites/switches/0132_slotdoor_g.png" }
53
   frame { name "red" tile 132 }
53
   frame { name "red" tile 132 }
54
}
54
}
55
 
55
 
56
model "highres/sprites/switches/0133_slotdoor.md3" { 
56
model "highres/sprites/switches/0133_slotdoor.md3" { 
57
   scale 1.5 shade 0
57
   scale 1.5 shade 0
58
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
58
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
59
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
59
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
60
   glow { file "highres/sprites/switches/0133_slotdoor_glow.png" }
60
   glow { file "highres/sprites/switches/0133_slotdoor_g.png" }
61
   frame { name "green" tile 133 }
61
   frame { name "green" tile 133 }
62
}
62
}
63
 
63
 
64
 
64
 
65
// Light Switch (134/135)
65
// Light Switch (134/135)
66
model "highres/sprites/switches/0134_lightswitch.md3" {
66
model "highres/sprites/switches/0134_lightswitch.md3" {
67
   scale 5 shade 0
67
   scale 5 shade 0
68
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" }
68
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" }
69
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
69
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
70
   glow { file "highres/sprites/switches/0134_lightswitch_red_glow.png" }
70
   glow { file "highres/sprites/switches/0134_lightswitch_red_g.png" }
71
   frame { name "red" tile 134 }
71
   frame { name "red" tile 134 }
72
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" }
72
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" }
73
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
73
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
74
   glow { file "highres/sprites/switches/0134_lightswitch_green_glow.png" }
74
   glow { file "highres/sprites/switches/0134_lightswitch_green_g.png" }
75
   frame { name "green" tile 135 }
75
   frame { name "green" tile 135 }
76
}
76
}
77
 
77
 
78
 
78
 
79
// Space door Switch (136/137)
79
// Space door Switch (136/137)
Line 88... Line 88...
88
 
88
 
89
model "highres/sprites/switches/0136_sdoorswitch.md3" {
89
model "highres/sprites/switches/0136_sdoorswitch.md3" {
90
   scale 1.55 shade 0
90
   scale 1.55 shade 0
91
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" }
91
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" }
92
   detail { file "highres/detail/metal.png" detailscale 0.6 }
92
   detail { file "highres/detail/metal.png" detailscale 0.6 }
93
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_glow.png" }
93
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" }
94
   frame { name "red" tile 136 }
94
   frame { name "red" tile 136 }
95
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" }
95
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" }
96
   detail { file "highres/detail/metal.png" detailscale 0.6 }
96
   detail { file "highres/detail/metal.png" detailscale 0.6 }
97
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_glow.png" }
97
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" }
98
   frame { name "green" tile 137 }
98
   frame { name "green" tile 137 }
99
}
99
}
100
 
100
 
101
 
101
 
102
// Space light Switch (138/139)
102
// Space light Switch (138/139)
103
model "highres/sprites/switches/0138_slightswitch.md3" {
103
model "highres/sprites/switches/0138_slightswitch.md3" {
104
   scale 1.55 shade 0
104
   scale 1.55 shade 0
105
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
105
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
106
   detail { file "highres/detail/metal.png" detailscale 0.6 }
106
   detail { file "highres/detail/metal.png" detailscale 0.6 }
107
   glow { file "highres/sprites/switches/0138_slightswitch_red_glow.png" }
107
   glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" }
108
   frame { name "red" tile 138 }
108
   frame { name "red" tile 138 }
109
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" }
109
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" }
110
   detail { file "highres/detail/metal.png" detailscale 0.6 }
110
   detail { file "highres/detail/metal.png" detailscale 0.6 }
111
   glow { file "highres/sprites/switches/0138_slightswitch_green_glow.png" }
111
   glow { file "highres/sprites/switches/0138_slightswitch_green_g.png" }
112
   frame { name "green" tile 139 }
112
   frame { name "green" tile 139 }
113
}
113
}
114
 
