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         |                                                                |
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         |                   A Duke3D Community project                   |
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         |                   A Duke3D Community project                   |
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         |                                                                |                      
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         |                                                                |                      
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         |                compiled by Parkar & NightFright                |
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         |                compiled by Parkar & NightFright                |
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         ==================================================================
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         ==================================================================
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         |                 Version 4.2.144 (Aug 11, 2010)                 |
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         |                 Version 4.2.145 (Aug 12, 2010)                 |
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         ==================================================================
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         ==================================================================
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=======================
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=======================
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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over at http://www.3drealms.com/downloads.html . 
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over at http://www.3drealms.com/downloads.html . 
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Here's what the Duke3D HRP has to offer: 
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Here's what the Duke3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
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     Jonathon "JonoF" Fowler). Which one is included depends on how well they support 
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     Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
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     advanced Polymer renderer (with advanced effects like normal/specular mapping,
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     the current HRP version. 
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     per-pixel dynamic lighting, real-time shadows etc). 
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     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
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     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
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   - Models instead of the old sprites. 
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   - Models instead of the old sprites. 
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While the HRP is still "work in progress" and missing quite a few textures and 
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While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke Nukem 3D source code forums for additional content 
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models, you can check the Duke Nukem 3D source code forums for additional content 
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or even better contributing something of your own.
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or even better contributing something of your own.
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The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime 
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The community's goal is to issue a new HRP version once in 1-2 year(s).
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JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, 
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NightFright is offering an update pack every one or two months, integrating latest 
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forum contributions and fixes into the HRP. You can find these updates over at
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http://hrpupdate.duke4.net .
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===============
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===============
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2) INSTALLATION
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2) INSTALLATION
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Although we tried hard to eliminate or avoid any glitches, unfortunately 
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Although we tried hard to eliminate or avoid any glitches, unfortunately 
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some of them could not be removed in this release. Here are those we know of:
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some of them could not be removed in this release. Here are those we know of:
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- Rarely you will still find props, pickup weapons or the like that are
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- Rarely you will still find props, pickup weapons or the like that are
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  clipping into walls, often preventing you from seeing them completely. 
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  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks since January 2008 can fix these glitches, so don't hesitate to
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  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  report anything you consider worthy of correcting.
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  consider worthy of correcting.
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- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
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- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
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  the model should solve that problem.
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  the model should solve that problem.
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- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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Radar1013
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Radar1013
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Renegado 
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Renegado 
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Roma Loom
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Roma Loom
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Sky Fox
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Sky Fox
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Soul Collector
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Soul Collector
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Spiker
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Swiss Cheeseman/SwissCM
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Swiss Cheeseman/SwissCM
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Tea Monster
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Tea Monster
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Vasilinka
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Vasilinka
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YicklePigeon
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YicklePigeon
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zilppuri
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zilppuri