114
 
115
 
115
 
116
// Frankenstine Switch (140/141)
116
// Frankenstine Switch (140/141)
117
model "highres/sprites/switches/0140_fsswitch.md3" {
117
model "highres/sprites/switches/0140_fsswitch.md3" {
118
   scale 2.5 shade 10
118
   scale 2.5 shade 10
119
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
119
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
120
   detail { file "highres/detail/metal.png" detailscale 0.6 }
120
   detail { file "highres/detail/metal.png" detailscale 0.6 }
121
   glow { file "highres/sprites/switches/0140_fsswitch_glow.png" }
121
   glow { file "highres/sprites/switches/0140_fsswitch_g.png" }
122
   frame { name "Frame0" tile 140 }
122
   frame { name "Frame0" tile 140 }
123
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
123
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
124
   detail { file "highres/detail/metal.png" detailscale 0.6 }
124
   detail { file "highres/detail/metal.png" detailscale 0.6 }
125
   glow { file "highres/sprites/switches/0141_fsswitch_glow.png" }
125
   glow { file "highres/sprites/switches/0141_fsswitch_g.png" }
126
   frame { name "Frame1" tile 141 }
126
   frame { name "Frame1" tile 141 }
127
}
127
}
128
 
128
 
129
 
129
 
130
// Nuke Button (142/143)
130
// Nuke Button (142/143)
Line 145... Line 145...
145
// Multi Switch (146-149)
145
// Multi Switch (146-149)
146
model "highres/sprites/switches/0146_multiswitch.md3" {
146
model "highres/sprites/switches/0146_multiswitch.md3" {
147
   scale 22 shade 6
147
   scale 22 shade 6
148
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
148
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
149
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
149
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
150
   glow { file "highres/sprites/switches/0146_multiswitch_glow.png" }
150
   glow { file "highres/sprites/switches/0146_multiswitch_g.png" }
151
   frame { name "frame00" tile 147 }
151
   frame { name "frame00" tile 147 }
152
   frame { name "frame01" tile 148 }
152
   frame { name "frame01" tile 148 }
153
   frame { name "frame02" tile 149 }
153
   frame { name "frame02" tile 149 }
154
   frame { name "frame03" tile 146 }
154
   frame { name "frame03" tile 146 }
155
}
155
}
Line 157... Line 157...
157
 
157
 
158
// Dip Switch (162/163)
158
// Dip Switch (162/163)
159
texture 162 { 
159
texture 162 { 
160
   pal 0 { file "highres/sprites/switches/0162.png" }
160
   pal 0 { file "highres/sprites/switches/0162.png" }
161
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
161
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
162
   glow { file "highres/sprites/switches/0162_glow.png" } 
162
   glow { file "highres/sprites/switches/0162_g.png" } 
163
}
163
}
164
texture 163 { 
164
texture 163 { 
165
   pal 0 { file "highres/sprites/switches/0163.png" }
165
   pal 0 { file "highres/sprites/switches/0163.png" }
166
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
166
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
167
   glow { file "highres/sprites/switches/0163_glow.png" } 
167
   glow { file "highres/sprites/switches/0163_g.png" } 
168
}
168
}
169
 
169
 
170
model "highres/sprites/switches/0162_dipswitch.md3" {
170
model "highres/sprites/switches/0162_dipswitch.md3" {
171
   scale 1.55 shade -5
171
   scale 1.55 shade -5
172
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
172
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
173
   detail { file "highres/detail/metal.png" detailscale 0.6 }
173
   detail { file "highres/detail/metal.png" detailscale 0.6 }
174
   glow { file "highres/sprites/switches/0162_dipswitch_glow.png" }
174
   glow { file "highres/sprites/switches/0162_dipswitch_g.png" }
175
   frame { name "red" tile 162 }
175
   frame { name "red" tile 162 }
176
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
176
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
177
   detail { file "highres/detail/metal.png" detailscale 0.6 }
177
   detail { file "highres/detail/metal.png" detailscale 0.6 }
178
   glow { file "highres/sprites/switches/0163_dipswitch_glow.png" }
178
   glow { file "highres/sprites/switches/0163_dipswitch_g.png" }
179
   frame { name "green" tile 163 }
179
   frame { name "green" tile 163 }
180
}
180
}
181
 
181
 
182
 
182
 
183
// Dip Switch 2 (164/165)
183
// Dip Switch 2 (164/165)
184
texture 164 { 
184
texture 164 { 
185
   pal 0 { file "highres/sprites/switches/0164.png" }
185
   pal 0 { file "highres/sprites/switches/0164.png" }
186
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
186
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
187
   glow { file "highres/sprites/switches/0164_glow.png" } 
187
   glow { file "highres/sprites/switches/0164_g.png" } 
188
}
188
}
189
texture 165 { 
189
texture 165 { 
190
   pal 0 { file "highres/sprites/switches/0165.png" }
190
   pal 0 { file "highres/sprites/switches/0165.png" }
191
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
191
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
192
   glow { file "highres/sprites/switches/0165_glow.png" } 
192
   glow { file "highres/sprites/switches/0165_g.png" } 
193
}
193
}
194
 
194
 
195
model "highres/sprites/switches/0164_dipswitch2.md3" {
195
model "highres/sprites/switches/0164_dipswitch2.md3" {
196
   scale 1.55 shade -5
196
   scale 1.55 shade -5
197
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
197
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
198
   detail { file "highres/detail/metal.png" detailscale 0.6 }
198
   detail { file "highres/detail/metal.png" detailscale 0.6 }
199
   glow { file "highres/sprites/switches/0164_dipswitch2_glow.png" }
199
   glow { file "highres/sprites/switches/0164_dipswitch2_g.png" }
200
   frame { name "red" tile 164 }
200
   frame { name "red" tile 164 }
201
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
201
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
202
   detail { file "highres/detail/metal.png" detailscale 0.6 }
202
   detail { file "highres/detail/metal.png" detailscale 0.6 }
203
   glow { file "highres/sprites/switches/0165_dipswitch2_glow.png" }
203
   glow { file "highres/sprites/switches/0165_dipswitch2_g.png" }
204
   frame { name "green" tile 165 }
204
   frame { name "green" tile 165 }
205
}
205
}
206
 
206
 
207
 
207
 
208
// Tech Switch (166/167)
208
// Tech Switch (166/167)
209
model "highres/sprites/switches/0166_techswitch.md3" {
209
model "highres/sprites/switches/0166_techswitch.md3" {
210
   scale 4.5 shade 0
210
   scale 4.5 shade 0
211
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
211
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
212
   detail { file "highres/detail/metal.png" detailscale 0.6 }
212
   detail { file "highres/detail/metal.png" detailscale 0.6 }
213
   glow { file "highres/sprites/switches/0166_techswitch_glow.png" }
213
   glow { file "highres/sprites/switches/0166_techswitch_g.png" }
214
   frame { name "frame00" tile 166 }
214
   frame { name "frame00" tile 166 }
215
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
215
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
216
   detail { file "highres/detail/metal.png" detailscale 0.6 }
216
   detail { file "highres/detail/metal.png" detailscale 0.6 }
217
   glow { file "highres/sprites/switches/0167_techswitch_glow.png" }
217
   glow { file "highres/sprites/switches/0167_techswitch_g.png" }
218
   frame { name "frame01" tile 167 }
218
   frame { name "frame01" tile 167 }
219
}
219
}
220
 
220
 
221
 
221
 
222
// Dip Switch 3 (168/169)
222
// Dip Switch 3 (168/169)
223
model "highres/sprites/switches/0168_dipswitch3.md3" {
223
model "highres/sprites/switches/0168_dipswitch3.md3" {
224
   scale 4.5 shade 0
224
   scale 4.5 shade 0
225
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
225
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
226
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
226
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
227
   glow { file "highres/sprites/switches/0168_dipswitch3_glow.png" }
227
   glow { file "highres/sprites/switches/0168_dipswitch3_g.png" }
228
   frame { name "idle" tile 168 }
228
   frame { name "idle" tile 168 }
229
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
229
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
230
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
230
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
231
   glow { file "highres/sprites/switches/0169_dipswitch3_glow.png" }
231
   glow { file "highres/sprites/switches/0169_dipswitch3_g.png" }
232
   frame { name "idle" tile 169 }
232
   frame { name "idle" tile 169 }
233
}
233
}
234
 
234
 
235
 
235
 
236
// Access Switch 2 (170/171)
236
// Access Switch 2 (170/171)
Line 250... Line 250...
250
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
250
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
251
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
251
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
252
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
252
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
253
 
253
 
254
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
254
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
255
   glow { file "highres/sprites/switches/0170_accessswitch2_glow.png" }
255
   glow { file "highres/sprites/switches/0170_accessswitch2_g.png" }
256
   frame { name "idle" tile 170 }
256
   frame { name "idle" tile 170 }
257
 
257
 
258
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
258
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
259
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
259
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
260
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
260
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
Line 268... Line 268...
268
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
268
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
269
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
269
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
270
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
270
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
271
 
271
 
272
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
272
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
273
   glow { file "highres/sprites/switches/0171_accessswitch2_glow.png" }
273
   glow { file "highres/sprites/switches/0171_accessswitch2_g.png" }
274
   frame { name "idle" tile 171 }
274
   frame { name "idle" tile 171 }
275
}
275
}
276
 
276
 
277
 
277
 
278
// Light Switch (712/713)
278
// Light Switch (712/713)
Line 288... Line 288...
288
// Power Switch 1 (860/861)
288
// Power Switch 1 (860/861)
289
model "highres/sprites/switches/0860_powerswitch.md3" {
289
model "highres/sprites/switches/0860_powerswitch.md3" {
290
   scale 1 shade 0
290
   scale 1 shade 0
291
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
291
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
292
   detail { file "highres/detail/metal.png" detailscale 0.15 }
292
   detail { file "highres/detail/metal.png" detailscale 0.15 }
293
   glow { file "highres/sprites/switches/0860_powerswitch_off_glow.png" }
293
   glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" }
294
   frame { name "Frame 1" tile 860 }
294
   frame { name "Frame 1" tile 860 }
295
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
295
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
296
   detail { file "highres/detail/metal.png" detailscale 0.15 }
296
   detail { file "highres/detail/metal.png" detailscale 0.15 }
297
   glow { file "highres/sprites/switches/0861_powerswitch_on_glow.png" }
297
   glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" }
298
   frame { name "Frame 3" tile 861 }
298
   frame { name "Frame 3" tile 861 }
299
}
299
}
300
 
300
 
301
 
301
 
302
// Lock switch 1 (862/863)
302
// Lock switch 1 (862/863)
303
model "highres/sprites/switches/0862_lockswitch1.md3" {
303
model "highres/sprites/switches/0862_lockswitch1.md3" {
304
   scale 1.55 shade 0
304
   scale 1.55 shade 0
305
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
305
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
306
   glow { file "highres/sprites/switches/0862_lockswitch1_glow.png" }
306
   glow { file "highres/sprites/switches/0862_lockswitch1_g.png" }
307
   frame { name "red" tile 862 }
307
   frame { name "red" tile 862 }
308
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
308
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
309
   glow { file "highres/sprites/switches/0863_lockswitch1_glow.png" }
309
   glow { file "highres/sprites/switches/0863_lockswitch1_g.png" }
310
   frame { name "green" tile 863 }
310
   frame { name "green" tile 863 }
311
}
311
}
312
 
312
 
313
 
313
 
314
// Power Switch 2 (864/865)
314
// Power Switch 2 (864/865)
315
model "highres/sprites/switches/0864_powerswitch2.md3" {
315
model "highres/sprites/switches/0864_powerswitch2.md3" {
316
   scale 2.75 shade 0
316
   scale 2.75 shade 0
317
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
317
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
318
   detail { file "highres/detail/metal.png" detailscale 0.6 }
318
   detail { file "highres/detail/metal.png" detailscale 0.6 }
319
   glow { file "highres/sprites/switches/0864_powerswitch2_glow.png" }
319
   glow { file "highres/sprites/switches/0864_powerswitch2_g.png" }
320
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
320
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
321
   frame { name "frame2" tile 864 }
321
   frame { name "frame2" tile 864 }
322
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
322
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
323
   frame { name "frame1" tile 865 }
323
   frame { name "frame1" tile 865 }
324
}
324
}
Line 342... Line 342...
342
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
342
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
343
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
343
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
344
   frame { name "Frame0" tile 1122 }
344
   frame { name "Frame0" tile 1122 }
345
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
345
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
346
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
346
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
347
   glow { file "highres/sprites/switches/1123_pullswitch_glow.png" }
347
   glow { file "highres/sprites/switches/1123_pullswitch_g.png" }
348
   frame { name "Frame1" tile 1123 }
348
   frame { name "Frame1" tile 1123 }
349
}
349
}
350
 
350
 
351
 
351
 
352
// Alien switch (1142/1143)
352
// Alien switch (1142/1143)
Line 355... Line 355...
355
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
355
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
356
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
356
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
357
   frame { name "Frame0" tile 1142 }
357
   frame { name "Frame0" tile 1142 }
358
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
358
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
359
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
359
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
360
   glow { file "highres/sprites/switches/1143_alienswitch_glow.png" }
360
   glow { file "highres/sprites/switches/1143_alienswitch_g.png" }
361
   frame { name "Frame1" tile 1143 }
361
   frame { name "Frame1" tile 1143 }
362
}
362
}
363
 
363
 
364
 
364
 
365
texture 2444 { 
365
texture 2444 {